A downloadable game for Windows, macOS, and Linux

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Sinister or sweet?

Pick your poison...


On one fateful night in the middle of winter, a lonely soul's wish is granted.

In a world where everything is often black or white, which path will you take when you encounter the living, breathing version of a love interest from the most recent visual novel that you've been playing?


Please note, the game is currently in development but largely on hold while I finish a long-term project that I began before this one. 

For more information about Darling Duality's  development, please see this post.

Or check out this post containing a list of answers to the most frequently asked questions about the project.

I hope to add more character routes in the future.
For now, the demo only contains the beginning of Castor/ia's route.

To discover the origin story of a couple of other characters who will have their own route in the game sometime in the future, check out Dawn of the Damned.







(Check out the screenshots for an enlarged version of the profile images. MORE CHARACTERS TO COME.)

  • 2 versions of the same character - Choose between Castor (M) and Castoria (F)


  • Choose your name & pronouns


  • Roleplay/ASMR-like scenario with full English voice acting


  • Different endings depending on your choices


  • Lots of expression changes that match the voice acting


  • Adaptive UI (text boxes change depending on a character's mood)


  • Use the scroll wheel on your mouse to fast-forward or rewind through the game (you cannot rewind after making a choice)


Please note that the game was designed so that the expression changes match the pacing of the voice acting, so if you choose to turn the voice acting off, the expression changes will appear to match up strangely with the text.

Also, if you change the text speed in the settings, it will mess with the timing of the expression changes. It's supposed to be more like a roleplay scenario that you listen to (or play through on auto) rather than doing a lot of reading.

  • Flashing lights
  • Self-harm (in order to try and wake up from a dream)
  • Yandere-esque shenanigans
  • Suggestive situations
  • Depictions of blood
  • Physical violence

Written & Created by Melancholy Marionette

Castor VA: Kevin Rineer
www.kevinrineer.com
@kevinrineervo

Castoria VA: Aria Marisa

Voice Director: Anthony Rodriguez
www.anthonyrodriguezvo.com
twitter.com/Cryshulvo

For full credits, please see the document inside the game folder.

Darling Duality is a game that I hope to develop further :3 I have many more character routes planned, along with additional scenarios with Castor + Castoria! The current version/demo serves as a standalone episode but is more like an introduction to one of many characters in a much larger project that is currently in development.

If you want more information about the project's development, please see this post here.

If you have any questions about the project, please check this FAQ first to see if it has already been answered :3

The original version of the game (Darling Duality - Winter Wish) was a game I made for a combination of the Secret Santa Jam + the Winter VN Jam, based on a short story that I wrote called: Say My Name.

It was created in just under 1 month and was the first game I made using Naninovel x Unity, so it was pretty tough trying to finish something to upload in time for the jam deadline while also learning how to use a new engine. The original jam version of the game can still be downloaded. Since then, I have made numerous changes to the current version to better reflect my future vision for the project :3

As always, there are bound to be some small bugs! Aaaand, I'm unable to test the Mac + Linux versions, as I only have access to Windows, so it's entirely possible that those versions don't work >.< I will do my best to fix any bugs encountered anyhow :3

Please use this thread here to comment on any bugs that you find :D

Need help getting the game to open on Mac? Check out this post I made with a few possible fixes!

Or need a walkthrough to discover all the stuff the current demo has to offer?
Check out this post here!

(Or download the text document from the downloads section of the game page :3)


Contact:

If you enjoyed playing through the game demo (or even if you didn't xD), I'd really appreciate hearing your feedback in the comments + ratings are much appreciated too ^-^

If you need help with anything, or just wanna drop me a message about the game, feel free to post a comment, or send me an email: melancholicmarionette@gmail.com

You're welcome to buy me a coffee, or support the projects I'm working on by becoming a patron :3 


StatusOn hold
PlatformsWindows, macOS, Linux
Rating
Rated 4.7 out of 5 stars
(609 total ratings)
AuthorMelancholy Marionette
GenreVisual Novel, Interactive Fiction
Made withUnity
TagsAmare, Casual, Dark, Dating Sim, Horror, Otome, Psychological Horror, Romance, yandere
Average sessionAbout an hour
LanguagesEnglish
InputsKeyboard, Mouse

Download

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Click download now to get access to the following files:

Darling Duality - Demo - (Windows) 236 MB
Darling Duality - Demo - (Mac) 238 MB
Darling Duality - Demo - (Linux) 240 MB
Darling Duality - Demo Walkthrough 16 kB
Darling Duality - Winter Wish - Windows - OLD OUTDATED VERSION 196 MB
Darling Duality - Winter Wish - Mac - OLD OUTDATED VERSION 198 MB
Darling Duality - Winter Wish - Linux - OLD OUTDATED VERSION 201 MB
Darling Duality - Winter Wish - Windows - OLD/ORIGINAL JAM VERSION 197 MB

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(+1)

love the demo so much :3 but i wonder would there be further update for the near future

Glad to hear it, and thanks for checking it out :3

If you want a long and detailed explanation about updates, feel free to read the first reply I wrote recently to Rooree23 whose comment is just below yours! It's a bit of a catastrophic brain splurge though, so I can try to also write a quick answer, haha.

So yeah, the tldr answer would be, unfortunately,  there won't be any updates for Darling Duality in the near future. The project is currently on hold while I try to finish a different project first.

My current actively in development project is Lovestarved :3

Once I've finished the full version of that, I will decide what to work on next.

DD just isn't a priority right now for a whole bunch of different reasons, but I will absolutely be returning to it eventually. It's just going to take a loooong time to finish when I do get back to working on it cos I plan for it to be longer than any of the other games I've released in the past + it's gonna need a hell of a lot more funding than I currently have >.<

I appreciate your interest in the project though! :3 And if you haven't already seen it, Dawn of the Damned is a finished game I released which is part of the Darling Duality universe (it's a separate story of more characters that I hope to add as love interests to Darling Duality in the future!)

(+1)

Loved this game since I bought it three years ago, but it's a constant pain that it's been in production so long. I get that you've probably got other things going on, and other things you've been working on, but it really sucks to have to wait so long for the game I've been waiting for since I saw a Manlybadasshero video on this game and bought it for myself. I'll take anything, even just a small update at this point, pleaseee

(1 edit) (+1)

I really appreciate the fact that you liked the look of the game so much back then that you were kind enough to support it :3 And also appreciate the fact that you care enough about the game to still be here to even make this post!

But please understand a few things:

(apologies in advance cos this is gonna get really long >.< and people keep telling me I don't owe anyone explanations, but I always feel compelled to try and explain my situation cos I don't want people to get the wrong impression!)

1) No one has technically bought the game, as it was never actually for sale. All money given towards the project is basically a donation towards funding the project as a whole, and, unfortunately, it's still not even close to being fully funded >.<

I currently have enough to commission some CGs for the start of Castor/ia's route and pay voice actors for fem + masc versions of 1-2 full character routes, but yeah, it's a looooong way off of the whole game being funded still :(

I'm not gonna lie, I haven't really had much in the way of donations coming in for a while. There's the odd one here and there which is very much appreciated, but it's slow going in the grand scheme of things.

2) You're right that I've got other things going on, largely being completely burned out, depressed, and suicidal.

I don't know if you follow me over on Ko-Fi but that's where I try to post regular-ish monthly  updates on how things are going in general. You can find those posts here: https://ko-fi.com/melancholymarionette

The most recent one I wrote was back in May, which you can find here: https://ko-fi.com/post/A-Long-Overdue-Update-A-Series-of-Unfortunate-Ev-I3I31F2S...

But if you don't already know and don't want to trawl through those recent posts since they're quite long, basically...

I've been inactive (as far as dev stuff is concerned) since the end of March this year, meaning I've made zero progress on any of my projects.

I managed to finish a visual novel assets jam in March where I made a BGM pack, but that's about all I've achieved so far this year!

On top of that, my chronic headaches and migraines have been increasing this year, and I've been put on new meds for that which are full of side effects. I got the flu which destroyed me for over 2 weeks, and then broke my arm >.< My arm is still currently not in proper use, but I'm supposed to get the splint off soon and start physio. Still, my mental health is a faaaar bigger issue than any broken bone!

So yeah, it's been a lot of time away from my PC lately just recovering and trying to survive pretty much. I did post about all that over on Ko-Fi, but I don't think many people check there to see updates.

