Postmortem Ramble & Random Jam Stats :3


As always with my postmortems (and most things I type out really >.<), this is gonna be quite a ramble, so if you plan on reading all of this, you should probably grab yourself a coffee or something first x3 Oh, and this is basically just my personal ramble here, if you want to check out Lazy Polar Bear's experience with the art side of things, head here to read a post she's written about it :3

Firstly, have some random jam stats :D

[Rough work timeline]

  • Jam work (concepts & notes) commenced: 31st January
  • Initial idea scrapped, notes redone, new outline written: 4th February
  • First draft completed: 6th February
  • Committed to making it into a VN (coding began): 7th February
  • First completed original music track: 8th February
  • Voice actors cast & scripts sent out: 10th February
  • More original music tracks completed: 11th February
  • Finished adding sprite expression changes & most of the code: 19th February
  • Testing nightmare begins: 23rd February
  • Released: 28th February

[Jam playlist/bands & songs that got me through February]

Poets of the Fall - Fire, Sorry Go Round, Choice Millionaire, Drama for Life, Daze, Psychosis, Requiem for My Harlequin

Starset - Tunnelvision, Infected, Icarus, Monster, Carnivore

Normandie - Holy Water, Renegade, Awakening, Loop Hole

Vukovi - I Exist, Hades, Quench, SLO, Run/Hide

Set It Off - Skeleton, Cut Off, The Magic 8

Blue Stahli - The Mountain

[Other random stats of things that occurred during the jam]

Average working hours:
10am - 4am
(with breaks for food & exercise... yes, I know that's awful >.< my plan to work healthier only lasted about a week and then I went into crazy jam mode again T_T averaged about 13-15ish hours of work per day middle-end of the jam)

Average number of sleep hours: 4-5
(again, I know it's bad >.<)

Titles for the game scrapped:
2
How to be Happy + Bunnie & Blythe
(I was thinking the Bunnie & Blythe one could be like a play on Bonnie and Clyde, but I didn't really like it all that much, haha)

Birthday!
+1 to my age
(Birthday dinner = Pizza Express pizza -half tikka paneer/half pollo forza- & Krispy Kreme doughnuts for dessert x3)

Shows seen:
The Burnt City, An Inspector Calls

Favourite film watched:
Filth

Favourite animal/s seen:
Some very fine lapwings

Pancake day:
Made Korean green tea pancakes and they were amazing x3

Times cried:
2
(1 when listening to Phonobabble's delivery of certain lines during testing of a particular ending cos it was an unexpected gut punch xD 2 while listening to Starset's song 'Monster' I dunno why I was so emotional, haha, good song though! A lot of lyrics that really resonate with me x3)

Days spent hyper:
At least 10 (probably more x3)

Average exercise session:
20 mins

Headaches endured:
Lost count ">.>

Favourite energy drink consumed:
Lewis Hamilton zero sugar Monster (how have they made it taste like a delicious tropical cocktail?! x3

What went right \^0^/

Well, for starters, getting to team up with Lazy Polar Bear ^-^ When she said she was free to work together on the jam, I could've jumped into space with glee xD We always work so well together! And I prefer working with others to working solo in general. It goes without saying that any time I get to work with amazing artists, the game is going to look a billion times better than when it's just me editing assets! This time was no exception. Every single sketch and finished piece of art that LPB produced sent my heart soaring and made me want to work even harder :3

I thought I would end up having to put comments about the soundtrack in the what went wrong section of this because I thought there wouldn't be time to make any original tracks, which I was quite frustrated about. BUT, while I didn't manage to make a full OST, I'm genuinely over the moon that I managed to create the 10 original tracks that I did cos it's 10 more than I was expecting to be able to get done, haha. I don't even have the words for how much I legitimately love the vocal tracks too. Nomeli has such a beautiful voice, so it feels like a real privilege to have some of her vocal samples to play with :3 The fact that some of them match with the game's title just pleases me beyond belief xD

The voice acting situation is always one that makes me a little anxious because I fear that if I can't find people fast enough or get scripts out quickly to those that have been cast, then there won't be enough time to record. Thankfully, it wasn't an issue for this jam, as everyone cast was amazing :3 Getting to work with Dom again was pretty awesome since working together on The Graveyard Shift was great, and then working with everyone else for the first time was wonderful too ^-^ Everyone blew me away with their performances, and it was a lot of fun getting to see the characters come to life with their voices and LPB's beautiful art <3

What went wrong T_T

Starting the jam late wasn't exactly ideal >.< If it hadn't been for LPB pulling me out of my funk after being ill for so long, I probably wouldn't have even been able to make anything for it this year! Add to that the fact that I knew I had a whole bunch of appointments and stuff to go to, and time was much more limited than other jams I've participated in recently. 

