Darling Duality Progress Report & Plans For The Future


Hello, 2024! I hope that the new year has started out well for all of you :3

This probably isn’t the kind of update post you would want to see, but since it’s been a while without saying much besides responding to questions in comments, I figured it’s time for a big post that lays things out more clearly while also cleaning up the project page a bit!

Aside from this gigantic ramble, I also posted my rough schedule for 2024 if you happened to want to nosy at it x3

This will be the last time I post a dev log on the DD page for a while. Any future major progress reports will be made as public posts on Ko-Fi, and any behind-the-scenes WIPs and stuff will stay as supporter posts on Ko-Fi & Patreon. The only time I’ll use the dev log feature for this page in the future is if there’s an actual new update of the game to release and upload + possibly major progress reports, like fully finishing the writing for a character's route. I just don't wanna spam anyone who's following me with notification posts of progress if they're not fussed about seeing it and just waiting for an update that they can actually download, haha.

Thank you for all your patience and support so far. I appreciate it more than I can put into words :3

Alrighty, so I’m gonna do my best to try and split this up into smaller sections cos it’s probably gonna get pretty long >.< If you’d rather not read through all of it in detail, I’ve written a separate FAQ post to answer some of the most common questions I receive about the project :3 If you want further explanation, it’s probably covered somewhere in this giant post, haha.

2023 Progress

As you can probably imagine, there wasn’t a great deal of progress on DD specifically last year because I was busy working on smaller game jam projects (Bitter/Sweet, The Hostage, Tunnel Vision, Sapphire Snowe) for a few different reasons + just generally struggling a lot with my mental health and living situation. It wouldn't have been practical to work on long-term stuff because of too many irl interruptions >.< Having my arm broken in the first quarter of the year didn’t exactly help matters either, but at least it healed x3

On the art side of things, the amazing Lazy Polar Bear has finished some designs of CGs for Castor/ia’s route which covers the content currently in the demo version. I plan to continue to commission her in the future for CGs for the game for as long as she is okay with working on the project :3

On my side with writing & programming, I didn’t exactly achieve a great deal! I managed to get the opening of Cana’s route playable in my WIP copy of the game, along with writing the opening scenes for some of the other characters + more of Castor/ia’s route. I don’t really see the point of getting all of that added to the game and releasing an update with it in though when it won’t have voice acting and other relevant features would be missing >.< 

So while a small amount of progress has been made, it’s not the sort of progress I’m going to be able to show anytime soon, so I can only apologise for that :( 

The Old Plan & The New Plan

Because my vision for the game is pretty large with so many different character routes, I had initially thought that it would make the most sense to release new characters & chapters episodically so that content updates would be more regular and anyone following the project wouldn’t be stuck waiting years for me to finish all the game in its entirety.

However, after much consideration, I’ve decided that it’s not the best way forward.

Since losing the VAs who originally played Castor/ia, it got me worried that a similar thing could end up happening again if I don’t just finish writing scripts for the entire project before casting VAs. And that goes for all of my current and future projects.

Trying to release stuff episodically would be disastrous if I start casting people, release an episode or two, and then can’t get ahold of them to record future episodes >.< It’s already happened before, and it sucks. So I want to do everything I can to avoid that ever happening again.

This means I no longer intend to make episodic releases for this project. I will finish writing for all (or most) of the character routes I have planned before I find a cast and start programming everything. This means that the next update to the game will be when the game is essentially completed. And that isn’t going to be any time soon, sadly.

I know this probably isn’t what anyone wants to hear >.< But I think it’s the best way forward for me as a dev. And probably the only sensible way to proceed in order to (hopefully) avoid some of the pitfalls and mistakes I’ve made in the past.

There is a chance that I might be able to do something sort of in between episodic and full releases. For example, possibly finishing writing for a group of characters whose routes intersect, and release those together in one update before moving on to a different batch of characters. The problem is I had initially hoped for each character to have shared routes with at least 2 other characters and not necessarily share the same pairings. 

I could reduce the number of connected routes and characters overall I suppose in order to help speed things up. That’s something I need to give more consideration to. The main thing though is that I’m not going to release updates until character routes have been fully written.

But Why Not Just Release It Without Voice Acting First? Then Add Voice Acting Later...

I have no doubt that almost any other dev would definitely go that route because it would be the best compromise! Unfortunately, though, it wouldn't work for me personally for a couple of reasons >.<

The main one is, as a dev, voice acting is a huuuuuge motivator for me. If I know that a script I’m trying to write won’t have full voice acting, I essentially lose all motivation to write it at all >.< I have one project where I tried my best to plough on despite finding out I wouldn’t be able to get it voiced, and I truly believe that the game is awful for that reason (among a couple of others) x3 It’s the Love in Lockdown ones. They’re just reeeeally bad because my heart wasn’t in it in the end >.< I don't want any of my other projects to turn out as badly as that did, haha.