Last year was quite unlucky too as my old PC finally died, and getting a new one was a long and arduous process >.< The place I bought a new one from shipped out multiple units that arrived broken or worked for a bit before breaking. Trying to sort out returns and exchanges was a total nightmare. I ended up without a PC for a good few months. So I couldn't work on much of anything. I also lost some project files in the process >.< That whole thing just made me really down and demotivated because, even now, the new PC I have doesn't work properly and runs into catastrophic issues on the regular. There's nothing I can do other than put up with it, though :( 

3) Darling Duality just isn't a priority project at the moment even when I'm feeling well enough to work. I haven't touched it since Manly played the demo and I re-released the newer demo that I think you previously mentioned playing.

My current active project is Lovestarved, and I won't be working on anything else until Lovestarved is fully finished and released.

Even when Lovestarved is finished, I haven't decided yet which project I'm going to work on next out of adding Blue Blythe's route for Bitter/Sweet, coding Clarity in Qualia, or writing for DD.

The reasons DD isn't a priority are as follows:

A: I have other projects to finish first that have shorter stories which are already fully written, so will be faster to finish and release. DD's complete story and character routes aren't even fully written yet.

B: I have nowhere near enough funding for DD to actually finish it with the number of character routes and content that I eventually hope to release.

C: DD is the longest project I have (it will ultimately be longer/higher in word count than my longest completed game, Solipsism Reigns)

D: I constantly get asked questions about DD, usually related to when is the next update coming out? Or when will the game be finished? And while I understand that people only ask that because they like the demo and are excited to see more, I have to be completely honest and say that I find it extremely demotivating >.< So much so, that every time I get those questions, it drains me of all energy and motivation to do anything related to game dev for a little while, and makes me contemplate quitting game dev entirely cos I just can't cope with that kind of pressure.

I already put too much pressure and unrealistic expectations on myself, so I can't handle having it heaped on even more by others.

I know nobody intends to make me feel that way, but it just does :( Maybe it's because of my autism, I don't know. According to my ASD diagnosis report, I'm 'demand avoidant' so that means I react badly if expectations are put on me. It just feels like I'm being hassled or rushed, and the more I'm poked about it, the less I want to engage with it because it really stresses me out. Sometimes, I get so stressed that it makes me wish I never released the DD demo at all >.<

I make games as a way to distract myself from reality because reality is too much to deal with. But when I feel pressure to work on stuff, it's not an escape anymore, it's a prison :(

And here's the really big problem, when I first started working on DD, it was as part of a game jam. I always knew that I wanted it to be a full game eventually, but for the jam deadline, I just wanted to make something self-contained that ended in a way where you could consider each ending as the actual end while also having room to continue it in the future.

BUT, because I knew that my vision for the full game would require a hell of a lot of time and money, I released the version I finished for the jam and then left it there. I figured I would return to it sometime in the future when I had (hopefully) become more of a "successful" dev and could actually afford to make the game the way I envisioned it.

At the time, putting the game on hold wasn't a problem because hardly anyone had heard of it or played it, so there was no pressure or expectation on me to continue with it. I just figured I'd return to it whenever it was more realistic to complete it.

Then, Manly ended up playing it out of nowhere quite a while after I released it for the jam, and, all of a sudden, waaaay more people had heard of the project and were interested in it thanks to Manly's video. That was, of course, awesome, but it also came with some downsides >.<

I kinda panicked at that point because I never expected it to get that sort of attention. Fellow devs that I knew and close friends advised me to try and take advantage of the surprise publicity. They said I should start working on DD again right away and drop everything else, but that just wasn't practical because I was already in the middle of other stuff, and still didn't really have any money to fund the project.

Even though a lot of donations and support poured in thanks to Manly's video, it kinda dried up after a while, and while it's amazing to have a big chunk of the funding covered that I never thought would be possible, it doesn't change the fact that it's still not actually enough to cover the costs of paying voice actors and the CG artist for the whole project :(

It was also tough because I wasn't used to having the extra followers and stuff + my personal situation of being unemployed and on benefits to support myself in daily life meant I wasn't actually allowed to commercialise any of my games.

I had to seek support from Citizens Advice regarding financial stuff. Like what I was allowed to do etc. in my circumstances.

They told me that if I were to make my games commercial or run a large-scale crowdfunding thing for it like Kickstarter, then I would lose my support money because the government wouldn't understand that the money is to fund a game's development and pay other people like voice actors, they'd just see a large sum of money going into my bank account, consider it as income, and I'd lose my support.

They said that unless I was certain I could make enough money from game dev to survive, pay bills, buy food, etc. Then the best thing would be to keep my games as non-commercial projects but accept donations because they said donations have different rules and I could accept those without losing my support money.

Well, I've never tried to commercialise my games after getting that advice, because I don't even get enough in donations to fully fund larger projects like DD, let alone enough to survive on, so it's just far too risky to attempt it :( Right now, all the donations I get go towards paying other people (like VAs and artists), so there isn't anything left to pay myself with x3

I can't work a regular job because of my autism, anxiety, and depression since most employers just aren't willing to make the adjustments required for me to be able to survive in a workplace >.<

So yeah, I'm still unemployed and surviving on government support money now. But every donation I get, whether it's here on itch.io or via Ko-Fi and Patreon goes towards funding my game dev projects.

If someone donates specifically to DD, then that money is put aside specifically for DD. If someone donates on a platform like Ko-Fi but doesn't specify which project they'd like it to go towards, then it goes towards funding for whatever I'm working on at the time. Or, like last year, I sometimes have to use donation money to buy things that allow me to keep being able to do game dev, like when my old PC died, I needed help to buy a new one.

Part of the reason I've done so many game jams isn't just because I love jams in general, but also because people are more up for working together without big monetary compensation during game jams. Outside of jams, it's difficult for me to afford the cost of voice actors and stuff >.<

Lovestarved is almost fully funded. It's fully written too. I just need to finish the code for it and hire a couple more voice actors to voice the feminine version of Erys and the masculine version of Loni. I may also need to recast for masculine Erys because the VA cast to play masc Erys has disappeared with only around 40% of the total lines recorded >.< So that'll set me back a bit as I'll have to pay someone else to re-record those lines + the rest of the script. All other voice actors on the project have completed recording, delivered lines, and have been paid though, so yeah, it's just waaaay closer to being finished than DD.

E: Even if I was actively working on DD, I have so many routes planned that it would take me a few years to finish the game even if it was fully funded cos I'm just one person with a lot of mental health problems >.<

In more recent times, I seem to burn out more and more. Nowadays, I seem stuck in a cycle of 3 months of productivity followed by 3 months or more of burnout and recovery. My family situation has changed as well in that I have to take my brother to more appointments, sometimes, that can take up 2-3 weekdays in a week.

Basically, nothing is gonna happen at speed >.<

F: The version of Nani & Unity that I used to make the original version of DD is so old and out of date now that I will need to remake the entirety of the demo content from scratch :( Everything will be broken by default if I upgrade to the latest version of Nani because massive changes have been made in the way UI works and how things like voice acting are added. All my old code will be defunct, so it will need rewriting in a way that works with the newest version.

That in itself is a big task in terms of how time-consuming it will be to do >.<

G: Certain things from DD have been fed to AI by people without my permission, and that in itself just makes me really angry and depressed.

So yeah, there's all that >.< and I'm really sorry if it comes across as a rant or anything negative like that. I'm not having a go at you at all, and really appreciate your support of the project. I'm just not in a good place right now.

Like, I love game dev, and I wish I could do more of it than I've been able to recently, but I just can't because I'm trying my best to battle my own mind and all the shit that comes from living in the society I'm stuck in.

Maybe if I was in a better place mentally, people's enthusiasm for the project would motivate me more, but right now, whenever I see people asking for updates, it just pushes me closer to wanting to end my life altogether because I can't handle the pressure of people expecting things from me >.< 

I hope I can manage to stick around at life because I absolutely adore game dev, but at the same time, trying to "make it" as a dev has been slowly killing me. I can't do the sheer amount of promo and social media posts required to become a "successful" dev, so I'm always gonna be stuck in a place where I'm poor and reliant on the government support money to survive. I'll probably never be able to sell my games, and that in itself sucks. I hate that I'm essentially forced to only ever have hobbies and never allowed to earn an income because of the way my autism and anxiety & depression impair my day-to-day life :(

Right now, I just have to keep doing whatever I can to keep myself away from the edge so I don't wind up doing something stupid that I can't take back. Although, I don't really see suicide as stupid, personally. I know people use that as a saying, but like, in a world that's so exhausting and hostile, a world that I don't seem to have a place in, a world where I can't be myself without being abused and bullied by people, I see it as logical to want to die >.< Death would at least be an end to all the pain. Living is too much effort.

