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I remember playing the Jam version, then when the director's Cut came out i tried it to get the secret ending. I didn't expect us to be playing enemies to lovers, it felt like a yandere wanted to kidnap and cage me forever. But now that i think about it, i like the plot twist alot. The voice acting was spotless to, the way the VA had the emotions out in every lines was spectacular. The character design is nice too, i knew they were a priest from the start. The dialogue was well written and got me curious about what happens way before the mc died.

What was even funnier when i started the game was the big mouse waving on my screen. it was so big but i can actually click something on my screen easily. And when i got to the secret ending the screen was taking too much time i thought smth happened, then there it popped up popcorn & banana.

Overall the game is very nice. In its own way if yk the content of the game.

I'm glad you ended up liking the twist in the extra ending :3 I had always wanted to include that ending, but because of the limit on word count from the jam, it just didn't fit >.< haha. So I figured I'd make the director's cut version with that and a few extras :D

I think the voice acting really made the game what it is, so I'm glad you enjoyed it! Without the voice acting, it just wouldn't be the same.

Thanks so much for playing <3 Hope you have some happy holidays and also a happy new year!

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I came to replay this and I enjoyed it even better than the last time I played it. TvT I really love it when ppl do dynamics of corrupt obsession that seems to border on the line between love and hatred and this game did that so beautifully! (Enemies to lovers? Nah, Enemies AND lovers.)I really love how the dialogue was written... and accompanied by the voice acting? ...I was giggling in my seat. ^^

I honestly wish there was more to this.I was really captivated by what was going on between MC and the character, the dialogue gave a story suggesting so and so of what happened, but it made me really interested to know the FULL lore behind it :((. Trust me ill be willing to read an entire book of it! (That is if there is lore, if you consider the troll ending, HAHA.) 

Also, props to the soundtrack. Got me really immersed into the game, it blended with the rest of the atmosphere really well. :))

The only troubling thing I can say is that it was a bit hard to navigate around the game since I had to sift through all the menus to find the next part. Cant really tell if that was on purpose or not...still! 99/10 Would recommend. :]]

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That’s so great to hear :D I’m so glad you’ve had fun with it even though it’s only a short little game ^-^

I really need to write more stuff like this because as much as I love yandere characters, the whole enemies-to-lovers (or enemies AND lovers) kinda thing is probably something I enjoy even more :D When I was a kid, I used to write silly little stories about Disney villains and heroes falling in love while still remaining enemies xD

The voice acting is definitely what sells it in this project though!! I feel like it would be nothing without the voice cast doing such an awesome job :3

I also wish there was more to it if I’m being honest x3 Maybe it was a bad idea to make it for a jam that had such a big restriction on word count >.< haha. But I will definitely use it as inspiration for future stories of the same variety!

Cos while stuff was only hinted at in this game, I definitely had a full backstory in mind while I was writing it xD Even if you take the troll ending into account, the characters still take that stuff pretty seriously, so a backstory is something they would’ve lived at some point, haha.

So glad you enjoyed the soundtrack too ^-^ Probably one of my favourites to work on even if it was short!

And yeah, it was on purpose x3 Sorry if it was frustrating to navigate though >.< I intended for it to be kind of confusing to make players feel a bit lost and disoriented + keep them guessing about what was really going on, but if it became annoying, that’s not ideal, haha.

Still, I’m super happy you enjoyed it despite that! And it gives me warm fuzzies to know that you still enjoyed it when you decided to play it again ^-^ Thanks so much for taking the time to type up such a nice comment <3

Hope you get to have happy holidays & an awesome new year!!

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i have a mac and i tried playing this game but its so hard to navigate everything. the mouse (?) is so big like the icon of it, its so awkward in my screen and i had a hard time adjusting volume and stuff. its just, i really wanted to play this game since its looks so interesting and all - in the end, i didn't have any other choice but delete the game without finishing.. hopefully there would be added features where we can adjust the size of the mouse and stuff - that would really be helpful. hopefully, i get to play this in the future.

Ah, man, that sucks so much :( Thanks for checking it out at least! :3

The bad news is, there’s probably nothing I’ll ever be able to do about it >.< I only have access to a Windows PC, so when it comes to exporting Mac builds of my projects, I kinda just have to press the export button and then pray that it works for people T_T

I wouldn’t be able to tweak UI or anything like that cos I have literally no way of verifying how it looks on Mac :( 

And I have no idea whatsoever how to allow players to change the size of the mouse cursor in-game because all I do is reskin the default Unity UI that’s provided within Naninovel. I don’t know how to add options that aren’t already there >.<

So yeah, I’m really sorry about that :( I wish there was more I could do to help because it really sucks if someone wants to play the game on a platform other than Windows because I have no way of properly testing things to see if they work properly.