This will probably sound kind of crazy and somewhat pathetic, but I can’t stand my writing and my characters always feel so hollow without voices >.< For me, it’s the talent of voice actors that gives the characters a soul and allows me to actually begin to accept them along with the rest of my writing x3 Without voices in mind for the characters, I want to scrap all my writing and throw it in the bin, haha. I guess a lot of that is probably down to me being autistic, BUT, I think it's also because a lot of my writing is very dialogue-heavy, so having voicing makes everything flow better than if it were just being read silently.

So even if players would rather a project had no or minimal voicing in order to get it out faster, it wouldn’t work because I wouldn’t be able to finish the project at all T_T So yeah, it’s more of a personal thing I guess. Even when I manage to finish all of the writing, I don’t think I would ever be content enough with it to actually release it without VA, regardless of what players might think >.<

Mental Health Minefield

(please be aware that this section contains mentions of suicide)

It’s no secret that my mental health has always been terrible x3 but last year it decided to take an even greater nosedive. 

In October 2023, after being on the waiting list for 5 years, I finally got an official ASD diagnosis. Despite being pretty much told I was autistic all that time ago, without a diagnosis, I was denied access to help and was too afraid to seek out much in the way of information on the small chance people were wrong and I wasn’t autistic after all.

Having the diagnosis has been a bit of a double-edged sword. In some ways, it’s helped me to better understand why I am the way I am, but in others, it’s kind of cemented my belief that I’m just totally and utterly screwed for life >.< haha. The advice of the psychologist who diagnosed me was to keep going with my dev stuff if it’s still bringing me joy, and that someday, I might be able to support myself with it instead of having to live off of government handouts. I don’t really believe that will ever happen because I’ve been trapped on the benefits system for so long, and unless it’s reformed drastically by a different political party coming into power, I feel like I’ll be stuck on it for life since it doesn’t allow for you to even start trying to become self-employed without immediately losing all your aid money.

Game dev is more than just a hobby for me. It’s a coping mechanism for life. I use it as a thought blocker so that I'm not sitting there thinking about suicide and other grim thoughts all day >.< It’s one of the few things I can do to distract myself from the crushing reality that the world isn’t built for people like me, and while progress is being made when it comes to understanding neurodiverse people, it probably isn’t going to change fast enough within my lifetime for me to be understood or accepted by the society that surrounds me.

That realisation is soul-destroying. As much as I adore game dev and trying to tell the weird stories that I do, I don’t want to spend the rest of my life stuck in a state where this is the only thing I can do >.< There are numerous other things that I’m passionate about but can’t access out there in the world. Game dev is one of the few things I’ve been able to get into because there were no barriers preventing me from getting started.

Still, there are barriers. I used to think that if I was lucky and I worked hard enough, then maybe, just maybe, I might be able to make a living doing this dev stuff. And despite all of your support, which I’m immensely grateful for, (it helps me carry on even when I feel like I can't sometimes, and it's because of you guys that I can afford to add voice acting and CGs to projects and make them better overall!!) I’ve come to realise that path probably just doesn’t exist for me. To ‘make it’ in game dev, as with a lot of things, you need to be able to shout about your stuff on social media, be competent at promotion, and make regular updates and content available to players. 

Anyone who has followed me for a while will know that I can’t cope with any of those things >.< and I think being autistic probably has a lot to do with that :( It doesn’t mean I’ll stop doing what I’m doing, it just means that I’m stuck in a place where I find it difficult to do everything that I’d like to be able to do. Social media just feels far too overwhelming for me. I like to just make stuff and then release it into the wild without the stress of having to try and promote it x3 Because it’s a level of stress that causes me to completely shut down, and if I shut down, I can’t make games >.<

Some days, I can wake up with all the motivation in the world to get some writing done, but after being awake for a couple of hours, I’ll somehow be completely drained of energy and feel like I need to crawl under my duvet and escape the world. And the smallest of things cause that change, like having to answer the door to the postman unexpectedly or having to go out and get food shopping for the week >.< There’s a whole host of different things, big and small, that can drain me ridiculously quickly, leaving me feeling overwhelmed and unable to cope with even basic tasks like remembering to eat!

I pretty much struggle to function on a day-to-day basis >.< Sometimes I look at all the projects I’ve released over the years and begin to wonder how on earth any of it was possible, haha.

Some people wrongly assume I’m super productive because I can create a finished game from scratch within a month for a game jam, but that’s not a sustainable way of working on stuff long-term or representative of how I work for most of the year. That laser focus that I’m able to harness during jams leaves me completely drained afterwards and needing a lot of time to recover because it often involves hardly sleeping for the duration of the jam and repeatedly forgetting to eat and take care of other basic needs or irl tasks >.<

With any luck, now that I have my ASD diagnosis, I can hopefully at least get some therapy that might make some difference! I’ve had all sorts of therapy in the past, same goes for anti-anxiety meds and antidepressants, but nothing has ever helped. I now know that’s because my depression and anxiety were caused by living my entire life as an undiagnosed autistic woman x3 I’ve spent most of my life trying so hard to fit in, but nothing ever worked. It’s like trying to force a square peg into a round hole >.<

The person who actually gave me my ASD diagnosis said that she thinks starting therapy again with the knowledge that I’m autistic means that the therapists can take that into account and try to focus on different things that might actually help me. 