Sorry again for rambling there and just generally being all doom and gloom. Again, I want to stress that I'm not having a go at you personally >.<

I just don't ever want anyone to get the wrong impression and think that I'm one of those devs who abandons projects or takes funding and then runs off into the sunset without making the thing the funding was supposed to go towards. Cos I know that happens a lot! Heck, I backed a Kickstarter years ago for a game I was super excited about, it was successfully funded, but the dev team fell out with each other and one buggered off with all the money, so I know how it feels to be burned as a supporter.

I wouldn't ever want anyone to think that I was like that because I'm really passionate about all of my projects and intend to finish them all eventually when I can. I'd like to hope that the fact I've still been releasing shorter completed jam projects and posting regular updates about my dev work over on Ko-Fi would be enough to show people how serious I am and how much it all means to me.

At the same time, I can totally understand the frustration of anyone who has supported DD and is waiting to see more because I know it's been a long time since Manly played it and more people discovered it. Believe me, the lack of progress pains me far more than anyone >.<

But then again, as some kindly folks keep reminding me, it's important that I try to look after my health and go at my own pace. I'll probably never stop feeling guilty that I can't be as productive as I'd like to be, but I also have to try and accept my own limitations and be thankful for any sort of progress on my dev stuff across the board.

I know in my heart I will eventually be able to finish DD. Even if not exactly the way I originally envisioned. Heck, I'd still finish it and release it even if everyone who ever liked the demo had lost patience and interest in it, haha. I hate having unfinished projects and always finish things in the end. It's just it takes time. An excruciating amount of time >.< And, of course, I kinda have to be alive to actually be able to finish anything.

Progress on Lovestarved has been exceptionally slow this year while I've been out of action, but I'm in therapy and getting some support with my depression and stuff. Most of it isn't working >.< but I guess it's better than nothing!

As people keep reminding me, I just have to do what I can - when I can.

Anyways, I'll shut up now cos I went on a mad ramble! I just hope it at least explains everything >.<

(+1)

Having read all that, I can't articulate a response that covers all of what you've said. So I'll just say this, I get it. I personally really hate comparing myself to others because I worry it'll make them feel bad, or less seen for it. But I do feel a lot of what you're saying. Having autism and ADHD has made life really difficult for me at time, and that mixed with other stuff like anxiety has led to me pondering suicide as well. It'd logically save me so much trouble and hardship, for a little bit of pain and sadness. I understand why people speak against suicide so much, it's a permanent action to take against a potentially impermanent situation, though I disagree with the negative outlook. But regardless, I keep kicking, though some days I wonder when I'm finally just going to shrug and decide I've gone on long enough. Something that keeps me going is waiting for things I like to come out. Whether that be games, audiobooks, or other stuff. I like DD. That's a pretty flat statement, I enjoy it as is regardless of what it might be in the future. So take as long as you need, I'd like to play it before I croak, but waiting on this keeps me going so it's doing a net positive for me. And when/if it ever comes out, sweet. Hopefully I'll be there to play it, who cares if I'm not. I appreciate that you spoke me through everything, it was very kind of you.

I can only apologise for the sheer length of the rambling >.< I wouldn't dream of asking anyone to even attempt to reply to that wall of text that I left, so don't worry about that x3 I'm just sorry that I basically allowed most of my brain to leak out there, haha. I feel like I probably didn't even do a decent job of explaining things either since my brain is such a mess at the moment, so I'm sorry for that too >.<

I get what you mean when it comes to comparing yourself cos I feel similarly. In the therapy group that I'm in atm, I feel like I can't even speak/share my experiences when everyone else does because I don't want it to come across like I'm trying to play trauma top trumps >.< That just wouldn't be constructive for anyone, haha.

Even though I only have an autism diagnosis right now, and am awaiting an ADHD assessment, both my therapists and my GP seem convinced I have ADHD, and that it's the ADHD that's causing most of my problems in life rather than my autism. They keep saying things will get better once I get the ADHD diagnosis and can look at having ADHD-specific therapy, but I feel like having autism and ADHD is like a cursed combo :( 

I don't know about you, but for me, it feels like I'm constantly being torn in two different directions, and it feels like I'm gonna be ripped apart >.< There's just never any peace in my head because if the autistic part is happy, the ADHD part is pissed off, and vice versa :( It's like, I don't know how to unite those parts of me, and without some sort of balance, it's just constant chaos that's eventually gonna kill me.

So yeah, I'm sorry that you've had to struggle with that combo and that it's made life difficult for you too :(

For the first time in my life, I had a therapist almost validate my suicidal ideation by saying that it technically is logical to want to die if you're in pain all the time. Him saying that made me feel the tiniest bit better because at least it was like he was trying to understand, unlike most therapists who just start giving me the talk about how I must take myself to A&E, call up emergency lines, etc.

I understand why they have to do that cos it's just part of their job, but it is frustrating to be told it constantly because if I am ever gonna attempt something like that again in my life, I won't be talking to anyone about it because I won't want someone to stop me >.< I've always tried to explain that if I am actually talking about it, it means I'm not right on the edge yet, and that I'm trying to get help x3 It's when I stop talking about it that things go downhill fast.

Anyways, I'm glad that you're still here and fighting :3 I also wonder how much longer I will manage to last >.< I guess all we can do is take things day by day!

I can totally understand that looking forward to things coming out is something that keeps you going because video games, books, and films used to help me in that way too :3 It's just, somewhere along the line, I lost my ability to truly look forward to stuff and completely stopped paying attention to updates and announcements for things >.< I don't really know exactly why or how, but it's like I can't get excited for upcoming releases anymore even if it's something I might be interested in.

I remember that looking forward to new games and stuff really helped me to keep going when I was younger though! Heck, I still think I wouldn't have even made it through secondary school if it wasn't for Final Fantasy X >.<

I'm sorry that I'm not really a stable enough of a person to be able to help by having more regular updates and things :( I wish I could. Cos it really does mean a lot that you like DD. I just wish I could be the kind of person who is stronger, more resilient, more productive etc. instead, I am quite useless a lot of the time >.< It's like I am able to function for some of the year, and not able to function for most of it.

I'd like to be able to finish DD before I croak, and you say you'd like to play it before you croak... so I guess let's both try our best not to croak anytime soon!!! We've gotta hang on, damn it x3

Seriously, though, just thank you for being you :3 And sorry again for inflicting such a huge wall of text on you >.< I'm just extra fragile and messed up at the moment, and I think the Amitriptyline that my GP put me on for my headaches is also making everything much worse in terms of brain functioning >.<

I really hope that you're able to find lots of things to look forward to that help you to keep going at least :3 Cos as bleak as it can be, the world is certainly full of amazing stuff... it's just hard to find/see it sometimes!!

(2 edits) (+1)

i love love LOVE the demo so much!! i would happily wait as long as needed for the full game but i was wondering if it's gonna be paid if you could answer :3 edit : just saw the FAQ that i somehow missed while reading the page...very sorry about that :c i do hope your situation gets better tho! remember we're all rooting for you!!

(1 edit)

So glad to hear you love what's there in the demo :3 It's a little messy, but I hope to tidy it up when I'm working more actively on this particular project again in the future! x3

And I'm glad the FAQ thingy came in handy in the end :D It is pretty easy to miss cos there's a lot of text on the page in general >.< haha.

Unfortunately, my situation has largely gotten worse instead of better, which is... well, frustrating >.< But I'm still dragging myself along trying to do my best! I'm in therapy, which isn't really helping so far, but the team have promised they won't stop until they find something that eventually works on my silly brain xD

Anyways, I really appreciate the support <3 It means a lot that you took the time to check out the demo and then come to comment something so kind :3 I will definitely get there in the end with this project, so your patience is very much appreciated ^-^ Hope your year is going well so far!

(+2)

Love this game so much already! excited for the full game!

(+2)

This is a lovely demo, looking forward to the full release!

(+1)(-8)

I dont know about the other versions but one windows version has a trojan malware in it. tested it on virustotal and it detecter a malware from 14 different anti viruses, so its definitely not a false acuse. it would be great if i could download game without downloading a virus, thank you.

(+2)

Not if it was downloaded direct from the game page here on itch. The only way that could possibly be true is if someone managed to hack itch.io and replace my original uploaded files with their own infected ones.

