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(+1)

I love the art, va, and the stories. I couldn't take my eyes off from both of characters so i played it 4 times, 2 with Castor and the other 2 with Castoria. they both are adorable :3

(+2)

This game has potential, I love the character design. If this is on Steam I would 1000% put it on my wishlist!!

(1 edit) (+3)

Thanks for checking it out :3 I hope to eventually have all my games on Steam someday, but that $100 fee per game is a real killer >.< That's why itch is so helpful, cos they don't charge devs to upload their games here :D

I'm glad you like the look of the demo anyhow ^-^

(+1)

Wow I didn't know you have to pay $100 just to sell a game on Steam... that hurts D:

Still, hope your game gets some more love in the future!

(+2)

I loved it!!

I will play other games of yours until this one gets updated!!

I loved it so far!!

Keep up the good jooob!!

That’s awesome! I’m so glad you enjoyed the little demo :3 Thanks so much for checking it out <3

(+3)

omg this game so good, i love the cover, the font and the art! i mean the character is good too, i hope this game will have more notice. thank u for made this <333

I’m so glad you think so ^-^ Thanks so much for checking it out and taking the time to write something so sweet! <3

(+3)

Mild problem: adjusting the volume doesn't seem to affect menu sounds? Even turning the master volume and all volume sliders down, the sounds when clicking buttons and navigating menus is unaffected.

(+2)

Yeah, sadly that was an old Naninovel bug (which has since been fixed at least :3) that shouldn't be a problem once the game is updated. It's just that exporting an update with that fix in isn't an easy task >.< 


If it were quick to do, I'd release an update of the demo that fixes that issue + some other UI-related gremlins, but the version of Naninovel that the demo was made in is so incredibly out of date now that any update will break most of the code in the demo T_T


Basically, I will need to start the game from scratch with the latest version of Nani. But I don't feel that's worth doing until there's more actual content to add story-wise. So, for now, the janky demo will have to suffice x3 Sorry aboot that! And cheers for checking it out :3

(+1)

Ahhhhhh yeah that makes sense. Thanks for the response! I'll just turn my pc volume down for now then. Very intriguing demo though! Definitely have to dig into it and see some of the other available routes. Looking forward to more.

(+1)

No worries :3 I honestly wish there was a quick way to edit and re-export a new version of the demo though cos knowing of all the stuff in it that’s janky really bothers me xD Maybe I can find some sort of way to do it that won’t break the whole thing >.<

Thanks again for checking it out anyhow :3

I tried to play it two times and two times it froze. Cannot do anything besides getting to a loading screen and freezing.

(2 edits) (+1)

(copying my reply -with a couple of edits - from the other thread in case anyone happens to see this and has a similar problem with their computer)


Since I see you posted a similar thing on another project of mine, I can only assume there's something your computer really doesn't like about games made using Naninovel in Unity :(


What that could be I have zero idea without troubleshooting, and that would sadly be impossible at the moment as I am too unwell to get on my PC. It would also require me to export and send to you a separate dev build of the game for you to send me any error logs that your computer generates, so quite longwinded >.<


I know it's not helpful to say, but plenty of other people have played this and The Hostage from start to finish without any issues at all, so it must be something specific to your device :(


I appreciate you checking out the games regardless! I'm just sorry that they don't seem to work correctly on your computer for whatever reason cos that sucks for both of us T_T


That's  just one of the woes of everyone having different devices I guess. I know everything I make works on both my PC and on the family potato laptop (albeit slower loading on the potato) cos I test stuff for ungodly amounts of time before releasing, but that doesn't mean the games will run perfectly on every device out there, unfortunately. 


For big companies, it's not so much of an issue cos they can get a whole team to troubleshoot, but I'm just one person making games as a hobby x3


There are a billion different reasons that a PC could fail to run a game properly. I've come across a fair few bugs in other people's indie games I've played. Sometimes, I'll download something that has no sound at all, even though I've seen video playthroughs and know the game has sound. I know there's something my PC doesn't like about the game for there to be no sound for me, but I have no way of knowing the cause, and the dev wouldn't stand much of a chance of figuring it out without going through time-consuming tests.