The problem with the therapy I’ve had in the past is that they were trying to understand and treat my anxiety and depression without knowing I was autistic. Every therapist I saw would hone in on events in my life as being the sole causes of trauma and my subsequent difficulties. First, they would try to pin it all on my parent’s divorce when I was a kid and the way my mum treated us after that. Then, they’d move on to the sexual abuse I endured for years when I first moved out of my family home at the hands of a ‘friend’ who was supposed to be taking care of me out in the big wide world. Or backtrack to the bullying I put up with in silence from the moment I started school as a little kid.

While I have no doubt those events had some kind of negative impact on me, I tried to tell the therapists at the time that they were in the past, that they weren’t the cause of my pain and difficulties in the here and now, and that everything started to go wrong with my life the very second I left the safety of home life as a young kid and went to school. None of them listened >.< It was mixing with other people for the first time that made me realise something wasn’t right.

So yeah, that sucked because the therapy was essentially a waste of time >.< The person who diagnosed me with ASD said that, sadly, it’s quite common for women on the autistic spectrum to fly under the radar as girls and not get diagnosed until well into adulthood. She thinks trying to survive in the world undiagnosed will have left me with layers and layers of different kinds of trauma that will take years to try and reverse.

Unfortunately, the waiting list to begin therapy again sits at around 1-3 years x3 This is because the NHS here in the UK is underfunded and overwhelmed >.<

I’d be lying if I said I don’t think about killing myself at least once a week. Sometimes I think about it every day.

Please understand, I don’t actually plan to do it. I even promised a few people I won’t do it as long as they’re alive because I don’t want to hurt them. I’ve lived with suicidal thoughts for many years now and have been told that I suffer with something called suicidal ideation. It’s something I find comforting in a really weird way. It’s just nice to know that if things do get to a point where I can’t cope at all, there is at least a way out so this doesn’t have to go on forever. I’ve kind of accepted that it’s just a normal part of my life at this point! 

It’s not like I’m incapable of being happy or having good times though x3 It’s just that depression is always lurking under the surface waiting to strike >.< It’s hard to describe but I live with a form of constant depression that’s sort of dulled down, and I also get bouts of depression that are much more intense and crippling. For example, after releasing Sapphire Snowe, that combined with the prospect of a whole new year ahead rendered me largely useless for the first month of 2024. I’ve been drained and very depressed. It’s all too easy to fall into a dark place where you start thinking everything is pointless, and once you’re down there, it’s pretty hard to pull yourself up and carry on with anything, even the things you know you like doing.

Anyways, I’m not saying all of this so that you feel sorry for me or anything like that. There are a hell of a lot of people on the planet who have things waaaay worse off than me! At least I have an amazing dad who doesn’t mind me living with him and who supports me as best as he can. That alone is more than what many have. The point is that progress on long-term projects like this will be slow partly because of my mental health problems.

I’ve tried to lead an independent life more than once, but everything always winds up falling to pieces, and I end up back home x3 Which brings me to the next part about my living situation.

The Write Frame of Mind

Yeeeeah, I spelled ‘right’ incorrectly on purpose as a pun there and I can only apologise x3

This is something that applies to my long-term projects, Clarity in Qualia, Darling Duality, and the BxG version of Solipsism Reigns.

When I started all of the above, my living situation was very different to what it is now. I was living with a friend in a house that we shared. He was employed and paid the mortgage, I paid the bills with sales from my Etsy store at the time. This was all pre-Covid pandemic. Once Covid hit, I had to give up my Etsy stuff because my sales dropped off entirely >.< Back then, Etsy and creating handmade goods was what took up the majority of my time, and working on projects came second. When we went into lockdown and I couldn’t make sales anymore, my friend was luckily able to continue working from home and completely supported us both, allowing me to spend most of my time on projects instead!

As strange of a time as lockdown was, it enabled me to really get into making visual novels. My friend had his laptop for work set up downstairs, and I essentially had an entire room to myself upstairs that I spent most of the day in working away on projects. I had a lovely comfy office chair that my friend allowed me to use, and plenty of time and privacy. 

This is soooo different to the workspace I have now that I’m living back at home with my dad, haha. My PC that I work on is stuffed into my childhood bedroom. The bedroom is so small that a single bed touches the walls at the top and bottom of the bedframe and takes up more than half of the floor space in the room xD In order to fit my PC in there, I can only have a child’s gaming desk chair that is small enough to tuck under the desk when not in use. This is extremely uncomfortable >.< I can’t even sit comfortably on it when using it and I get a hell of a lot of bad neck and back strains and pains when I work on stuff for more than an hour since it doesn't provide any support for an adult >.< But I have no choice because there is no room in the house elsewhere to have my PC since it’s a pretty small house in general.