I'm an established developer. I've been making games for over 5 years now. If there are any viruses in files, it's because they were downloaded from dodgy sources elsewhere. None of my uploads contain viruses. So if one of my games was downloaded legitimately from my game pages on itch and a virus scanner is saying there's malware in it, it's just a false reading.

I'd like to think most people could tell the game is an actual game just by the sheer number of comments by now.

But cheers for posting bollocks on one of my game pages while I'm ill! Just what I need right now.

(+2)

Ignore that person trying to put the blame on you for their mistake, your work is incredible and I hope you get better soon.

(+2)

Thank you so much :3 That honestly means a lot, and I'm sorry it's taken me this long to say so. I read what you wrote on the day you left the comment, and it cheered me up so much <3

I probably shouldn't have replied so snappily to the person who made the daft comment about malware, but I was being a big ol' grumpalump at the time >.<

I didn't even mean to click on itch that day, but I did, saw the notification, read the comment, and it just made me even more miserable than I was already feeling at the time.

I figured I better type out some sort of response to it asap with it being the most recent comment on the page in case someone happened to see it and thought it was actually true! But I didn't have the energy to be more composed and understanding, so I feel like maybe I came off a bit harsh >.<

But yeah, I really appreciate that you took the time to type out something kind like you did :3 It made a big difference on a bad day! So just thank you again, and I hope that you're having a magnificent May so far <3

(+1)

We all have bad days once in a while, it's nothing you have to apologize for. =^.^=

We all have the right to be a big ol' grumpalump every now and then. <3

(+1)

I LOVED IT!! its a shame its a demo:( but i still love it! 

(+2)

I'm glad you decided to check it out despite its demo status :3 and even more glad that you ended up enjoying it ^-^

Unfortunately, development is gonna be suuuuper slow since it's not even currently my active project (Lovestarved is), but also just my life has been a shitshow in general lately so I haven't been able to do much of anything xD

Really appreciate you taking the time to play and comment <3

(+2)

I LOVE IT SO SO SO SO SO SO MUCH OMG 🤧 NEW OBSESSION

<3 Thanks so much for checking out the demo!!

(+1)

I'm on mac and I unzipped the file, and it says "The file can't be opened" T-T did I do something wrong or is the file broken?

(+1)

Unfortunately,  there are apparently sometimes issues opening itch games on Mac :( I don't have a Mac, and I don't know anyone personally who does, so I can't even test stuff on Mac >.<

Thankfully, enough Mac players have spent time on itch figuring out different ways to launch games from here though! So I put together a post of their advice, which you can find here :3

https://melancholy-marionette.itch.io/darling-duality-winter-wish/devlog/227880/...

The tactic that seems to work for most people is to download the itch.io launcher, then download games through that and launch the games from the launcher.

There are other methods on the list though, so, with any luck,  you'll find one that works for you :3

(+1)

i started to freak out when Castoria stabbed me ;( but yeahh, i was being sinister soooo.... waiting for an update soon

Hehe, oh dear x3 Well, going by the next few segments that are written but not currently implemented, things will get waaaay worse than being stabbed if you continue on the sinister path :P

Unfortunately, there won't be an update to this particular project anytime soon though :(

This project is on pause while I work on finishing another project of mine called Lovestarved.

But development on everything has been paused recently cos I've been out of action in general and unable to go on my PC thanks to a mixture of burnout, followed by illness, followed by injury >.< haha. I've been having a lot of bad luck so far this year x3

But I will eventually be working on this game again at some point :3 I just don't have a specific time as to when.

Thanks for taking the time to check out the demo and leave a comment though! <3

(+2)

I really love Castor TwT 

It will be on my wishlist!

<3 And Castor loves you too! :P

Sadly, development will be super slow since I've been through a real bad patch lately and not been capable of doing much work on anything at all >.< Add to that the fact that this isn't my current active project, and yeah... it's gonna be a while before I get around to adding to this T_T I'll get there eventually though!

Thanks so much for checking out the demo :3

(+2)

i'm so jolly your game are so good sobs , i adore castoria auhsiauisa love her, but the game is also really good ! I hope for futher updates :3 !

<3 It means a lot that you think so :3 I'm so glad you like Castoria cos she sure as hell loves you :P

Sorry it's taken so long to reply >.< I've been going through some stuff lately that has basically made it so I couldn't go on my PC much at all these past few months :( So yeah, not much progress with anything, sadly. 

I'm hoping to be able to get back to working on projects sometime in June/July though :3 

Thanks for taking the time to play some of my games!

(+4)

AHHH 😭 Haven't played this game in a while, but I still love Castor ♡♡ he's my number one bbg   still love the story tho, hope future updates will be good too!

(+3)

And Castor still loves you :P <3

I can only apologise that the development of the project is so slow >.< It's been on pause for a while and will continue to be while I prioritise finishing other projects first just because this one is so damn long, haha.

It makes sense for me to finish stuff that's shorter and/or already fully written, so I'm trying to finish and release Lovestarved first. That's what I'm currently working on.

Then there's one more project after that that I wanna tackle and release before I get back into working on this one x3

Sometimes I wish I had a team to work with cos it sucks how long it takes to do stuff solo >.< I appreciate your support though!! And Castor will never stop loving you, so he's just patiently waiting for the moment he finally gets to spend more time with you :D

(+2)

I remember playing this game so long ago and it definitely still holds a soft spot in my heart. I absolutely adore the art(I could stare at Castor all day) and I cant wait to see how this games evolves into something absolutely amazing! Keep up the great work and don't forget to take breaks and get ample rest!!

(+1)

That means a lot that you still even remember it if it's been a long time since you played it :3 I can only apologise that development has been so slow for the project >.< I still intend to work on and finish it at some point, but I've just had to prioritise a mixture of irl stuff and other projects for my own sanity, haha.

Right now, Lovestarved is my main project that I'm aiming to finish since it's much shorter than this one and is already fully written + has almost all of the voice acting delivered :3 Hoping to finish it sometime this year after life got in the way of finishing it last year x3 And then there's one more old project I wanna go back to and finish before finally getting back to working on DD again.

Your patience is beyond appreciated though :3 Seriously, it means so much to have support like yours!

I have a bad habit of putting a lot of pressure on myself, and sometimes that is made much worse by the odd person here and there also adding pressure on me to finish or work on something they're waiting for >.< Maybe they think acting that way will motivate me somehow, but it does the opposite x3 Whereas kind words like yours absolutely encourage me to keep going :3

So thank you <3

(+1)

i did infact play every route and im jolly. i love castor. YAHHOO

(+1)

Thanks so much for checking out the demo :D I can only apologise that so many things currently lead to dead ends x3 I probably should have made the demo a lot cleaner, but I was in a rush to try and show more clearly that there would be other routes available in the future. In that rush though, I kinda wound up making the demo a mess T_T haha.

Once I’m actively working on the project again though, I will probably try to tidy up and re-release the demo :3 Jus gotta finish some other projects first before I come back to this one x3

So glad you like Castor though! Thanks for playing <3

(2 edits) (+1)

Darling Duality, one choice impacts A LOT in the story

Like, you get to make out with the LI, get killed by the LI, get stabbed almost to death by the LI, and uh... I dunno

Also, unlocked all dialogues with both Castor and Castoria :DD (I think)

(+1)

Thanks for playing! :3

It’s nowhere near finished yet, but in the full game, I plan for story branches to go all over the place :D I did a rough drawing a long time ago which is a complete mess, haha. But I will clean it up once I’m working on the project properly again.

But yeah, I’m hoping to include a loooot of choices :3 Some where they have an instant impact, and some where you won’t see the result of them until much later on.

Testing everything is gonna be a nightmare I think, haha. One thing’s for certain is that there will be plenty more dead ends cos I’m a total sucker for bad endings xD

Thanks again for checking it out <3

(+2)

I love the art, va, and the stories. I couldn't take my eyes off from both of characters so i played it 4 times, 2 with Castor and the other 2 with Castoria. they both are adorable :3

Aww, I’m so glad you ended up liking both of them! I have more of a soft spot for Castor (sorry Castoria T_T) but I try to treat them both equally, haha. Sadly, the VA is probably going to be different once the full game is eventually released because there have been some issues that will mean I need to recast >.< but I’m sure the new VAs will do an awesome job too :3

Thanks so much for checking out the demo <3

(+3)

This game has potential, I love the character design. If this is on Steam I would 1000% put it on my wishlist!!