I really appreciate you taking the time to check out the game though! I’m just sorry I couldn’t do more to help >.<

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omg!! dont worry about it!! ill make sure to play your game again with different device next time (i am really into yandere games soo aaaa) thank you for taking the time to reply and explain things for me, i really appreciate it. you are so nice and so responsive 🥺

No problem at all :3 I can be quite slow to reply sometimes cos I get easily overwhelmed by pretty much everything in life >.< haha. But I always try to when I can.

Hope you have some happy holidays and a super duper new year ^-^

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去年九月第一次玩,今天想起来就又打了一次,还是很喜欢啊啊啊QWQ配音、氛围、剧情都很好,我的天,我好喜欢他

Ah! Thank you so much for playing it :3 And for liking it enough to come back and play it again :D I’m glad you had fun with it and that you still enjoyed it the second time!

Thanks for taking the time to leave such a sweet comment <3

I hope he haunts you in your dreams, hehe.

Kind of horrible. The first time I opened the game it gave me a blackscreen, the second time I tried to play it was freezing and it froze my laptop completely. I verified everything and there was no problem with my laptop or wifi.

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Since I see you posted a similar thing on another project of mine, I can only assume there's something your computer really doesn't like about games made using Naninovel in Unity :(


What that could be I have zero idea without troubleshooting, and that would sadly be impossible at the moment as I am too unwell to get on my PC. It would also require me to export and send to you a separate dev build of the game for you to send me any error logs that your computer generates, so quite longwinded >.<


I know it's not helpful to say, but plenty of other people have played this and Darling Duality from start to finish without any issues at all,  so it must be something specific to your device :(


I appreciate you checking out the games regardless! I'm just sorry that they don't seem to work correctly on your computer for whatever reason cos that sucks for both of us T_T


That's  just one of the woes of everyone having different devices I guess. I know everything I make works on both my PC and on the family potato laptop (albeit slower loading on the potato) cos I test stuff for ungodly amounts of time before releasing, but that doesn't mean the games will run perfectly on every device out there, unfortunately. 


For big companies, it's not so much of an issue cos they can get a whole team to troubleshoot, but I'm just one person making games as a hobby x3


There are a billion different reasons that a PC could fail to run a game properly. I've come across a fair few bugs in other people's indie games I've played. Sometimes, I'll download something that has no sound at all, even though I've seen video playthroughs and know the game has sound. I know there's something my PC doesn't like about the game for there to be no sound for me, but I have no way of knowing the cause, and the dev wouldn't stand much of a chance of figuring it out without going through time-consuming tests.


Computers can be a nightmare sometimes >.<

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This was such an interesting game. The concept was something I never really thought of before, but I found very interesting. It was my first time seeing a yandere who didn't feel completely in love with their victim (very interesting). It was like obsessive hatred, where their desire to dominate the other was not fueled by romantic attraction (mostly). It was like reading a Hero x Villain story where the romance was completely optional.

My favorite ending personally was the "Troll Ending". It really added depth to the already very deep characters. It gave me a new perspective on the narrative and makes me want to play the game again through that perspective. Also, the coding of the game was really cool. Definitely a 5-star experience.

Thanks so much for checking it out and taking the time to leave such a lovely comment! I'm so glad you had fun with it :3 

Tbh, it's a concept I'd like to explore in more detail sometime but in a different sorta scenario since this one was wrapped up in a lil bubble to fit the restrictions of the jam. I had a lot of fun with it though, so it would be cool to dive a lil deeper into that sort of dynamic with some brand new characters :D 

The ‘kidnapper' was heavily inspired by Jeritza from Fire Emblem, so that's why there are heavy hero X villain vibes in there, hehe. I loved Jeritza's character so much, but I was always left wanting more from the interactions with him x3

I'm glad you liked the troll ending cos I was a lil worried it might be viewed as too random or silly x3 but I just wanted to diffuse some of the tension from the rest of the story and explain some of the cheesy dialogue and such, haha. In the back of my head when I wrote the original O2A2 jam script, the troll ending was kind of the true ending to me, but I never really like to list stuff as ‘true’ just cos it's more fun for people to decide themselves what they'd like the truth to be!

Your comment also really cheers me up after I saw recently that someone left a bad rating on the game saying that the characters have no charisma x3 It means a lot that you thought the opposite <3

(+1)

very fun, love the soundtrack and the va!

Thanks so much for checking out this one too! So glad you had fun with it even though it's just a lil mini-project :3

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