Since I share the house with my dad and my brother, my bedroom is the only place I can go to work on projects. There are no spare rooms for me to occupy like I had when living with my friend. It’s not the nicest feeling in the world to get out of bed, grab breakfast, and then spend the rest of the day working in the same tiny room I woke up and will go to sleep in >.< I feel like it massively contributes to general brain fuzz! I was far more productive when I had a proper separate dedicated workspace at my friend’s place.

As much as I love making VNs, I really don’t like spending all day in one small room. It can get quite claustrophobic and depressing >.< On top of that though, because my brother is also unemployed, he is in the house all day, which leaves me with very little privacy as he has a habit of just walking into my room and talking to me when I’m in the middle of working on stuff, which I find extremely distracting. I’ve asked him if he could stop doing that while I’m working on things, but he doesn’t take my VN project work seriously and still thinks it’s fine for him to keep interrupting T_T

Living with family also means I end up with a lot less time to myself to work on projects because unlike when living with my friend where we would just knock up quick meals for the two of us and then go back to our individual activities for the evening, along with sharing most of the housework, at home with my family, I generally have to do all of the housework since my dad is at work all day to keep a roof over our heads and my brother just straight up refuses to help >.<

Understandably, my family also find it disturbing if I eat dinner and then go straight back to working on projects x3 They sort of beg me to take a break for the evening and chill with them, which is fine and I do like doing that, but it often means I then just carry on working on projects once they’ve gone to bed, leaving me staying up until like 3am on many nights just so I feel like I can get more done. My friend didn’t really care if we ate dinner together and then I went and carried on with VN stuff, haha.

Aaaand, when it comes to Darling Duality specifically, I was in a very different frame of mind when I began writing for the project! I had just started becoming closer with someone who eventually became a long-distance partner for a while, and I’m pretty sure I was swept up in the craziness that is falling in love xD I feel like that shows with how casual of a game DD is compared to a lot of my other projects! Most of my projects have some kind of romance in them, but it often comes tied to an overall story that takes precedence, whereas DD is much more like a dating sim than my other games I guess. 

While I don’t feel as though it’s 100% necessary to rediscover that lovey-dovey frame of mind in order to continue DD’s writing effectively, it definitely helped! The relationship came to an end because my depression came back with a vengeance as if to prove that love definitely doesn’t conquer all x3 And ever since then, I’ve been writing much more melancholy things again. I haven’t really felt like writing for DD much of the time because it’s something I started when I was in a happier place mentally >.< I’ve felt like anything I write for it won’t come out right unless I can somehow get back to a happier state of mind. That doesn’t mean I’m not going to try though x3 It just means many rewrites might need to happen before I can be even remotely content enough to put the writing in-game, haha.

Starting Over & The Future of the Project

Alongside needing to finish a hell of a lot of writing for the project, whenever I return to coding, I’m pretty much going to have to start from scratch >.< I can use the current code as a template, but so many things have changed with updated versions of Naninovel now that a lot of my old code won’t function in the same way. Things like mid-line expression changes to match voice acting will have been completely messed up, requiring me to split up pretty much every existing line of audio in the game. On the bright side, if I do end up having to cast new voice actors, I won’t have to bother splitting up existing audio, but I will need to recut and reimplement every line of dialogue all over again, haha. That in itself is a task that will likely take a while.

I had also previously planned to use purchased tracks from music packs for the majority of the game’s soundtrack, to the extent that I had the entire soundtrack planned for every single character route before even starting writing for most of the routes (because I find listening to relevant tracks helps me to write if I stick them on in the background :3) However, since teaching myself how to make original music tracks, I think I’d like to try and make more original music for the project while still keeping key tracks from music packs to cover areas I don’t feel confident with musically! This is something else that will add more time to the overall completion of the project, but like voice acting, I feel like it’s more than worth the extra time and effort.

I know this probably isn’t what you want to hear if you’re anticipating the full game, but DD will take 2nd place priority this year in what I hope to work on >.< This is because Clarity in Qualia (a long-term project I started before I began DD) has been hanging over me and making me feel guilty for far too long T_T I released the original concept for it as a short demo back in 2018! I then put it to one side for a while, and I think it was around late 2020 that I fully finished the writing for it.

CiQ was supposed to be my 2nd longer game release after Solipsism Reigns, and my first commercial game. The full script is roughly 120k words. There was a Kickstarter planned and everything, but it all fell apart because of my situation with being on government aid among other things >.< That then made me put it on hold once again while I made short jam games instead.

I cannot even explain how much guilt and pain I feel at having a completed script of that length just sat there gathering dust for the last few years >.<

I personally think it would be insane to try and finish DD before finishing CiQ when CiQ is 100% written and DD is only like 10% written. I’ve sat on CiQ for far too long, and I just want to get it finished and released. If I'm extremely lucky, I might be able to achieve that by the end of 2024, but it's honestly too difficult to say because there's a hell of a lot of coding to do, art to be commissioned, and other stuff required to complete it. Especially considering, like with DD, I wanted to give players the option for the protagonist to have different pronouns, and for the romance options to have both masculine and feminine versions.