(1 edit) (+4)

Thanks for checking it out :3 I hope to eventually have all my games on Steam someday, but that $100 fee per game is a real killer >.< That's why itch is so helpful, cos they don't charge devs to upload their games here :D

I'm glad you like the look of the demo anyhow ^-^

(+3)

Wow I didn't know you have to pay $100 just to sell a game on Steam... that hurts D:

Still, hope your game gets some more love in the future!

(+1)

Yeah, it sucks >.< haha. I think you can claw the money back from them if your game manages to make X amount of sales, but that doesn’t help devs who are releasing stuff for free because they will never make anything x3

Thank you again <3

(+2)

I loved it!!

I will play other games of yours until this one gets updated!!

I loved it so far!!

Keep up the good jooob!!

That’s awesome! I’m so glad you enjoyed the little demo :3 Thanks so much for checking it out <3

(+3)

omg this game so good, i love the cover, the font and the art! i mean the character is good too, i hope this game will have more notice. thank u for made this <333

I’m so glad you think so ^-^ Thanks so much for checking it out and taking the time to write something so sweet! <3

(+3)

Mild problem: adjusting the volume doesn't seem to affect menu sounds? Even turning the master volume and all volume sliders down, the sounds when clicking buttons and navigating menus is unaffected.

(+2)

Yeah, sadly that was an old Naninovel bug (which has since been fixed at least :3) that shouldn't be a problem once the game is updated. It's just that exporting an update with that fix in isn't an easy task >.< 


If it were quick to do, I'd release an update of the demo that fixes that issue + some other UI-related gremlins, but the version of Naninovel that the demo was made in is so incredibly out of date now that any update will break most of the code in the demo T_T


Basically, I will need to start the game from scratch with the latest version of Nani. But I don't feel that's worth doing until there's more actual content to add story-wise. So, for now, the janky demo will have to suffice x3 Sorry aboot that! And cheers for checking it out :3

(+1)

Ahhhhhh yeah that makes sense. Thanks for the response! I'll just turn my pc volume down for now then. Very intriguing demo though! Definitely have to dig into it and see some of the other available routes. Looking forward to more.

(+1)

No worries :3 I honestly wish there was a quick way to edit and re-export a new version of the demo though cos knowing of all the stuff in it that’s janky really bothers me xD Maybe I can find some sort of way to do it that won’t break the whole thing >.<

Thanks again for checking it out anyhow :3

I tried to play it two times and two times it froze. Cannot do anything besides getting to a loading screen and freezing.

(2 edits) (+1)

(copying my reply -with a couple of edits - from the other thread in case anyone happens to see this and has a similar problem with their computer)


Since I see you posted a similar thing on another project of mine, I can only assume there's something your computer really doesn't like about games made using Naninovel in Unity :(


What that could be I have zero idea without troubleshooting, and that would sadly be impossible at the moment as I am too unwell to get on my PC. It would also require me to export and send to you a separate dev build of the game for you to send me any error logs that your computer generates, so quite longwinded >.<


I know it's not helpful to say, but plenty of other people have played this and The Hostage from start to finish without any issues at all, so it must be something specific to your device :(


I appreciate you checking out the games regardless! I'm just sorry that they don't seem to work correctly on your computer for whatever reason cos that sucks for both of us T_T


That's  just one of the woes of everyone having different devices I guess. I know everything I make works on both my PC and on the family potato laptop (albeit slower loading on the potato) cos I test stuff for ungodly amounts of time before releasing, but that doesn't mean the games will run perfectly on every device out there, unfortunately. 


For big companies, it's not so much of an issue cos they can get a whole team to troubleshoot, but I'm just one person making games as a hobby x3


There are a billion different reasons that a PC could fail to run a game properly. I've come across a fair few bugs in other people's indie games I've played. Sometimes, I'll download something that has no sound at all, even though I've seen video playthroughs and know the game has sound. I know there's something my PC doesn't like about the game for there to be no sound for me, but I have no way of knowing the cause, and the dev wouldn't stand much of a chance of figuring it out without going through time-consuming tests.


Computers can be a nightmare sometimes >.<

(+1)

Hey, I'm using Mac and downloaded the Mac version, but can't unzip it. It doesn't give me the option to unzip it, just compress it, Is it something on my end? I'm pretty sure I've played other games by you before but I haven't run across this issue, I don't really know any differences in how games are set up either, I even had to look up how to unzip a file to try to do it. Mac is complicated sometimes man. ;^; But if you could check on if it's anything on your end, or any tips to help that'd be appreciated, i'm sorry to bother you. I just hadn't seen any comments on any Mac users having an issue, I know many users don't really use a MacBook to play games

(+1)

im a mac user too, i was able to unzip the file just fine it might just be you 😣

Hey hey! Sorry my reply is so slow >.< I've been super busy with irl stuff all of October and haven't had a chance to go on my PC still (typing this on my phone while waiting at an appointment x3)

Firstly, thanks so much for checking out some of my games, and I'm glad you were able to play others without problems :3

Mac is a complete mystery to me as I don't own one or know anyone who does that I could borrow from to test stuff >.<

BUT... you're definitely not alone cos I've had Mac users in the past state various steps they've had to do to get different itch games to work while others seem to have no trouble.

It got to a point where I made a big list of everyone who commented and turned it into a megapost :3 I list it on all of my game pages, so you might have even have found it yourself by now, but in case not, it's this one here:

https://melancholy-marionette.itch.io/darling-duality-winter-wish/devlog/227880/...

Honestly, none of what's written there means anything to me, haha. But with you being a Mac user, hopefully, at least something on there will make sense to you and will work! :3

Thanks again for your interest in the game <3

(+1)

Oh my god nooo I WAS ONE MORE STEP AWAY FROM PLAYING IT THIS WHOLE TIMEEEE. I HAD NO IDEA ABOUT UNZIPPING AND GOT CONFUSED TOWARDS THE CONTENTS AND STUFF. I got it now, the link you have did indeed help, it had that one step that I didn't know about to get it to open. thank you for answering! Your reply speed is fine, I'm finally getting back this direction 30 days later XD. I feel special X'D. I can't wait to play it now that I actually managed to load it ^^

Ahh x3 Well, at least you know for the future :D 

When I look at the instructions people have written, I always think I would struggle to know what to do if I had a Mac, cos it all looks super confusing to me, haha.

Hope you have a happy holidays and also a happy new year :3

(+2)

i loved this game and also played Dawn of the damned now just for me to wait for the full release goodluck with ur projects they're great

Thanks so much for checking out both of em! And for the luck too cos I will definitely need it x3


Glad you had fun with them :3 I don't know if some of the other stuff I've made will be your cup of tea or not (mostly yandere vibes in them or horror of some description, haha), but feel free to check out my other projects in the meantime cos it's gonna takes me aaaages to get the full version of Darling Duality finished >.<


Thank you again for the kind words and checking out my games <3

(+2)

I absolutely love this game, I completely fell in love with Castoria's sweet yandere charms!! I can't wait for more content with her, I hope that you will be in a good headspace to continue soon! Thank you for an awesome experience, this is one of my top visual novels ever, no doubt!! <3

So glad to hear it & thanks so much for checking it out ^-^

Also thank you for the well-wishes too! I'm chugging along, but I haven't been able to make much progress with anything since the end of September >.< Partly cos October is my busiest month of the year for irl stuff (scare attractions are one of my special interests, so October is the only month of the year I tend to go out a lot, haha), but also due to physical illness and general depression :( I'm hoping things will pick up soon!

Thanks so much for the support :3 it means a lot <3

(+1)

That's okay, definitely take your time! I hope that you have fun at the attractions! :3

(+2)

Just finished and geez this is so right up my alley! I loved almost every moment of it, especially the creepy glitches/distortion effects haha😈 Also, I'm such a sucker for soft-looking male yandere AHHHHHH I can't wait for the full release!

Glad you enjoyed the demo :D Thanks so much for checking it out!

It's a little rough around the edges & there are a bunch of things I'd really like to fix, but I will already need to remake the demo content from the ground up cos all the updates to the engine will have broken everything by the time I actually finish the game x3

Hehe, gotta love the softbois x3 Whether or not Castor stays one or becomes more of a monster will be down to your choices in the full game :D

Unfortunately, development on this is waaaay behind while I finish some other shorter projects first >.< but it will be finished eventually. I'm just not entirely sure when at this point. I'll be sure to post a proper update once I'm actively working on it again though :3

(+1)

ITS JUST WHAT I NEEDED AFTER SO MANY NOVEL
KEEP GOING!