Computers can be a nightmare sometimes >.<

(+1)

Hey, I'm using Mac and downloaded the Mac version, but can't unzip it. It doesn't give me the option to unzip it, just compress it, Is it something on my end? I'm pretty sure I've played other games by you before but I haven't run across this issue, I don't really know any differences in how games are set up either, I even had to look up how to unzip a file to try to do it. Mac is complicated sometimes man. ;^; But if you could check on if it's anything on your end, or any tips to help that'd be appreciated, i'm sorry to bother you. I just hadn't seen any comments on any Mac users having an issue, I know many users don't really use a MacBook to play games

(+1)

im a mac user too, i was able to unzip the file just fine it might just be you 😣

Hey hey! Sorry my reply is so slow >.< I've been super busy with irl stuff all of October and haven't had a chance to go on my PC still (typing this on my phone while waiting at an appointment x3)

Firstly, thanks so much for checking out some of my games, and I'm glad you were able to play others without problems :3

Mac is a complete mystery to me as I don't own one or know anyone who does that I could borrow from to test stuff >.<

BUT... you're definitely not alone cos I've had Mac users in the past state various steps they've had to do to get different itch games to work while others seem to have no trouble.

It got to a point where I made a big list of everyone who commented and turned it into a megapost :3 I list it on all of my game pages, so you might have even have found it yourself by now, but in case not, it's this one here:

https://melancholy-marionette.itch.io/darling-duality-winter-wish/devlog/227880/...

Honestly, none of what's written there means anything to me, haha. But with you being a Mac user, hopefully, at least something on there will make sense to you and will work! :3

Thanks again for your interest in the game <3

(+1)

Oh my god nooo I WAS ONE MORE STEP AWAY FROM PLAYING IT THIS WHOLE TIMEEEE. I HAD NO IDEA ABOUT UNZIPPING AND GOT CONFUSED TOWARDS THE CONTENTS AND STUFF. I got it now, the link you have did indeed help, it had that one step that I didn't know about to get it to open. thank you for answering! Your reply speed is fine, I'm finally getting back this direction 30 days later XD. I feel special X'D. I can't wait to play it now that I actually managed to load it ^^

Ahh x3 Well, at least you know for the future :D 

When I look at the instructions people have written, I always think I would struggle to know what to do if I had a Mac, cos it all looks super confusing to me, haha.

Hope you have a happy holidays and also a happy new year :3

(+2)

i loved this game and also played Dawn of the damned now just for me to wait for the full release goodluck with ur projects they're great

Thanks so much for checking out both of em! And for the luck too cos I will definitely need it x3


Glad you had fun with them :3 I don't know if some of the other stuff I've made will be your cup of tea or not (mostly yandere vibes in them or horror of some description, haha), but feel free to check out my other projects in the meantime cos it's gonna takes me aaaages to get the full version of Darling Duality finished >.<


Thank you again for the kind words and checking out my games <3

(+2)

I absolutely love this game, I completely fell in love with Castoria's sweet yandere charms!! I can't wait for more content with her, I hope that you will be in a good headspace to continue soon! Thank you for an awesome experience, this is one of my top visual novels ever, no doubt!! <3

So glad to hear it & thanks so much for checking it out ^-^

Also thank you for the well-wishes too! I'm chugging along, but I haven't been able to make much progress with anything since the end of September >.< Partly cos October is my busiest month of the year for irl stuff (scare attractions are one of my special interests, so October is the only month of the year I tend to go out a lot, haha), but also due to physical illness and general depression :( I'm hoping things will pick up soon!

Thanks so much for the support :3 it means a lot <3

(+1)

That's okay, definitely take your time! I hope that you have fun at the attractions! :3

(+2)

Just finished and geez this is so right up my alley! I loved almost every moment of it, especially the creepy glitches/distortion effects haha😈 Also, I'm such a sucker for soft-looking male yandere AHHHHHH I can't wait for the full release!

Glad you enjoyed the demo :D Thanks so much for checking it out!

