Revamp Of Existing Content Complete & 2nd Funding Goal Met \^0^/
So, I didn't want to post too many of these and wind up spamming people's inboxes with little progress reports here and there, which is why most of my progress on the DD update I'm currently working on has been posted on Twitter instead :3 But I feel as though this warrants a proper post now that March is over.
Not only have I managed to finish revamping all the existing content in DD, but over the weekend, the project's second funding goal was also met thanks to everyone here, on Ko-fi, and on Patreon who has supported the project so far ^-^ I cannot express how much it means to me, and I want to say a huge thank you from the bottom of my heart to everyone who has helped make it a reality!
I had listed the second funding goal as the next two episodes of DD being fully voiced, but I should point out that it was a rough estimate, and since the new update is shaping up to be quite large, with the introduction of not just 1, but 2 more characters to the lineup, it's more likely that the funding will largely be spent on covering the VA for the upcoming update. It's very difficult to tell exactly how much the total cost will be because I haven't 100% finalised the scripts for the update yet since I wanted to get the existing content revamp out of the way first. Once I've got the full line count, I should be able to get a slightly clearer picture of the cost. Either way, thanks to everyone, it should be enough to cover everything in the next update :3
I've now updated the funding tracker on Ko-fi to include CGs for the next update in the goal so that funding can still be tracked.
In order to celebrate this milestone, I'll leave all the videos here in this post that were Ko-fi & Patreon exclusive up until now, so that everyone can see what I've been working on in the revamped content :3 I won't be releasing an update just for the revamped content because it would be too awkward since it also includes roughly 100 additional lines of dialogue for Castor/ia within their existing story to account for all the new choices in that segment of the game. So, unfortunately, the update is still a little while away as I won't be releasing it until I've also added all of the brand new content. I wish I could clone myself or somehow work faster because I'm so excited to show you guys all these changes! For now, though, videos and screenshots will have to suffice x3
New features within the existing content include:
- Name your MC
- Pick your pronouns
- Pick your bedroom
- Different types of choices - personality-based, action-based, fluff, and timed
- Revamped UI for most menus + text boxes
- A new original title screen BGM + other original BGMs
- Particle effects for certain scenes
- More story branches based on player choices & personality
- Bad/Dead ends
- A new introduction scene
- More that I can't really spill the beans on yet x3
So yeah, thank you once again, everyone, for your support! You're all awesome, and I'm gonna keep doing my best to work hard and bring this next update to you as soon as I can :3
New title screen (with new original BGM):
New Pick Your Poison screen (with new original BGM):
Get Darling Duality
Darling Duality
We all have multiple sides. Pick your poison! Will you choose sweet or sinister? Let yandere shenanigans begin!
Status | On hold |
Author | Melancholy Marionette |
Genre | Visual Novel, Interactive Fiction |
Tags | Amare, Casual, Dark, Dating Sim, Horror, Otome, Psychological Horror, Romance, yandere |
Languages | English |
More posts
- Development FAQJan 26, 2024
- Darling Duality Progress Report & Plans For The FutureJan 26, 2024
- 30 Days Wild Fundraising Again (wallpaper + more as thanks :3)Jun 01, 2023
- Demo WalkthroughMar 06, 2023
- Castor Needs YOU! (and he brought flowers ^_-)Mar 04, 2023
- End of the year rambling + 1st CG goal met :3Dec 23, 2022
- Mini-Update ReleasedNov 04, 2022
- Happy Halloween! (+ mini-update delayed due to internet death >.<)Oct 31, 2022
- Incoming mini-update for Halloween + OST ReleasesOct 26, 2022
- My Spooktober VN Jam 2022 Projects Are Out Now (one of them is related to DD) \^...Oct 01, 2022
Comments
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It looks great! The update really makes the game look much more polished.
Glad you think so :3 I feel like it's a huge improvement both aesthetically and just how it feels to play as well. Cos my code was so bad since I was only just learning how to use the new software as I made that first bit of DD for the jam x3 and when I looked back at it, I just thought, wow... This code is crazy messy xD Like, I don't know how noticeable it is as a player, but things like advancing the game taking more than 1 mouse click just because I didn't know at the time I was supposed to include skip input commands on lines of the script where backgrounds changed and stuff >.< So I've gone and fixed all those little things too, haha. I've learned so much about using Nani since putting DD on hold all that time ago.