Coming up with an idea that wasn't too convoluted and could be made in around 2 weeks to meet the jam deadline was probably the hardest part of the whole thing. I went through a dozen iterations of a vague concept and wound up scrapping all of them because I knew I wouldn't be able to complete them in a satisfying way within the jam's timeframe. It got so bad that I almost gave up because it seemed like nothing was going to work. If not for LPB being so patient listening to all my crazed rambling and being supportive of my ideas and draft, it's quite likely I would've just given up and sunk into despair x3 so I owe her a lot :3

By the time I finished the first draft, I liked parts of it, but I was extremely unsure about the thing as a whole. I thought Blythe was kind of boring, and that, well, the entire thing wasn't all that interesting >.< So with me having such a warped opinion of my writing, I was reliant on LPB's opinion to decide if it was decent enough to actually go ahead and commit to making it into a game. Had it been left to me alone, it probably would've stayed as a draft forever and never seen the light of day >.< haha.

I have a very love/hate relationship with writing. Sometimes, when I'm in the right mood, I absolutely adore it and everything flows out of me with ease, a bit like being in a weird writing trance, haha. But other times, I really struggle to actually put words to the ideas that I can visualise in my head, and it can become both mentally and physically painful for me to try and yank them out. This was one of the bad times >.< I spent so long staring into space, seeing the entire thing play out in my head but paralysed to actually put it on a page. It's beyond frustrating when that happens and I hate it!

On the technical side of things, I had to change Unity versions during testing because I found a weird bug that when I looked it up, had been reported late last year by another dev using Unity/Naninovel. The suggestion was to try using a different version of Unity, but sadly, it didn't fix the issue (incorrect backgrounds sometimes loading when a save is loaded), so it was a bit of a waste of time + the cause of further confusion. In the new version of Unity, export options are different from what I'm used to seeing. Previously, for Mac exports, I was only given 1 option, now it presents me with 3. Intel 64, Apple Silicon, or Intel 64 + Apple Silicon combined... These things mean nothing to me >.< Even when I tried to look into it, I couldn't really find out which option I should be using. I went with the combined on in the end since that's the default one it was on. I have no idea if the Mac build actually functions though.

Signing off

So yeah, it was an unexpected project that just kinda came out of nowhere, but I had an absolute blast making it :3 It went from something that I struggled to write and thought was a bit poo, with a character that I didn't find particularly interesting, to a project that really grew on me, became surprisingly personal, and with a character I now count as one that means a heck of a lot to me. I feel kinda bad for initially thinking Blythe was boring now x3 I'm so sorry, Blythe T_T I was wrong! You wormed your way into my heart and you'll always have a place there ^-^

I don't know if I had my best-ever birthday during this jam, but it was a pretty bloomin' good one :3

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Comments

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(+1)

love it!

<3

(+1)

Ohh happy late birthday, I didn't know there was a huge progress with making the game but now I know i'm even more grateful playing the visual novel. I also relate to you, since my ideas from my head are different on paper and I am an ultimate procrastinator lol. This was such a nice project, I am happy that you pushed thru resistance/hard times and finished this amazing game 🧡

I adored the voice acting its always my favorite part, whenever creators add voice acting to games it makes it feel more immersive and real its just really cool!

and ooh that flavor of monster sounds good, zero sugar too? maybe I should try it one day eheh >_<

Cheers! :3  

Hehe, yeah, my dad always says when I'm doing jam stuff that he sees how much I am doing and wishes he could show that to people so they can see how many hours I put into this stuff xD He has said many times that it's insane and he doesn't know how I have the patience or motivation for it, haha. But it's not like I have endless supplies of energy x3 My productivity fluctuates a lot with my mood. It's just I often happen to get quite hyper during game jams for whatever reason!

Hehe, yeah, I feel like the procrastination demon is out to get us all x3 Sometimes I get stuck in really bad procrastination loops where I just sit there staring into space with a billion thoughts in my head, wanting to do so much, but stuck unable to actually do anything xD

Really glad you ended up liking the game anyway ^-^

And yeah, I am such a sucker for voice acting too, hehe. It's just the best :3 Giving characters voices always makes them feel so much more alive <3

Hehe, it is really tasty :P Very kinda like apricot flavoured, or peach? Like tropical, but not the standard kind of pineapple or mango type of tropical, if that makes any sense xD I couldn't believe it was a zero-sugar one cos it's really quite sweet! I'd definitely recommend giving it a go if you see it anywhere to buy :3

(+1)