It's a little rough around the edges & there are a bunch of things I'd really like to fix, but I will already need to remake the demo content from the ground up cos all the updates to the engine will have broken everything by the time I actually finish the game x3

Hehe, gotta love the softbois x3 Whether or not Castor stays one or becomes more of a monster will be down to your choices in the full game :D

Unfortunately, development on this is waaaay behind while I finish some other shorter projects first >.< but it will be finished eventually. I'm just not entirely sure when at this point. I'll be sure to post a proper update once I'm actively working on it again though :3

(+1)

ITS JUST WHAT I NEEDED AFTER SO MANY NOVEL
KEEP GOING!

Thank you for checking out the demo & for the kind words of support! <3

(+1)

I LOVE this game already and it's just the demo, it's hitting me in all the right spots. The team is absolutely awesome and I cannot wait for the full release!!

Well, that’s brilliant to hear :D So glad you had fun with the demo! Cheers for checking it out ^-^

I can only apologise that the full release is such a long way off >.< Many of my other games feature yandere-type characters though, so if you’re into that, feel free to check em out in the meantime :D

(+1)

a 10/10
i really like this game
its underrated af
can you atleast give an approximate for the release date for the full game pleaseeeeeeeeeeeeeeeee

So glad to hear you like the demo :3 Thanks so much for checking it out!

I can kind of give an approximate release date for the full game, but it’s likely to be inaccurate >.< and also probably not what anyone who is waiting for the full game wants to hear :( 

Basically, I am not actively working on the project right now and haven’t done so for quite some time because there are other things I am trying to finish first.

So, for starters, my active project and number 1 priority to finish and release is LOVESTARVED, which I think probably won’t be fully finished until early 2025 possibly. It really depends on a lot of different things.

My friend and I hoped we might be able to release the full otome version of LOVESTARVED by the end of October this year, but my PC died shortly after we managed to release the demo, and I’ve been without a PC to work on ever since :( I’m hoping to have a new one up and running ASAP.

And then I also plan to finish a really old project called Clarity in Qualia before Darling Duality because I already have the story 100% written for Clarity in Qualia, whereas I haven’t even gotten close to finishing Darling Duality’s writing yet.

So my 2nd priority after LOVESTARVED is done is to finish Clarity in Qualia, which I anticipate will probably take me up to somewhere around the end of 2025/beginning 2026 possibly.

Only after both of those are done so I plan to return to actively working on Darling Duality again. Once I do start working on it again, probably in 2026, it will likely take me at least 1-2 years to make with how much I have planned for it >.< So that would mean a possible release of the full game in 2027/2028 T_T

Of course, that’s just a super loose estimate! It could end up being sooner, but it could also end up being later >.<

It’s really hard for me to try and approximate stuff like that cos I’m just a solo dev, and I never know what is going to happen in life to delay things and stuff x3 Sometimes when I get bad burnout, or when my depression really kicks my ass, it can mean months of not even being able to work on projects :( 

On top of that, I sometimes have to give in to my impulses if a random idea pops into my head because if I don’t work on it, it haunts me and I can’t concentrate on anything else xD That’s kind of what happened with LOVESTARVED. My schedule for this year was to work on & finish Clarity in Qualia! When I started the year, LOVESTARVED wasn’t even a thing, but the idea entered my head one day, and I couldn’t resist >.<

Like with Clarity in Qualia, LOVESTARVED’s story is already fully written, so it’s a case of getting all the coding finished now, which takes forever T_T haha.

In the meantime, I don’t know if you have already seen it or if you’d even be interested, but I have a separate game related to Darling Duality which is complete :3 It’s basically the backstory of 2 characters who will eventually be in Darling Duality. It’s called Dawn of the Damned, and you can find it here.

If you're into yandere characters in general, feel free to check out my other projects, as most of them have at least 1 yandere in, haha.