I just wish I could work faster to get the update out x3 cos it's so frustrating to have that revamp ready but not be able to release it yet, haha. It just wouldn't make sense to release it without the new content too though cos it would leave too much mess >.< haha.
I see a great deal of 'inspiration' from certain cultures regarding the font/lettering choices and some of the artwork. Looks wonderful :)
I'm so excited for the new update! It looks really good so far ^^
I just wish I could release the revamp version right away, but it would be too messy cos it's missing VA for all the new lines now embedded in there + some other stuff that just wouldn't function properly until I've added all the new content, haha.
looks great, good job! is there any way to update my original perchance?
This is just a progress report, the update isn't available yet :3 I won't be releasing it until I've also added the brand new story content because there's too much new stuff embedded into the old stuff now that it would make it really awkward to release the revamp separately.
I'm aiming to release the update containing the revamp + the new story content at the end of spring/start of summer. Once it's out, I'll just delete the old downloads and replace them with the new updated version :3
would there be any way to keep the old version of the game (and the link) and download the new one at the same time? i wanna keep the old one to compare n stuff (and possibly replay for a throwback if I get bored) :}
Hmm, I guess I could duplicate the page. That way, I would keep a copy of the old page as it is now, and on the duplicate, I could only have the old version of the game (+ change the price to $0 or donate) with all the old screenshots and stuff if that's any help :3 And then I can just upload the new stuff on the current main page.
If you like, one way to possibly do things is to have a 'partial'/trial old version (maybe stopping at a certain point) be your free demo/trial with the revamped/main version being the paid one. There are many paid games on itch that do the same thing on the same page.
Oh my~ a new update
Sadly, it's still a good couple of months away or more from actually being released x3 cos now that the revamp is done, it's gonna take me double the time or longer to actually add all the brand new story content T_T haha. If only I didn't need sleep x3
Sometimes it helps to set a 'development roadmap' of sorts, a generalized/yearly one and then set SMART goals (specific measurable achievable realistic timely) by the week and if you want to do a further breakdown by day (or even by hour) you can do that. Set yourself to 8 hour or 10/12 hour workdays depending on how you feel about it and your general activity levels. A creative mind works best when it is well-rested, rejuvenated, hydrated, nourished, etc.
We can always wait as long as it takes for something to get done. The update videos are lovely and I'm happy you decided to release them :)
I had to do a big sorta swap of fonts cos of potential issues with the main one I was originally using for the logo + pick your poison and such x3 It was a beautiful font, but the creator had stated that you had to contact them for permission to use it commercially. Which I did do, but unfortunately, I never heard anything back. I sort of wasn't expecting to really because the note left by the creator about contacting them was over 10 years old, haha. But yeah, I didn't wanna end up with any problems down the line since I was hoping DD could eventually become a commercial project. I figured it would be safer to pick something else :3 The main reason I went for the one I did is cos I loved the fact it contained quite bold diamonds that match the duality diamond aesthetic.
Yeah, I was thinking that once I've actually got this next update out, I'll make a demo version permanently free to download that contains at least the 1st day of the game with each available character, and I'll make sure to keep it updated as I add new characters over time :3 And make it so that the donation version contains everything after the first day. It does seem like a pretty sensible way of doing things. I still wouldn't feel comfortable making a proper paid version of the game available until I have a lot more content out though just because even after the next update, it won't even remotely resemble the way I want it to play out in full, and I'd feel uncomfortable asking for too much in the way of funding for something that's gonna take me an extremely long time to complete >.<
I'm actually thinking of going backwards a bit from goal setting because I've been listening to Derren Brown's audiobook 'Happy' recently, and a lot of the stuff he talks about in there regarding goal setting sometimes being quite a toxic and negative mindset to fall into really resonates with me since I'm the sort of person who beats myself up a lot x3
Back when I was beginning to work on my very first VN project, I was working crazy hours per day, but it was all because I was so passionate about it and it's genuinely what I wanted to spend all my time doing. I had no future thoughts of funding or anything like that. I didn't even know I'd end up making other games. I was just focused on the project at hand and didn't even anticipate anyone playing it. That was essentially just a really lovely side effect of sharing a hobby I loved :3
Somewhere along the way, I lost that mindset and started to become more and more miserable >.< Even though I've never stopped enjoying working on these projects, the more pressure I put on myself to 'succeed' and manage to turn my hobby into something I could support myself with, the more I felt like a failure as time passed, and I realised that despite working as hard as I could, I wasn't really getting any closer to achieving the goal. It was/kinda still is beginning to have a pretty big impact on my mental health to the point that I did consider completely stopping doing what I'm doing because it all seemed pointless. Like I would never get anywhere with it. I was so wrapped up in worrying about funding and being able to feed myself that I forgot how much I enjoyed doing it all in the first place >.<
Listening to that book has given me greater clarity in that respect. I've come to realise that I only feel like a failure because I expected something relatively unrealistic. Because at the end of the day, society is kinda wrong when it says if you believe in yourself and work hard, you'll achieve what you want to. Nothing is ever said about the sheer amounts of luck also involved in 'making it'. Once you've done your best at any given thing, everything else is just out of your control. And trying to control things you can't control is more often than not gonna result in a moody mixture of misery and frustration.