Thank you for checking out the demo & for the kind words of support! <3

(+1)

I LOVE this game already and it's just the demo, it's hitting me in all the right spots. The team is absolutely awesome and I cannot wait for the full release!!

Well, that’s brilliant to hear :D So glad you had fun with the demo! Cheers for checking it out ^-^

I can only apologise that the full release is such a long way off >.< Many of my other games feature yandere-type characters though, so if you’re into that, feel free to check em out in the meantime :D

(+1)

a 10/10
i really like this game
its underrated af
can you atleast give an approximate for the release date for the full game pleaseeeeeeeeeeeeeeeee

So glad to hear you like the demo :3 Thanks so much for checking it out!

I can kind of give an approximate release date for the full game, but it’s likely to be inaccurate >.< and also probably not what anyone who is waiting for the full game wants to hear :( 

Basically, I am not actively working on the project right now and haven’t done so for quite some time because there are other things I am trying to finish first.

So, for starters, my active project and number 1 priority to finish and release is LOVESTARVED, which I think probably won’t be fully finished until early 2025 possibly. It really depends on a lot of different things.

My friend and I hoped we might be able to release the full otome version of LOVESTARVED by the end of October this year, but my PC died shortly after we managed to release the demo, and I’ve been without a PC to work on ever since :( I’m hoping to have a new one up and running ASAP.

And then I also plan to finish a really old project called Clarity in Qualia before Darling Duality because I already have the story 100% written for Clarity in Qualia, whereas I haven’t even gotten close to finishing Darling Duality’s writing yet.

So my 2nd priority after LOVESTARVED is done is to finish Clarity in Qualia, which I anticipate will probably take me up to somewhere around the end of 2025/beginning 2026 possibly.

Only after both of those are done so I plan to return to actively working on Darling Duality again. Once I do start working on it again, probably in 2026, it will likely take me at least 1-2 years to make with how much I have planned for it >.< So that would mean a possible release of the full game in 2027/2028 T_T

Of course, that’s just a super loose estimate! It could end up being sooner, but it could also end up being later >.<

It’s really hard for me to try and approximate stuff like that cos I’m just a solo dev, and I never know what is going to happen in life to delay things and stuff x3 Sometimes when I get bad burnout, or when my depression really kicks my ass, it can mean months of not even being able to work on projects :( 

On top of that, I sometimes have to give in to my impulses if a random idea pops into my head because if I don’t work on it, it haunts me and I can’t concentrate on anything else xD That’s kind of what happened with LOVESTARVED. My schedule for this year was to work on & finish Clarity in Qualia! When I started the year, LOVESTARVED wasn’t even a thing, but the idea entered my head one day, and I couldn’t resist >.<

Like with Clarity in Qualia, LOVESTARVED’s story is already fully written, so it’s a case of getting all the coding finished now, which takes forever T_T haha.

In the meantime, I don’t know if you have already seen it or if you’d even be interested, but I have a separate game related to Darling Duality which is complete :3 It’s basically the backstory of 2 characters who will eventually be in Darling Duality. It’s called Dawn of the Damned, and you can find it here.

If you're into yandere characters in general, feel free to check out my other projects, as most of them have at least 1 yandere in, haha.

Thank you for your interest in the game :3

(+1)

Yeah its alright
ill be waiting for the game for full completion tho
since your game was my first ever Visual Novel game

(+1)

I just played this and ahhh !!!!!!!!!! I'm absolutely in love with this game. I'll be eagerly awaiting any updates in the future!!! The volatile nature of the love interests is so exhilarating to read. . . is it bad I would pay Castor to stab me? Hello!! He is so attractive I am definitely a fangirl now.  and his voice actor!!! Is so perfect for him, it's a really pretty voice. . . and it sounds real good when angry. explodes

Thanks so much for checking out the demo & leaving such a lovely comment! ^-^ I can only apologise that development on this particular project is so slow >.< It’s on hold right now while I finish a couple of other projects first, but I’ll get back to this one eventually :3

I definitely wouldn’t recommend paying Castor to stab you x3 and even if you did, he’d likely refuse to do it for money, haha. If he thought you really, really wanted him to do it though, and that it would make you happy... he’d just do it to try and make you smile/win your affection x3

Since you said you enjoyed Castor’s volatile nature as a love interest, feel free to check out my other games :3 Almost all of them have love interests like that in them, haha. Although, they are all somewhat different from each other. Some are softer, some are more manipulative, and some have even angrier explosions xD But all of them love MC deeply, even if it’s not in the healthiest way, haha.

Thanks again for playing! :3

(+1)

Please make a android version of this🙏

I hope I will be able to at some point :3 It will be a long way off though because I need to finish the PC version of the game first >.< then I have to learn how to make Android builds work because currently, I don’t know how to make them x3

(+2)

Very good! I already love Castor a whole bunch!! So good that I'm willing to pay for the whole game lol

And Castor loves you too :P probably a little too much x3

Since this is only a demo and the full game is a looong way off (it’s currently on hold while I finish other projects that I started, but once they’re done, this will be my main priority), if you happen to like yandere characters in general, almost all of my games feature at least 1 yandere LI :D I try to write a different kind of yan for most of my projects, so some are soft, others not so much, and some are a mix x3

Thanks so much for checking out the lil demo for this one! I’m glad you had fun with it ^-^

(+2)

Keep into account my rating and thoughts may change upon full release; these are only my oppinions of the demo so far!

Well, I think I ought to start off with the positives first. The music fucking ROCKS, on god. Very atmospheric too. Speaking of atmosphere, it is extremely well set in the menu-like choice sequences, such as in the beggining or when choosing the gender of the love interest. Along with the dialogue, they give a very cool vibe that feels like it sets you up for this immensely cool grand experience and if that's not a KILLER way to start your game I don't know what is! Hypppeeee

The story/narrative so far isn't too much of note; I'd appreciate a bit of an explanation in-game on how LI leaves the game and forms into the real world, however I have the sneaking suspicion this might've been explained should we have gone to the AI transplant meeting thing. Speaking off. I think it's a very odd choice to have the refusal of that be the option that we're limited to. Infact, I am rather disgruntled with how many options are unavailable. I understand that this is a demo, however even as one, it feels unfinished in that regard. Imo, you should've developed all choices to a satisfying point before ending the demo, not just focusing on one. 

Well, either way, what I do think is innovative and cool is the nice spin on VN choice mechanics. The duality system is really a cool idea however a little misused in practise. Oftentimes, the "evil" options are options that would've been reasonable in MC's position. 

Voice acting wise, out of curiosity, I checked out both dubs. I have to say the female actor did a better job emotively. However, both actors to an extent sound a little, robotic?, in their delivery. I'm willing to believe this is a stylistic choice to an extent, them being game characters an all. However I would've liked to see a more obvious change in both sound and expressiveness when they're out of the game, but instead it appears more subtle and gradual, almost unrecognisable. Some lines were delivered with great emotion, but I do feel the performance overall could've used an improvement(should this not have been a stylistic choice). The glitchy sequence I feel overused the glitchy-ness of the voices just by a smidge, it made the situation a little funny which unfortunately diminishes it's creep factor. 

My biggest qualm, though, is the lack of adequate content warnings for what happens ingame. As of writing this, and before I had played the game, both the in-game warning and game page warnings had been "suggestive situations". I don't think this fully emphasises how far the game goes. Instead, I believe the game should not only expressively warn that there will be nudity, but also add an SA warnings as well. Here is my reasoning as to why; not only does LI lay on top of MC NAKED, but this is also done without any consent from MC. Shortly afterwards, they comment on MC's possible lack of control, and then make/attempt to make yet another forceful advance, even if this just a kiss. Later on in the game, MC is essentially drugged and given the context of these prior occurences, I think drugging should also be a TW. I myself have been fortunate enough to not have experienced SA and it was enough to make me really uncomfortable, I can't imagine how an actual victim could be affected by this without proper warning. 

That aside, I also think the intro sequence with the title screen ought to not happen everytime one goes to the title screen; it gets annoying after a couple times. I also found about 2 non-game -breaking bugs, but I will use the thread to comment on those. 