Thank you for your interest in the game :3

(+1)

Yeah its alright
ill be waiting for the game for full completion tho
since your game was my first ever Visual Novel game

(+1)

I just played this and ahhh !!!!!!!!!! I'm absolutely in love with this game. I'll be eagerly awaiting any updates in the future!!! The volatile nature of the love interests is so exhilarating to read. . . is it bad I would pay Castor to stab me? Hello!! He is so attractive I am definitely a fangirl now.  and his voice actor!!! Is so perfect for him, it's a really pretty voice. . . and it sounds real good when angry. explodes

Thanks so much for checking out the demo & leaving such a lovely comment! ^-^ I can only apologise that development on this particular project is so slow >.< It’s on hold right now while I finish a couple of other projects first, but I’ll get back to this one eventually :3

I definitely wouldn’t recommend paying Castor to stab you x3 and even if you did, he’d likely refuse to do it for money, haha. If he thought you really, really wanted him to do it though, and that it would make you happy... he’d just do it to try and make you smile/win your affection x3

Since you said you enjoyed Castor’s volatile nature as a love interest, feel free to check out my other games :3 Almost all of them have love interests like that in them, haha. Although, they are all somewhat different from each other. Some are softer, some are more manipulative, and some have even angrier explosions xD But all of them love MC deeply, even if it’s not in the healthiest way, haha.

Thanks again for playing! :3

(+1)

Please make a android version of this🙏

I hope I will be able to at some point :3 It will be a long way off though because I need to finish the PC version of the game first >.< then I have to learn how to make Android builds work because currently, I don’t know how to make them x3

(+2)

Very good! I already love Castor a whole bunch!! So good that I'm willing to pay for the whole game lol

And Castor loves you too :P probably a little too much x3

Since this is only a demo and the full game is a looong way off (it’s currently on hold while I finish other projects that I started, but once they’re done, this will be my main priority), if you happen to like yandere characters in general, almost all of my games feature at least 1 yandere LI :D I try to write a different kind of yan for most of my projects, so some are soft, others not so much, and some are a mix x3

Thanks so much for checking out the lil demo for this one! I’m glad you had fun with it ^-^

(+2)

Keep into account my rating and thoughts may change upon full release; these are only my oppinions of the demo so far!

Well, I think I ought to start off with the positives first. The music fucking ROCKS, on god. Very atmospheric too. Speaking of atmosphere, it is extremely well set in the menu-like choice sequences, such as in the beggining or when choosing the gender of the love interest. Along with the dialogue, they give a very cool vibe that feels like it sets you up for this immensely cool grand experience and if that's not a KILLER way to start your game I don't know what is! Hypppeeee

The story/narrative so far isn't too much of note; I'd appreciate a bit of an explanation in-game on how LI leaves the game and forms into the real world, however I have the sneaking suspicion this might've been explained should we have gone to the AI transplant meeting thing. Speaking off. I think it's a very odd choice to have the refusal of that be the option that we're limited to. Infact, I am rather disgruntled with how many options are unavailable. I understand that this is a demo, however even as one, it feels unfinished in that regard. Imo, you should've developed all choices to a satisfying point before ending the demo, not just focusing on one. 

Well, either way, what I do think is innovative and cool is the nice spin on VN choice mechanics. The duality system is really a cool idea however a little misused in practise. Oftentimes, the "evil" options are options that would've been reasonable in MC's position. 

Voice acting wise, out of curiosity, I checked out both dubs. I have to say the female actor did a better job emotively. However, both actors to an extent sound a little, robotic?, in their delivery. I'm willing to believe this is a stylistic choice to an extent, them being game characters an all. However I would've liked to see a more obvious change in both sound and expressiveness when they're out of the game, but instead it appears more subtle and gradual, almost unrecognisable. Some lines were delivered with great emotion, but I do feel the performance overall could've used an improvement(should this not have been a stylistic choice). The glitchy sequence I feel overused the glitchy-ness of the voices just by a smidge, it made the situation a little funny which unfortunately diminishes it's creep factor. 

My biggest qualm, though, is the lack of adequate content warnings for what happens ingame. As of writing this, and before I had played the game, both the in-game warning and game page warnings had been "suggestive situations". I don't think this fully emphasises how far the game goes. Instead, I believe the game should not only expressively warn that there will be nudity, but also add an SA warnings as well. Here is my reasoning as to why; not only does LI lay on top of MC NAKED, but this is also done without any consent from MC. Shortly afterwards, they comment on MC's possible lack of control, and then make/attempt to make yet another forceful advance, even if this just a kiss. Later on in the game, MC is essentially drugged and given the context of these prior occurences, I think drugging should also be a TW. I myself have been fortunate enough to not have experienced SA and it was enough to make me really uncomfortable, I can't imagine how an actual victim could be affected by this without proper warning. 