And going by all of the advice these days of believe in yourself and succeed, going against that does kinda sound like giving up, so I can see why a lot of people wouldn't wanna go down that route, but I think for me personally, it's a good fit :3 If I tell myself that I expect nothing to come of anything I do, that I'm just gonna keep doing it because I enjoy it, and I will always try my best, then, whatever happens, happens. What will be will be. I think I'll save myself a lot of negative emotions and be much more content. Cos at the rate I've been going, I'm gonna either end up running myself into the ground trying to get somewhere I can't actually get to without heaps of good fortune, or, I'm gonna wind up losing the love I have for my hobby. I don't really want either of those things to happen x3 So I'm gonna take several steps back and just say to myself, I'll do what I can, that's enough, and if good things come of it, great! If nothing comes of it, I've done my best and enjoyed myself in the process. I can't feel that awful feeling of failure if my only goal is to do what I enjoy to the best of my ability and expect nothing more :3
I'll still have some sort of schedule for myself as you say! I think if I didn't have any sorta structure to my day, I'd just wind up procrastinating all the time and never get anything done x3 I just won't put so much stress and pressure on myself to work on stuff when I'm completely pooped out and really should rest, haha. I've basically caused myself repeated burnouts by putting unnecessary pressure on myself to succeed >.< I don't really know why I did that to myself either, haha. Cos it's not like anyone has ever moaned at me to hurry up and get updates out! Everyone's always been super sweet and supportive :3 And as you say, plenty of people have told me to take care of myself first, and that they're willing to wait however long it takes. For some reason, my brain just told me I need to work, work, work or I'll never get anywhere x3 I kinda never considered the fact that hard work alone doesn't automatically get you to where you want to be until I listened to that book, haha.
I also used to get really pissed off at myself for not meeting the weekly or monthly goals I'd set, even if it was due to circumstances out of my control (like someone in my family needing a hand with something in the middle of the week, or the internet going down for a day, haha.) I'd try to make up for the lost time by working well into the night or setting my alarm to get up earlier while missing out on sleep >.< Overall, I've just not been working in a very healthy way xD
Most days I was doing like 12 hours or more x3 So I think I'll start aiming more for 8 from now on to give myself more time to do other things I enjoy + have a break from always staring at screens :3
I greatly appreciate you taking the time to share your experiences and challenges with doing gamedev. You are an inspiration to others even if you may not realize it at this moment. :)
I wish you the best of good fortune in succeeding in what you wanna do. I've personally found keeping a regular schedule helps a great deal with many things including keeping good health.
A good bit of advice from Josh Strife Hayes (fantastic content creator): "Make being healthy the easiest and laziest option possible. Set things up so that doing the healthy things requires the least amount of effort." He gave an example of setting it up so that he always has vitamin bottle ready on the counter when he gets up in the morning or he won't bother to take them, etc.
I'm not sure if you've already got some music for the game in mind, but you may want to get in touch with 'SpaghettiLord1010#2985' on my Discord and see if any of their public free music might suit the ambiance of your game.
They're also a gamedev and have struggled with getting noticed online. Making a career-shift to audio engineering was a really fantastic move for them :)
Do what you feel works for you and as always if you require help don't be afraid to ask for it. Advice, tips, links, etc. One thing I learned as an adult is that a 'real' adult is someone who isn't afraid to ask for help when needed. Trying to do everything solo is a recipe for burnout.