That doesn’t mean I won’t work on DD at all until CiQ is finished. I will likely need to take breaks and swap projects so as not to go completely insane while coding CiQ x3 So I will use those times to try and work some more on DD!

Once CiQ is completed, DD will become my main priority long-term project as it’s next in line going by order of projects started. 

In order to try and make more progress with these longer-length more long-term projects, I will be trying my utmost to refrain from participating in game jams this year!

I adore game jams, and I’d be lying if I said it didn’t upset me somewhat to know that I’ll be forcing myself to miss out making brand new short games this year for jams x3 But it’s reached a point where I feel as though a break from jams is now necessary in order to make some decent progress on my longer projects. I might join other jam teams as a composer if they’ll have me on one or two jams, but I’m going to try my best to not start any new projects out of being tempted to join jams, haha. (Besides maybe a tiiiny something to contribute to the new yandere jam that's running this year because I want to support it in some way x3)

So yeah, I’m sorry that it’s still going to be a loooot longer before I can get this game finished >.< but I want you to know that unless I happen to die or something goes drastically wrong to the point that I’m physically incapable of working on projects, this will be completed eventually! It just isn’t going to be any time soon still. 

To those who have stuck with me, thank you so much for your continued support and patience :3 I hope that you’re at least able to enjoy some of the other projects that I’ve made since the demo for DD was released. It’s a long road ahead, but with any luck, things will come together in the end ^-^

I hope you are well and that 2024 turns out to be a wonderful year for you!

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Comments

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(+1)

Thanks for the update! Hope you have a great year and looking forward to the release whenever that may happen. Make sure to take care of yourself before the game!!

Cheers! :3 I’m gonna try my best x3 I hope you get to have a fantastic year yourself!! :D

(+4)

Make sure to take care of yourself first and foremost! DD's a big project and sometimes it takes ages as a dev to finish a game, especially when times are tough, so I get it if it'll take a while, I bet it'll turn out amazing :D

Hope you have a wonderful year and I hope it gets better for you <3

(+1)

Thank you, I’m going to try :3 I promised myself I would take more breaks and try harder not to push myself so much last year, but I kind of failed at that xD I think I have a problem with giving myself permission to relax or slow down, haha. It’s like I can’t do it unless people command me to, or unless I just burn out and have no choice >.<

I’ve also learned my lesson to not start multiple long-term projects at once x3 Well, I thought it would be okay to because when I started out and made the demos for CiQ and DD, I never really thought anyone would play them, so I figured it didn’t matter how long I took to finish things. I never imagined I’d end up with people actually waiting for DD to be finished, haha. Part of me still can’t really believe it x3

But yeah, I feel like I’m actually getting my shit together a bit better this year after telling myself to calm down with game jams, haha. And I feel like once I do actually manage to finish and release CiQ, I’ll be able to focus on DD much better than I could with CiQ just constantly haunting me in the back of my head! 

I think I probably will try to scale down DD a little bit from my original plans cos my initial notes have 12 characters, and I feel like that’s just overboard, so I’m going to try and pick which ones to keep and which ones to maybe put to one side x3 Even with ditching some characters though, as you say, it’s still going to be a big project, bigger than Solipsism Reigns and CiQ if everything eventually goes according to plan! And I can still always do a 2nd wave of characters or something in a separate update or a separate game once I’ve finished the first wave I guess. But yeah, it’s a very long-term thing.

Thank you so much for the supportive and encouraging words :3 I feel extremely lucky to have amazing people like yourself here because it helps a lot against the constant fight against my own demons to have kind and positive words to fight back with :D 

I hope you have a fantastic year yourself with lots of fun and happy times to turn into memories ^-^

(+4)

Hello Melancholy Marionette!

There's a lot I want to say, but writing it all down and getting my thoughts across might be a bit hard, but I'll try without going overboard. Hopefully, I don't unintentionally say something that offends you, if I do, I apologize in advance. First, I hope people like me who don't mind waiting for your game to be completed helps ease your guilt, even if a little.  I rather you stay healthy as much as possible than force yourself to do something that causes harm in anyway. Second, I wanted to thank you for sharing your mental health journey. I am truly thankful you shared your personal experiences as it helped give me more insight about my own therapy experiences. I am not new but I'm not experienced with therapy as I stuck with the same people and my fear of seeking out a new therapist makes it hard for me to acknowledge my feelings, that my therapist aren't a good fit for me and instead blame myself. So reading your experiences gave me some comfort(or maybe the confidence to acknowledge myself). While mental health diagnosis isn't normally always happy news, I am still happy you have a better understanding of yourself, I personally think its an amazing feat and admire your hard work getting there.  Lastly,  I think you have amazing game ideas and personally find your works to be creative/unique. I also admire your determination/dedication towards each of your games and I'll always be rooting for you! 

On the last note, I hope this isn't weird to say since this is coming from a stranger, but , thank you for being alive. I hope this year is more kinder to you and everyone else. Thank you for taking the time to read this!