Happy Late Birthday Melancholy Marionette❤️ This project was just as beautiful as your last and previous work that always causes me to fall in love with each of your background art, Mc, and obviously each yandere you create. I usually don't go for the sweet type but you made Blythe(orange) so lovable and I couldn't help but fall for him. I absolutely can't wait for Blythe(blue) next❤️

Thank youuu ^-^ And thank you for all your kind words too <3 I couldn't have done it without Lazy Polar Bear being such an amazing artist and friend, or without the incredible cast of voice actors who brought the characters to life :3

I'm totally the same with generally avoiding sugary sweet yanderes and passing them over for the more sinister types, haha. That was one of the main reasons why I wanted to try writing a squishy this time around, to try something a little different :D Like I said in the post, I didn't even like poor orange Blythe when the draft was finished >.< it was only really when LPB's incredible art reached my eyeballs and the voice actors' performances reached my ears that I genuinely began to fall in love with both sides of Blythe :3  

(+1)

happy late birthday Melancholy Marionette!! this project is beautiful, as are all of your works, and i'm so happy you've given us a new yandere to fall in love with
it's seriously so impressive how many jams you do in what seems (to me) to be a really short amount of time- the effort you put into these games really shows, and the fact that you make these things within a shorter time frame than so many other (not as wonderful) projects is incredible
also the fact that you scrapped the whole initial concept and still kept going strong?? you are literally my idol
andddd you like Starset and that makes me love you even more omg

i certainly hope you're still taking care of yourself, and thank you for all the excitement, the good kind of despair over bad endings, and just the general joy you've given me over all your games so far! (including this one, of course)

p.s. you're so good at writing, i never would've known you struggled if you hadn't said it here. seriously, i'm not exaggerating when i say you're my favorite game creator.

(+1)

Cheers ^-^ My dad commented on how it was a shame that it fell on a weekday rather than a weekend so that we wouldn't be able to go out anywhere, but I just said, it's fine cos I would only wanna be working on the jam anyways xD

Not gonna lie, I'd really love to be able to do more jams, haha, but it's just not practical or healthy for me >.< Like I've wanted to participate in Nanoreno for a while now, but with it starting right after Yandere Jam finishes, I just can't cos I need a break from jam work pace. I think this year I'll stick to just Yandere Jam and Spooktober VN Jam again... maybe O2A2 as well if I get the chance cos I've wanted to do that one for a while too!

Well, I don't know about going strong, I was a total mess x3 It's LPB that held me together, haha. If it weren't for her, I may well have given up cos I was really on the edge of wanting to push through until I got somewhere or just throw it all away in defeat. I guess it wasn't entirely scrapped, but more like butchered so badly that it barely resembled the original idea, haha. There are little parts of it that still made it through, and one or two nods here and there towards it in some of the scenes when Blythe is introducing themselves, haha.

I don't feel like I have the right to be anyone's idol with how messed up I am T_T but that means a lot <3

Yessssss, Starset <3 *High five Frustratingly, I think they're actually playing in London tonight! I haven't managed to see them live yet, but I'd really like to. London just isn't a place I can get to on a weekday what with the cost of public transport, the fact that our trains are extremely unreliable, and that I generally avoid travelling alone where possible >.< And then they're in Nottingham tomorrow, but that's not doable either cos of the distance + we also have stand-up comedy to go see in the evening! I think the first song of theirs that I heard was Unbecoming, and I almost cried and just sat there thinking... well, that was beautiful x3 then proceeded to immediately look up their other stuff, haha.

I'm certainly trying to take care of myself, haha. It doesn't always go to plan, but it's something I'm at least attempting to be much more mindful of x3 I hope you're able to do the same :3 You're always so sweet and supportive. It's as though you appear from the aether like a guardian angel ^-^

As for your ps, yeah, I struggle to the point that I doubt I could ever be a professional writer for someone else, haha. I find it hard enough sometimes to get my own ideas out of my head, let alone anyone else's. How people manage to pump out the work required of them by deadlines is a mystery to me! I did get a job offer of writing for an app company once who deal in lots of different interactive stories, but it didn't work out. The trial piece I wrote them based on their brief was something I really wasn't happy with when I submitted it, and they said that while they loved the idea, it would need more editing to fit their model and that I'd have to trim out a lot of the dialogue + make sure to add more in the way of action and sexy choices x3 Cos they said that the whole point is to make players want to purchase tickets to unlock the sexy, more exciting options. I just couldn't be dealing with that because I'd already compromised on a lot to try and fit their brief in the first place to the point that I despised what I sent them, there was no way I could hack away at it even further because there barely would've been a story left by the time it fit what they wanted. Shoving a bunch of enticing choices that have no real meaning to them locked behind a paywall is not my cup of tea at all, not when it destroys any sort of substance a story might have >.< Not to mention the word count they expected to be turned in each month. So we went our separate ways and that was that, haha.

