Bugs & Stuff


Please use this page to report any bugs or general issues that you come across :3 I'll try to fix them as soon as possible if I can!

For help with opening the game on Mac, please take a look at this post here :3

Known Issues

  • On some computers, the game may be pretty slow to launch and/or appear to freeze or take a long time to process on loading screens.
    On my PC, load times are almost instant, but when I tested the game on our family potato laptop, launching it took around 1 full minute, and certain loading points took a whopping 3 minutes o.O I don't know why this happens with Naninovel games still >.< 


  • Sometimes when loading from a saved game, sprites appear in chibi form for a second before returning to normal... I have no idea what caused this, but I came across it one time during testing, so figured I'd mention it xD


  • Certain UI elements appear strangely - The game was designed to work with 16:9 resolution, so changing it to anything other than that could cause some funky issues with the UI, sadly >.<


  • Voice lines still play when using the skip function - This is due to the way that I make various sprites expression changes mid-line. The voice map utility sees each break for an expression change as a new line, rendering the 'stop voice' component of each text box somewhat useless, as it will cut off the voice acting prematurely as soon as it hits an expression change >.< There must be a different way of doing things so that this doesn't happen, but I don't know what it is yet :(


  • Sometimes when reloading from a saved game, the game loads up seemingly everything, like, all the sprites from both character sets all on top of each other o.O I have no idea how to fix this one because I never mess with the default save/load code in the engine, but it's possible that reloading again, or closing the game, then reloading, or starting a new game, then reloading will fix this for you.


  • Occasionally, for some unknown reason, the game will ignore the commands in the code to stop playing a BGM track and will instead play it suuuuuper quietly underneath the BGM that's actually supposed to be playing o.O If this happens, you can easily fix it yourself by making a save and then loading that save.


  • Similarly to the BGM thing noted above, the camera will sometimes go weird after a screen shake if you manually skip through text at speed. You can also fix this the same way, by making a save and loading it.

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Comments

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idk if its really a bug. but its like... the text of the character's speechs its on the middle of the screen, its kinda hard to see 

(+1)

The text should appear the same as it does in the screenshots on the game's page, so if it doesn't look like that, it's probably a resolution issue >.<

I designed all the UI specifically to work with 1920x1080 16:9, and, unfortunately, if it's changed to anything else, while it should still fit on the screen instead of cutting off, it can result in the text boxes and other UI elements being positioned strangely :(

I don't really know how to fix that sort of thing still because the UI scaling in Unity seems to always reposition the text boxes to the middle of the screen so that they don't get cut off when screen size is changed >.<