(+1)

Hey hey! :3 Well, I really appreciate you taking the time to write what you did! It was very sweet of you ^-^ I don’t mind if anyone does write a lot anyhow because I’m guilty of always typing too much xD I really struggle to express myself in just a few words, haha.

And don’t worry, you didn’t say anything at all that offended me x3 I just thought everything you wrote was very kind :3

Honestly, it really does ease my guilt a little bit to hear people like yourself saying that you don’t mind waiting :3 I guess because, in my head, I put a lot of pressure on myself even if other people aren’t trying to push me >.< And so if the odd person does try to rush me, it’s like it really crushes me because I’ve already put so much pressure on myself, having it from anyone else is hard to handle when I’m already at breaking point, haha. 

So yeah, whenever someone like you says that it’s okay to take my time, it makes me feel like I can take a little bit of pressure off of myself and actually breathe again :3 And it also makes me realise better that I’m often pushing myself too hard for no good reason >.<

I often feel like I have to be so open about my mental health because I don’t want people to make assumptions x3 Like people seeing me making jam games fast and thinking, wow, she’s so productive! When really, it’s more like a miracle than me actually being a productive person, haha.

On top of that, I know a lot of indie game projects get abandoned or can’t be finished for one reason or another, and I just really wouldn’t want anyone to think I would abandon my projects >.< Cos I imagine it would be an easy conclusion to draw if you look and see how long development is taking, and I get asked a lot why the game hasn’t been updated yet... like at least a few times a week at this point >.< So I’d rather be upfront about my difficulties in the hope that it might help anyone who is wondering about the project’s slow progress to understand that my mental health has a huuuuge impact on productivity, but doesn’t mean I will never finish :3

That sucks that you’ve not had a great experience with therapy :( Most of the therapy I have had in life has been useless, haha, but it definitely makes a difference to be able to see someone who is a good fit for you! Same goes with medication I guess. I’ve tried sooo many different antidepressants throughout my life that have all just had horrible side effects without any upsides >.< and sometimes it was really hard to try and come off of them to even be able to try another one. It helps to have people around you who can help you realise when a therapist or a medication isn’t a good fit, but not everyone is lucky enough to have someone close to them who can help :( 

I’m not sure what it’s like where you live, but over here, I never even got a choice of therapists, haha. You just kind of get who you’re given and you have to put up with it even if it’s useless x3 I did once quit a therapy course after only 3 out of 10 sessions though because the therapist made me feel so uncomfortable >.< It was a guy, and he used to invade my personal space and ask me strange questions that didn’t seem very professional! But yeah, it makes it hard to find therapy that works when you can’t even choose who you see. If you are at all able to search for different therapists, I’d say definitely go for it and keep looking until you find one that’s right for you :3

Yeah, getting diagnosed with stuff can definitely be a double-edged sword x3 I’ve been seeing doctors and other medical professionals since I was around 16 years old, and I’ve been tested for all different sorts of disorders >.< Sometimes, I was really scared of them diagnosing me with things that I personally didn’t feel like things I had! But on the bright side, it can be really helpful to have answers if you get the right diagnosis as you say because it means you can have a better understanding of yourself and of ways you might be able to get help :3

And aww, you’re so sweet ^-^ It makes me super happy that you’ve enjoyed my games and that you think of them that way <3 It really means a lot to hear you say you find them to be unique :3 That’s one of the biggest compliments anyone could ever give me because I’d hate to discover I was making stuff that’s the same as other people x3 I’ve never fit in all my life, so it might sound kind of weird to say, but I’ve always hoped that my games also mirror that, haha.

That doesn’t sound weird to say at all! I think it’s incredibly kind of you and it almost made me cry a little when I read it x3 It might sound a bit stupid for me to say, but sometimes I feel like I don’t exist, haha. I guess because when I was at school, it was a bit like I was invisible or didn’t matter, and I think I’ve carried that into adulthood >.< In some ways, it somehow means more to hear a stranger say something like that than it does if it comes from someone close to me! So yeah, thank you for saying that :3

I hope that it’s a kinder year all around for everyone too! And that you get to have a wonderful year filled with good times and things that make you smile ^-^ Thank YOU for taking the time to write what you did!

(+2)

I am perfectly fine waiting for the game not only because it will lead to a better game future-wise but it also allows me to save money to buy the game. Please don't force yourself to do updates cause it may lead to you not liking how the game comes out after all the time you took on it. Can't wait to see your new ideas and how your game continues to grow!