Overall, 3/5

(+1)

It’s okay, the demo is pretty ancient at this point anyways, and I’m already well aware of how badly it needs a remake, haha. There just isn’t much point in doing that at the moment because the project is currently on hold while I finish other projects, and when I do come back to actively working on this one again, I will need to pretty much remake the entire thing from scratch for a bunch of different reasons x3

One is because it’s waaaaay behind the current version of Naninovel that I’m using. It was one of the first things I made when I got Nani a few years ago, so I didn’t know anywhere near as much as I do now about how to use the software. Many of the niggles in this old demo can easily be fixed just by using a more up-to-date version of Nani now I know how to do more with it :3

But updating the project files to the latest version of Nani will break pretty much everything in the demo + I’m gonna have to recast voice actors (already covered the reasons behind that in past comments/posts, so I won’t repeat myself cos it’s a loooong story >.<), so I might as well just completely start over with it when the time comes!

Anyways, thanks for choosing to check out the demo anyhow! I’m glad you like the music and atmosphere in general :3 There will be a lot more original music in the eventual full game, as I now make full OSTs for my projects. The demo only has a few original tracks because I had only recently started dabbling in making music back then x3

There is indeed an explanation later on in the story regarding how Castor/ia leaves the game, but I won’t say what it is cos it would spoil major stuff further down the line x3 Just know that it’s covered eventually, haha.

Actually, the reason that you can’t do much with the AI branch of the story (and also why so many choices are blocked off in general) is that there are a lot of features and routes planned that were impossible to showcase in the demo, sadly.

Basically, I had this even shorter demo originally cos I made it in under 1 month for Winter VN Jam. Then Manly randomly did a playthrough of that outta nowhere much later after I’d released the demo as a self-contained chapter of a much larger project that I put on hold, but with Manly’s video came an influx of eyes on the project, and that put me in a bit of awkward position when people started assuming that what Manly played was all there was. A worrying number of people who saw the video thought that was the end of the story >.< Or they assumed that the game was all about/only about Castor/ia, and that was never my intention.

My plan was to start Castor/ia’s story and end it at a point where it was self-contained to make it tie up nicely for the jam I was making it for while leaving it open to continue at a later date. I kinda got swamped with people asking if there was gonna be more, and I just wasn’t expecting so many people to suddenly look at the project when it was in a state that I wasn’t particularly proud of >.<

So, to try and give people a better idea of the direction I was hoping to take the project in, I tried my best to put together a remade version of the demo that clearly showed there would be more character routes and features, in the hope that all the questions would stop x3 It was very rushed. I realised it would be frustrating to keep encountering blocked-off paths, but it was better than constantly being asked the same questions over and over again because I was really struggling to keep answering. 

The demo that’s currently on here to download is more like a working copy of my old project files with parts blocked off because there wouldn’t be any point pursuing them when they aren’t written yet >.< They’re literally just there to show that there are things in the game other than Castor/ia x3

But like I said, it was super rushed because I just wanted to get something out there as fast as I could to stop all the misunderstandings that kept happening after Manly’s video.

If it wasn’t for the fact that the entire thing needs remaking from scratch, I would update it to make it much more polished. As it stands though, that would be far too time-consuming, so sadly, it’s stuck in the super rough state that it is until I’m actively working on the project again :( 

It all boils down to the fact that when I made the original demo, I wasn’t expecting anyone to play it >.< I couldn’t have anticipated all the attention it would get from Manly randomly playing it x3 And I’m extremely grateful for that :3 It’s just that it was never really ready to be viewed by a larger audience, and still isn’t now really, haha. It’s not even remotely to the same sort of standard as my more recent full releases T_T

But yeah, that’s that explained anyhow, haha.

As for content warnings, that sort of falls under a similar issue as above >.< When I first made this, as far as I was aware, people weren’t making especially detailed content warnings and triggers for their projects, or at least, I hadn’t come across that in any of the stuff I was playing. Of course, times have changed, and I do now include detailed content warnings and trigger information in all of my recent projects. I put larger lists in-game, and on the game pages here on itch. I put a main list that is visible by default, followed by an expandable dropdown list that’s far more detailed (but contains spoilers), covering everything I can think of.

Again, that’s because it’s something I’ve learned how to do more recently.

In the past, I had no idea you could even make hidden dropdowns on itch pages >.< So all of my older games, like this one, are somewhat lacking in the level of detail for content warnings, and I do absolutely intend to rectify that at some point, it’s just I haven’t had the time to do it yet >.< It does need doing for all of my older projects though!

The problem is, I’m just one person who gets very easily overwhelmed (I have ASD >.<), so it can take me a while to get around to ticking off tasks on my giant (and seemingly neverending) to-do list :( 

Nowadays, I use a specific resource to help me compile my big lists of warnings/triggers which is quite comprehensive and includes a lot of stuff I would never even think to mention. 

Back when I first started making games, people seemed to just be using warnings similar to like what you see for films or when starting a Netflix show (just like 3-5 vague bullet points), so I just did the same. It’s a tough one because, of course, I would never want to hurt anyone who encounters my stuff >.< but I also had folks tell me in the past that even a vague warning kinda spoiled their enjoyment of some of my stories because it sort of acted like a spoiler. 

I’m not sure about including nudity as a warning though since it’s only a topless sprite with censored nudity/no genitals on show, as PEGI says that sorta thing can even be in games rated 12 >.< Even PEGI 16 says it covers erotic nudity or sexual intercourse without visible genitals. And that in general, “depiction of nudity in a non-sexual context does not require a specific age rating.” As far as I can remember, when the characters are briefly naked, there isn’t any sexual stuff going on. Heck, the nakedness is even there specifically to represent innocence and rebirth into a new world. However, I do completely agree that drugging needs to be added when I update the lists!

It’s interesting that you mention how an actual victim of SA could be affected though because I am one myself.

In fact, I’ve endured more non-consensual sexual experiences than I have consensual ones throughout the course of my life! I'm actually asexual/demisexual myself, but that was hardly going to matter to the people who chose to abuse me. That’s one of the many perils of being an autistic woman >.< especially as a teen/young adult. I was extremely gullible and easy to take advantage of. By the time I realised what was going on, it was too late.

Despite that, I don’t find I’m ever harmed in any way by fictional content covering the sorts of experiences I’ve had in reality. Sure, the odd scene in something might bring up a bad memory or two, but it passes in a flash and I’m no worse off for it. I know that won’t be the case for everyone though! I just wanted to point out that when you mention how a victim might feel, I am one of those victims.

I guess that’s partly why triggers/warnings are such a contentious issue because everyone is so different >.< It’s impossible to know what might hurt one person and not even remotely impact another.

I’m just the sort of person who doesn’t really get triggered by anything in fictional content despite my past being filled with enough trauma and abuse that I could curate an entire gallery of horrors x3 And as a gamer in her thirties, I’ve played my fair share of games that just straight-up slapped that sorta stuff in my face with no warning whatsoever. For me personally, I find my brain just completely separates fictional content from anything that’s ever happened to me in reality. Like I said, I realise everyone is different though :3

I would like to hope that if someone finds something even remotely triggering or making them uncomfortable in some way, regardless of whether they've seen warnings or not,  they would just disengage with that piece of media immediately >.<

Being able to create hidden dropdown lists on the game page is a real blessing when it comes to that sort of thing because it means it’s up to each individual as to whether or not they want to view the fully detailed list and be prepared at the cost of also being spoiled, or to just heed the main warnings without going into any detail :3

As a player, I personally prefer all content warnings to be hidden/revealable, as I don’t want any spoilers whatsoever for stuff I’m about to play cos that completely ruins the experience and immersion for me.

But yeah, whenever I actually have a chance, I plan to put those detailed dropdowns on all of my older project pages that don’t currently have them! It just might take a while because, as usual, I’m completely swamped with stuff and struggling to stay on top of things >.<

As for the intro sequence, I know how to edit that sorta thing now :D Again, it’s just a case of literally not knowing at the time how to code it in a way that avoids playing the full sequence every time, haha. Now that I have the knowledge, I can implement an instant-loading version of the title screen when backing out of menus and stuff :3

Cheers again for checking it out!

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voices got to me and I made castor’s necklace with what I had ^^
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That is so cool :o I imagine Castor would be over the moon if he were presented that x3 big squishy hugs would be in order, haha.

Also, thanks so much for checking out the demo ^-^

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thank you, and your welcome!! ^^ Can’t wait to see the finished product of the game! 