Being anyone's favourite my brain fails to comprehend how it can be possible x3 but it means the world to me <3 My self-esteem is so sucky still that sometimes I feel completely devoid of any at all, and it's like the only way I can even keep going is when someone else sends me a kind word. Like that's somehow just enough to lift me up and keep my head above water. I really hate being that insecure because it makes me feel quite pathetic and I don't really know how to change, haha. I appreciate your support (and everyone else's) more than I can even put into words because you guys really do help me to keep going. *Much love and hugs*

(+1)

as much as i adore your games, i'd say it's good you're cutting down on the jams this year. above all, your health is important, and you wouldn't be letting anyone down by skipping a couple jams! (even if you skipped all of them, like i said, your health is more important)

as for the going strong bit, maybe you struggled a lot and needed outside help but remember, in the end you still got through it. you can't give someone else full credit for helping you, because part of that credit is yours, and i think being able to get through messy times even while needing outside help still shows you're very strong. friends can definitely help a lot, but whether or not you made it through the whole project was always your choice and yours alone, even if you needed help to see that.

honestly, my first Starset song was My Demons- i was a fairly edgy teen,,, but now i can enjoy their music and ignore what introduced me to them lol. also, Unbecoming is such a good song, and definitely the kind that could make someone emotional- you have good taste. and omg it must be awful knowing they're so close and not being able to see them, i always get so sad when singers/bands i like are nearby and i can't go :(

i will gladly accept the title of your guardian angel lol, and i'm sure i'm not alone in that. not only are you the creator of so many incredible games, but you also are such a kind person that deserves only the best. the fact that you take time to reply so thoughtfully to me and everyone else that leaves a comment shows that. i can't help but want to support you in any way i can :)

bleh, i can see why you'd end up turning down the job offer. so many companies just don't care for substance anymore and just want mindless entertainment for people with money. probably the best thing about indie developers is that there's an actual story instead of half a million paywalls that just give you a couple steamy kiss scenes, plus the bad endings are so boringgg in games like that. good on you for knowing what you could and couldn't handle, and for being able to walk away!

i will send you all the kind words i can if it can help you, but i sincerely hope that one day you won't need that. i love your work, i love bringing you a little joy with my thoughts, and i think you're one of the kindest people on the internet, but in the end i'm just a random girl that likes your games, so i hope you'll be able to give yourself the same compliments us fans give you and know you sincerely mean them.

(+1)

Yeah, it's hard to tear myself away from them, especially if I happen to see all the cool stuff other devs are making for them, haha. But you're right, it's a matter of trying to put health first, and I should attempt to always be keeping that in mind more than I have done in previous years x3

I suppose you're right! I never really thought of it like that before, haha. See, this is another reason why I referred to you as a guardian angel, cos you're always full of such wise words and getting me to see things from a different perspective! :3

Hehe, well, to be fair, My Demons is still a great song, and even if that had been my first and I wasn't a teen, I'd probably still have fallen in love with Starset after hearing it :P In fact, I kinda wish I had discovered them much sooner in my life because all I really had to keep me going in my teens was Linkin Park. And while they helped me through some really tough times with their music, it would have been nice to have known other bands too. It is rather annoying to be in a so close yet so far sort of situation with bands coming here to play T_T It happens more often than I'd like, haha. That's the problem living in a country where the public transport totally sucks I suppose! I mean, I can drive, but I can't afford to actually own a car still >.< It's pretty rare for me to actually be able to get to wherever they're playing. I've missed Set it Off and other bands multiple times for the same reason. The only one I seem to have some luck seeing is Poets of the Fall cos their dates usually fall quite conveniently when they're over here.

I wish I could support everyone else as much as you guys all support me x3 Or at least gain the ability to teleport to everyone and give big squeezy hugs on demand!

Well, all your kindness is much appreciated :3 I hope one day I can hold my head high too instead of always staring at the ground x3 And the same goes for a whole bunch of people I know, both fellow indie-devs and not who are in a similar position. Heck knows how we all wound up with such low self-esteem, but with any luck, we can all improve on that over time!

Nah, you're more than just a random girl that likes my games, you're guardian angel Sunny Supreme :P

That makes me wonder though, how a person can manage to attain a state of being where you can give yourself sincere compliments and congratulations on stuff without tipping into over-confidence or narcissism. I imagine it must be a fine balancing act to get it just right in the end x3 cos each extreme end of the scale is pretty unhealthy. It would be nice to be able to shuffle from the zero-confidence end into the middle without tipping over towards the other unhealthy side of things, haha.

I hope you're managing to strike the right sort of balance yourself and that you get to have a happy rest of the month :3