That aside, I also think the intro sequence with the title screen ought to not happen everytime one goes to the title screen; it gets annoying after a couple times. I also found about 2 non-game -breaking bugs, but I will use the thread to comment on those. 

Overall, 3/5

(+1)

It’s okay, the demo is pretty ancient at this point anyways, and I’m already well aware of how badly it needs a remake, haha. There just isn’t much point in doing that at the moment because the project is currently on hold while I finish other projects, and when I do come back to actively working on this one again, I will need to pretty much remake the entire thing from scratch for a bunch of different reasons x3

One is because it’s waaaaay behind the current version of Naninovel that I’m using. It was one of the first things I made when I got Nani a few years ago, so I didn’t know anywhere near as much as I do now about how to use the software. Many of the niggles in this old demo can easily be fixed just by using a more up-to-date version of Nani now I know how to do more with it :3

But updating the project files to the latest version of Nani will break pretty much everything in the demo + I’m gonna have to recast voice actors (already covered the reasons behind that in past comments/posts, so I won’t repeat myself cos it’s a loooong story >.<), so I might as well just completely start over with it when the time comes!

Anyways, thanks for choosing to check out the demo anyhow! I’m glad you like the music and atmosphere in general :3 There will be a lot more original music in the eventual full game, as I now make full OSTs for my projects. The demo only has a few original tracks because I had only recently started dabbling in making music back then x3

There is indeed an explanation later on in the story regarding how Castor/ia leaves the game, but I won’t say what it is cos it would spoil major stuff further down the line x3 Just know that it’s covered eventually, haha.

Actually, the reason that you can’t do much with the AI branch of the story (and also why so many choices are blocked off in general) is that there are a lot of features and routes planned that were impossible to showcase in the demo, sadly.

Basically, I had this even shorter demo originally cos I made it in under 1 month for Winter VN Jam. Then Manly randomly did a playthrough of that outta nowhere much later after I’d released the demo as a self-contained chapter of a much larger project that I put on hold, but with Manly’s video came an influx of eyes on the project, and that put me in a bit of awkward position when people started assuming that what Manly played was all there was. A worrying number of people who saw the video thought that was the end of the story >.< Or they assumed that the game was all about/only about Castor/ia, and that was never my intention.

My plan was to start Castor/ia’s story and end it at a point where it was self-contained to make it tie up nicely for the jam I was making it for while leaving it open to continue at a later date. I kinda got swamped with people asking if there was gonna be more, and I just wasn’t expecting so many people to suddenly look at the project when it was in a state that I wasn’t particularly proud of >.<

So, to try and give people a better idea of the direction I was hoping to take the project in, I tried my best to put together a remade version of the demo that clearly showed there would be more character routes and features, in the hope that all the questions would stop x3 It was very rushed. I realised it would be frustrating to keep encountering blocked-off paths, but it was better than constantly being asked the same questions over and over again because I was really struggling to keep answering. 

The demo that’s currently on here to download is more like a working copy of my old project files with parts blocked off because there wouldn’t be any point pursuing them when they aren’t written yet >.< They’re literally just there to show that there are things in the game other than Castor/ia x3

But like I said, it was super rushed because I just wanted to get something out there as fast as I could to stop all the misunderstandings that kept happening after Manly’s video.

If it wasn’t for the fact that the entire thing needs remaking from scratch, I would update it to make it much more polished. As it stands though, that would be far too time-consuming, so sadly, it’s stuck in the super rough state that it is until I’m actively working on the project again :( 

It all boils down to the fact that when I made the original demo, I wasn’t expecting anyone to play it >.< I couldn’t have anticipated all the attention it would get from Manly randomly playing it x3 And I’m extremely grateful for that :3 It’s just that it was never really ready to be viewed by a larger audience, and still isn’t now really, haha. It’s not even remotely to the same sort of standard as my more recent full releases T_T

But yeah, that’s that explained anyhow, haha.