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Hii, i just finished the demo & it's very good and interesting🥹 i love Castor sm because he's so adorable (maybe i'll fanart him hehe). Anyway i can't wait for future updates !!!(≧▽≦)💕

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Hey hey! Thanks so much for checking out the demo ^-^ I’m really glad you enjoyed it! It’s still kinda clunky >.< but there doesn’t seem like much point in me fixing stuff when I will need to remake it all from scratch once I’m working on the project full-time again (cos the updated version of Naninovel will break pretty much everything in the demo xD)

If you do end up making fanart of Castor, definitely give me a poke cos I’d love to see it :D 

Thank you for playing & for your kind words :3

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In love, I really like how the LI is written, and their designs are gorgeous. I love how you made the main character aware of the LI's lack of nipples, I've always found it a little weird how LI's usually don't have any. (Great game)

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<3 I can’t take much credit for sprite designs because the sprites in this are purchased assets that I painstakingly recoloured just to make them more unique cos I know it’s almost impossible to find asset pack sprites that aren’t in other games, haha. It would have been nicer to commission an artist, but the full game will need so many sprites that it would be unaffordable to get that many drawn up without a looooot more funding x3

But yeah, it’s always amused me that most sprite assets I own have a naked option, but regardless of the gender, they have no nipples xD I have some r18 sprites where they actually do have nips, haha, but I don’t really make r18 games so they’re not especially helpful x3

Thanks so much for checking out the demo :3

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When will the android version out?? Please do this game for android versio too😭😭 i loved ur gameee so muchh

Unfortunately not for a long, looooon time >.< I have to finish the PC version first before I can even think about starting adaptation for Android, sadly T_T

Aaaand, I’ve never managed to export a successful working Android build of anything during tests either, so there’s that hurdle too :( 

I absolutely intend to try though! It’s just not gonna be anytime soon >.<

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Its a little disappointing when characters give off very submissive vibes and then are doms-like did he HAVE to be a dom? Couldn't I have chosen? Otherwise I did enjoy this game when I played it, I liked the concept!

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However I know Submissive yandere's are a Niche, stuff is tough when your a Dom girl who likes Yanderes ;w; 

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Actually, I have a project with a much more submissive yandere LI, but I don’t know if it would be your cup of tea because MC is also quite submissive too >.< It’s this one here.

But yeah, I know what you mean! I personally used to hate submissive yanderes, but they’ve grown on me over the years :D Almost to the point that I prefer them, but only if they aren’t complete pushovers and retain the ability to be manipulative x3

All but one of my projects features at least one yandere LI, but admittedly, most of them fall on the more dominant side due to my personal preferences, haha.

When Darling Duality is eventually finished, there will be a lot more in the way of choices that shape both the personality of the player character & the LIs :3 It’s just a long way off of completion T_T

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Glad to hear that you still enjoyed playing the demo even if it wasn’t an exact fit for your tastes :3 The good news though is that in the finished version of the game, there technically will be the option to play with a submissive version of Castor :D It’s just you will kind of have to tame him first x3

Other characters will start out more submissive than Castor/ia though! 

I guess it probably doesn’t come across much in the demo, but if you go down the start of the sweet path rather than the sinister one, you can just about see how Castor/ia could end up becoming more submissive based on your choices. It’s just there’s a looooot that isn’t implemented yet as the game is still in the very early stages of development, and sadly, the demo doesn’t do the greatest job of accurately representing my vision for the finished project >.< haha.

Thanks so much for playing and taking the time to comment! ^-^

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I hope this game is still in development <3 its such a gem

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The good news is, it absolutely is still in development :3

The bad news is, it’s not actively in development because I’m trying to finish a different big project that I started before this one x3 

After I released my first ever game which took me like 3 years or something to make cos it was quite a long one, I started something else almost right away (CiQ) but that’s been on hold for far too long while I’ve worked on other things >.<

Once CiQ is finished, Darling Duality will become my next priority long-term project to work on though :3

I don’t anticipate being able to work on Darling Duality at any point in the remainder of this year though because my schedule for 2024 is already packed. It looks something like this: 

  • Completing a brand new short-ish game (probably around 40-50k words) for a game jam that’s running this year (most likely it will be part 01 release for the jam around 1st July with part 02 coming probably later in the year)


  • Working towards finishing CiQ since I started it long before beginning DD (writing for CiQ was finished years ago, but the game never got past the demo stage for a whole bunch of reasons >.< and all the art and stuff is now getting a complete overhaul) I had hoped to possibly release CiQ by the end of this year, but I don’t think that’s going to happen, so I might have to push it back to like summer 2025 or something!

So yeah, I’m not likely to have the chance to work on Darling Duality until possibly Autumn 2025 maybe >.< Which is a long way off, and then development to completion will probably take another 1-3 years T_T It’s really hard to tell tbh cos I never know what crap life is gonna throw at me that slows down progress, haha.

The main thing though is that it will be finished eventually one day :3 

I’ve created this problem by being too enthusiastic and making more than 1 long-term project at once xD I’ve finished plenty of projects at this point, but tackling the longer ones is harder with how much time they eat up >.<

I’ve learned my lesson though and won’t be starting any more long-term projects until CiQ and DD are completed :3 And I’m cutting down how many game jams I participate in too so that I can spend more time focusing on long-term stuff, haha.

Sorry for the giant ramble anyhow xD Hope you’re having an awesome April :3

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Do you intend on making an Android release for this game?

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I should probably have put this on the FAQ x3 I’ll try to update it with this answer when I get a chance, haha.

The TLDR answer is: I hope so! But it won’t be any time soon, sadly >.<

The longer answer is, I would honestly love to release Android versions of all of my projects :3 The problem is, the couple of times that I tested it on small projects, the builds succeeded, but they didn’t run >.< I just got a blank screen in the test environment :( 

I have literally no idea what I did wrong cos I followed all the steps of a guide multiple times, but I still haven’t been able to get any Android builds to work. What doesn’t help is that my PC is pretty old and can’t really handle the load of Android Studio + Unity >.< But more than that, I’m just not a very techy person, so I think I might need help from another dev who has more idea how to do that sort of thing, haha. Cos I would also love to get my games on Switch, and my brother keeps saying I should try to have some on Xbox too, but I can’t get anything other than PC builds to work T_T

For this particular project, there will be even more problems because the final version of it will be pretty big, and I’m guessing I will have to tweak A LOT of things with the UI and stuff to get it to display decently on a phone >.< And this project itself is nowhere near completion for PC release and probably won’t be for at least another couple of years cos I’ve got other projects that are a priority to finish before this one :( 

But yeah, I do hope to in the future! :3

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Forget the fact that i was saying his name wrong for the first half of the video... I really enjoyed playing it. I wasn't expecting this level of yandere lol I think I've been reading too many soft yandere ;) Can't wait for future updates!!

Ooooh, damn, he wouldn't be happy about that xD He'd probably wind up pinning you in a corner until you said it right or something, haha. 

Glad you had fun with the demo! Thanks so much for checking it out :3

It's funny because he gets even worse with the yandere behaviour in some of the stuff I've written for his sinister route that isn't playable yet >.< buuut, on the flip side, he also gets a lot sweeter on his sweet route too + becomes more like a protective (not so) little puppy the more you teach him, haha. 

There are definitely some characters out there with a higher yandere level than Castor currently has though that are absolutely terrifying x3 Actually, even one of my own, Dämmerung from Dawn of the Damned (who will eventually be in Darling Duality) is probably worse than Castor! Maybe not in terms of explosive emotions, but absolutely in terms of actions taken cos the dude does some really messed up stuff in the name of love xD 

I used to avoid soft yanderes as a player cos I thought they were boring, but in the past couple of years, I've come to realise I misjudged them haha. Heck, sometimes the soft ones can be creepier than the not-so-soft ones O.O

Thanks again ^-^

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I imagine he wouldn't lol wait he gets worst??? Imma cry because I thought it can't! with that said, I'm ready for it plsss & thank you for that because I'm going to play that soon--I'm a sucker for lure, especially finding out he's worse than castor?? omg but while on that, will they be a love interest or a nuisance for Castor? 


I cannot wait to see what you cook up xoxo.

Much, much worse x3 There’s some stuff in the script that I think would probably put a fair few people off of him, haha, but it’s totally avoidable with choices! 

I haven’t written most of the other character routes in DD yet, so I can’t say with 100% certainty whether or not Castor & Dämmerung will meet at any point, but I haven’t planned on it. 

Dämme & Morgen will be love interests :3 But probably not in a typical sense. I haven’t decided exactly what I want to do with them in DD yet x3

And while Dämme isn’t likely to run into Castor, someone else is. The character isn’t in the game yet, but Cana, MC’s best friend who is briefly referenced in the demo, is another LI, and Cana & Castor will definitely be a nuisance to each other, haha.

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