That means a lot :3 I’ve been putting too much pressure on myself like an idiot over this project when I should’ve just tried to chill in the first place, haha. I just got swept away cos I was totally unprepared to receive so much attention out of nowhere on an old demo that I hadn’t really intended to work on until doing other things I wanted to do first x3 But after Manly played it and more people started discovering the project from there, I just panicked I think and felt like I had to force myself to try and get more done at a time when I was already working on other things and had other plans >.<

Some close friends actively encouraged me to abandon the other projects and plans that I wanted to work on in favour of switching to DD, and I know they were only trying to help because they wanted me to be successful, but my brain doesn’t do a very good job of switching tasks at the drop of a hat like that x3

I released the original jam version of DD as a self-contained story specifically because I knew I wanted to continue it in the future, but with a scope that wasn’t practical at the time x3 I didn’t really think people would play it, haha. And it didn’t get many views or downloads until Manly’s video. But then it was like, oh shit, now loads of people are seeing my super rough concept >.< and I was really worried people might not realise that the old jam version wasn’t a very good representation of where I wanted to take the project as a whole, so I rushed to try and put together a new demo to give a better idea of my vision for it… buuuut, it doesn’t really do the best job of that still >.< 

But yeah, you’re right, I’ll just end up unhappy with it if I rush it, and I don’t wanna make something I’m not happy with because then I’d be too ashamed of it to release it, haha.

Thank you for being so supportive :3 I hope you've had a nice weekend and that you have a happy week ahead!!

(+2)

i dont mind it taking longer to finish the game its a pretty big project so thats understandable and trying to force that progress out of yourself would not only make your mental spiral pretty bad (speaking from experience) the stuff you end up writing when doing that is way worse than what you could do if you weren't dont rush yourself too hard with it. 

very happy to hear about CiQ \o/ cant wait to see more of those characters :3

Yeah, you're 100% right there. I honestly don't know how professional writers manage to produce decent writing for all their deadlines and stuff x3 I know that if I try to write when my heart isn't in it, sure, I can usually still produce something, but more often than not, that something will be a wall of text that's practically worthless >.<

The way I wrote CiQ in the end was actually really weird compared to how I've written most of my other stuff. I started the common route when I was still living with my friend, but then when I moved back in with my family, I didn't even have my PC set up for months cos we had to figure out how to fit it in my room with a desk, haha.

So I just had my crappy laptop, and I used to tell myself that all I had to manage was 1 hour's worth of writing per day. I couldn't use my laptop in my room because I didn't have anywhere to sit comfortably, so I would get up super early before anyone else in the house and just type on my laptop downstairs when it was quiet and no distractions. It felt strange because I prefer to write in the dark, but somehow it worked x3

I have no idea how long it actually took to finish in the end, but I remember it being quite a relaxing and enjoyable process, haha. Maybe I'll have to go back to something like that when it comes to writing more for DD. It was just nice I think because it didn't feel like too much to ask of myself to just do an hour, and often I'd end up doing more than that because it was going well.

I absolutely cannot write when other people are hovering around making noise and causing distractions, I know that much, haha. I need to be able to put myself away in a little bubble x3

I actually feel kinda stupid now for getting swept up in the wave of attention that came when Manly played DD >.< I got so hyped at the time, and then well-meaning friends were really pushing me to take full advantage of it and make a big push to drop everything else I was doing and solely focus on DD even though I'd already made plans to take part in various jams. Deep down in my heart, I knew I wasn't actually ready to do that. I think I kidded myself into thinking it would all work out if I tried not to think about it too much and just go for it, but that's not how things work with my silly brain x3

I had planned to work on DD like years down the line from releasing the initial standalone snippet, and I probably should've just stuck to that plan throughout it all because I feel like I have wasted a lot of time agonising over aspects of DD that I didn't feel ready to work on yet, and I definitely went into panic mode making the updated demo when more and more people started downloading the game because I was desperate to let people know that the version Manly played was not an accurate representation of the way I envisioned the project as a whole >.< The project just wasn't really in a state that I was happy for so many people to see it in, haha. It was a rushed jam entry for a future concept. But I'm still grateful that things happened the way they did because the attention the project gained is what will allow me to eventually finish it the way I had envisioned it. That's something that would have been impossible if not for the exposure and subsequent support for the project!

And yeah, one person in particular pushed really hard on the monetising side of things even though I said it made me feel uncomfortable at the time. I know that person only had my best interests at heart and wanted me to succeed, but it was never going to work out the way they envisioned with my personal situation being the way it was and still is >.< And worst of all, we don't even speak now, and I think that's partly because I couldn't live up to their expectations so they just gave up on me since things were moving in an upward trajectory for them. Which is fair enough and I'm happy to see them have success! It just sucks to lose a friend over it is all. 

I guess it wasn't a total waste of time because the current demo still does a semi-decent job of representing my vision for the project, and I don't completely despise the stuff I've written that's not seen the light of day yet. But yeah, I dunno, I think I put a lot of stress and pressure on myself when I didn't really need to x3 So now I'm just trying my best to let go and not be quite so hard on myself. It's difficult to completely disregard the thought that I'm letting people down in a way by deciding to do things the way I want to do them, but I know in my heart that it's the right way for me, and the only way for me to ever complete the project in a way that I'll (hopefully) be happy with, even if that means taking my time with it and clearing my guilt over CiQ first.

That's really nice to hear about CiQ btw because I have a feeling that there aren't many people out there who care too much about that particular project, haha. Thank you for always being so kind and supportive :3 Hope you get to have an awesome weekend!!