As for content warnings, that sort of falls under a similar issue as above >.< When I first made this, as far as I was aware, people weren’t making especially detailed content warnings and triggers for their projects, or at least, I hadn’t come across that in any of the stuff I was playing. Of course, times have changed, and I do now include detailed content warnings and trigger information in all of my recent projects. I put larger lists in-game, and on the game pages here on itch. I put a main list that is visible by default, followed by an expandable dropdown list that’s far more detailed (but contains spoilers), covering everything I can think of.

Again, that’s because it’s something I’ve learned how to do more recently.

In the past, I had no idea you could even make hidden dropdowns on itch pages >.< So all of my older games, like this one, are somewhat lacking in the level of detail for content warnings, and I do absolutely intend to rectify that at some point, it’s just I haven’t had the time to do it yet >.< It does need doing for all of my older projects though!

The problem is, I’m just one person who gets very easily overwhelmed (I have ASD >.<), so it can take me a while to get around to ticking off tasks on my giant (and seemingly neverending) to-do list :( 

Nowadays, I use a specific resource to help me compile my big lists of warnings/triggers which is quite comprehensive and includes a lot of stuff I would never even think to mention. 

Back when I first started making games, people seemed to just be using warnings similar to like what you see for films or when starting a Netflix show (just like 3-5 vague bullet points), so I just did the same. It’s a tough one because, of course, I would never want to hurt anyone who encounters my stuff >.< but I also had folks tell me in the past that even a vague warning kinda spoiled their enjoyment of some of my stories because it sort of acted like a spoiler. 

I’m not sure about including nudity as a warning though since it’s only a topless sprite with censored nudity/no genitals on show, as PEGI says that sorta thing can even be in games rated 12 >.< Even PEGI 16 says it covers erotic nudity or sexual intercourse without visible genitals. And that in general, “depiction of nudity in a non-sexual context does not require a specific age rating.” As far as I can remember, when the characters are briefly naked, there isn’t any sexual stuff going on. Heck, the nakedness is even there specifically to represent innocence and rebirth into a new world. However, I do completely agree that drugging needs to be added when I update the lists!

It’s interesting that you mention how an actual victim of SA could be affected though because I am one myself.

In fact, I’ve endured more non-consensual sexual experiences than I have consensual ones throughout the course of my life! I'm actually asexual/demisexual myself, but that was hardly going to matter to the people who chose to abuse me. That’s one of the many perils of being an autistic woman >.< especially as a teen/young adult. I was extremely gullible and easy to take advantage of. By the time I realised what was going on, it was too late.

Despite that, I don’t find I’m ever harmed in any way by fictional content covering the sorts of experiences I’ve had in reality. Sure, the odd scene in something might bring up a bad memory or two, but it passes in a flash and I’m no worse off for it. I know that won’t be the case for everyone though! I just wanted to point out that when you mention how a victim might feel, I am one of those victims.

I guess that’s partly why triggers/warnings are such a contentious issue because everyone is so different >.< It’s impossible to know what might hurt one person and not even remotely impact another.

I’m just the sort of person who doesn’t really get triggered by anything in fictional content despite my past being filled with enough trauma and abuse that I could curate an entire gallery of horrors x3 And as a gamer in her thirties, I’ve played my fair share of games that just straight-up slapped that sorta stuff in my face with no warning whatsoever. For me personally, I find my brain just completely separates fictional content from anything that’s ever happened to me in reality. Like I said, I realise everyone is different though :3

I would like to hope that if someone finds something even remotely triggering or making them uncomfortable in some way, regardless of whether they've seen warnings or not,  they would just disengage with that piece of media immediately >.<

Being able to create hidden dropdown lists on the game page is a real blessing when it comes to that sort of thing because it means it’s up to each individual as to whether or not they want to view the fully detailed list and be prepared at the cost of also being spoiled, or to just heed the main warnings without going into any detail :3

As a player, I personally prefer all content warnings to be hidden/revealable, as I don’t want any spoilers whatsoever for stuff I’m about to play cos that completely ruins the experience and immersion for me.

But yeah, whenever I actually have a chance, I plan to put those detailed dropdowns on all of my older project pages that don’t currently have them! It just might take a while because, as usual, I’m completely swamped with stuff and struggling to stay on top of things >.<

As for the intro sequence, I know how to edit that sorta thing now :D Again, it’s just a case of literally not knowing at the time how to code it in a way that avoids playing the full sequence every time, haha. Now that I have the knowledge, I can implement an instant-loading version of the title screen when backing out of menus and stuff :3

Cheers again for checking it out!

(1 edit) (+5)
voices got to me and I made castor’s necklace with what I had ^^
(+1)

That is so cool :o I imagine Castor would be over the moon if he were presented that x3 big squishy hugs would be in order, haha.

Also, thanks so much for checking out the demo ^-^

(+1)

thank you, and your welcome!! ^^ Can’t wait to see the finished product of the game! 

(+1)

Hii, i just finished the demo & it's very good and interesting🥹 i love Castor sm because he's so adorable (maybe i'll fanart him hehe). Anyway i can't wait for future updates !!!(≧▽≦)💕

(+1)

Hey hey! Thanks so much for checking out the demo ^-^ I’m really glad you enjoyed it! It’s still kinda clunky >.< but there doesn’t seem like much point in me fixing stuff when I will need to remake it all from scratch once I’m working on the project full-time again (cos the updated version of Naninovel will break pretty much everything in the demo xD)

If you do end up making fanart of Castor, definitely give me a poke cos I’d love to see it :D 

Thank you for playing & for your kind words :3

(+1)

In love, I really like how the LI is written, and their designs are gorgeous. I love how you made the main character aware of the LI's lack of nipples, I've always found it a little weird how LI's usually don't have any. (Great game)

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<3 I can’t take much credit for sprite designs because the sprites in this are purchased assets that I painstakingly recoloured just to make them more unique cos I know it’s almost impossible to find asset pack sprites that aren’t in other games, haha. It would have been nicer to commission an artist, but the full game will need so many sprites that it would be unaffordable to get that many drawn up without a looooot more funding x3

But yeah, it’s always amused me that most sprite assets I own have a naked option, but regardless of the gender, they have no nipples xD I have some r18 sprites where they actually do have nips, haha, but I don’t really make r18 games so they’re not especially helpful x3

Thanks so much for checking out the demo :3

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When will the android version out?? Please do this game for android versio too😭😭 i loved ur gameee so muchh

Unfortunately not for a long, looooon time >.< I have to finish the PC version first before I can even think about starting adaptation for Android, sadly T_T

Aaaand, I’ve never managed to export a successful working Android build of anything during tests either, so there’s that hurdle too :( 

I absolutely intend to try though! It’s just not gonna be anytime soon >.<

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Its a little disappointing when characters give off very submissive vibes and then are doms-like did he HAVE to be a dom? Couldn't I have chosen? Otherwise I did enjoy this game when I played it, I liked the concept!

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However I know Submissive yandere's are a Niche, stuff is tough when your a Dom girl who likes Yanderes ;w; 

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Actually, I have a project with a much more submissive yandere LI, but I don’t know if it would be your cup of tea because MC is also quite submissive too >.< It’s this one here.

But yeah, I know what you mean! I personally used to hate submissive yanderes, but they’ve grown on me over the years :D Almost to the point that I prefer them, but only if they aren’t complete pushovers and retain the ability to be manipulative x3

All but one of my projects features at least one yandere LI, but admittedly, most of them fall on the more dominant side due to my personal preferences, haha.

When Darling Duality is eventually finished, there will be a lot more in the way of choices that shape both the personality of the player character & the LIs :3 It’s just a long way off of completion T_T

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Glad to hear that you still enjoyed playing the demo even if it wasn’t an exact fit for your tastes :3 The good news though is that in the finished version of the game, there technically will be the option to play with a submissive version of Castor :D It’s just you will kind of have to tame him first x3

Other characters will start out more submissive than Castor/ia though! 

I guess it probably doesn’t come across much in the demo, but if you go down the start of the sweet path rather than the sinister one, you can just about see how Castor/ia could end up becoming more submissive based on your choices. It’s just there’s a looooot that isn’t implemented yet as the game is still in the very early stages of development, and sadly, the demo doesn’t do the greatest job of accurately representing my vision for the finished project >.< haha.

Thanks so much for playing and taking the time to comment! ^-^

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