(+1)

unfortunately ive gotta work during the weekend >_< but on the bright side i wasn't sceduled at all on weekdays so im glad to go back 

wow i didnt actually know manly played your game :0 i feel like id explode if i had that many eyes on a project i was working on! x3 theres definitely alot of expectations that can come from that but even if it defies those expectations a bit its definitely best to stick with your vision of the project  for me personally at least id have way harder time working on something if i was focusing more so on what people want to see from my project than what i originally had intended story wise cause itd feel less like my project 

I hope work has been going well for you then and that it’s not too stressful or anything! :3

Yeah, it was because of Manly playing DD that it got so much exposure x3 if he hadn’t played it, most people browsing itch would probably never have come across it unless they happened to already follow me or maybe search specifically for yandere games or something, haha. Tbh, it wouldn’t surprise me if at least half, possibly even three-quarters of all of my followers on itch are specifically people who saw Manly’s video and are waiting for DD because within a couple of weeks of the video my followers here rocketed o.o

The weird thing was, he didn’t play it anywhere near when it came out. It was like 2 years after I released it for the jam xD so I have no idea how he even found it, haha.

And weeeell, I think I probably did explode at the time and I’ve been trying to piece myself back together ever since xD

You’re 110% right that having more eyes on the project created more expectation than I’d ever felt in my life x3 Which was a good feeling at first! But then it just became terrifying and more like I was drowning, haha. I’m very thankful that most people have been extremely kind, supportive, and patient about it :3 But the tiiiiny percentage of people who have been more aggressive via emails has been genuinely scary and pretty demotivating >.< Then there’s the problem that even if people put no pressure on me at all, just knowing that there are people who liked the demo and are waiting for more makes me put pressure on myself, haha. 

That’s why I don’t think I’ll ever release a demo for anything again if I can help it x3 It’s a tough one because, if you need help with funding projects like I do, then having a demo is a great way to show what you hope to do and find support, but at the same time, it is easier to make progress on projects that people don’t know exist for sure.

I know plenty of devs are happy to put stuff out there in demo form and then ask their audience what they’d like to see from the game in the future, but yeah, that’s not really something I ever anticipated doing because I never imagined anyone would like my games or ideas enough to be suggesting stuff, and I have never really done game dev with the mindset of trying to please an audience >.< I did try to take on board all the feedback and suggestions people started making for DD, and some were even things I was planning to include anyways, but others don’t even remotely line up with my vision for the project x3 

I totally understand what you say as well regarding finding it harder to work on something if you were focusing more on what others want rather than your original intentions for a project making it feel less like it’s your project because it did begin to feel a bit like my baby was being wrestled away from me at one point xD

On one hand, it’s nice that people would care enough to want to ask for X or Y to be included in the game, but on the other hand, I had a pretty solid vision for what I wanted to do with DD long before Manly played it, so I wasn’t really looking for suggestions and stuff >.< they just kinda came at me anyways, haha.

And the biggest problem with unsolicited suggestions for content is that the people making them only have the demo to go off of. They can’t see inside my head and know all my plans for the project, so many suggestions just straight-up wouldn’t work because they’d clash with the plans I already have x3 There’s no way for anyone to know that though because I don’t really want to publicly discuss every detail of the game and give away story points and stuff cos it would ruin the surprise of just finding out eventually >.<

It’s a bit like when I released an early demo for Solipsism Reigns that only contained the student route, and someone played it and commented that they thought it was cool, but they couldn’t understand my choice of music at the time for the title screen or the title screen vibes in general because they said it sounded like it was for a sci-fi project, and my game appeared to be slice-of-life. I had to try and explain that the student route was just one route, and that the overall game would actually fall partially into the sci-fi genre x3 Of course, they had no way of knowing that at the time. But it meant that it was a waste of time for them to type that feedback and a waste of my time replying to it really, haha. Pointing stuff out in feedback is great if it’s genuinely constructive, but it’s hard to be constructive with feedback if you don’t have the full picture x3

But yeah, as you say, it’s definitely better imo too to try and just stick to your own vision of the project :3 I guess unless you’re really looking to make a super successful commercial game, and then it’s probably wise to know as much as possible about what your audience wants. But for someone like me who is just doing this as a hobby to stop myself from feeling mega depressed and useless, sticking to the way I want to make it is the more important thing, haha.

The silly thing is, I do wish my other finished projects got as much attention as DD x3 Cos I worked so hard on them, but it’s only a small percentage of players like you who have actually played some of my other games! I can see it staring at me every time I log into itch xD Most of my daily views and downloads are on DD and for some reason, my Yandere Heaven fandub, haha. Some of my other games that have been out for a couple of years still don’t even have 1000 downloads >.< 

To me, that’s insane that those are the things people are checking out more than anything out of everything that I’ve done x3 The 2 things that aren’t anywhere near finished xD But then hardly anyone downloads or even looks at my finished games, haha. I guess maybe that’s another factor that’s contributed to me feeling crushed by the expectation attached to DD. Cos sometimes it feels like that’s the only one of my projects people care about and I don’t really know why x3

Anyways, I hope work hasn't taken up all your time over the weekend and that you get to have a good week ahead :3