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(+1)

i love this game, and cannot wait for more, i've already fell in love with this game even though i just finished it all 

(+1)

That’s fantastic to hear :3 I’m glad you enjoyed what’s available at the moment, even if it isn’t that much. Unfortunately, development on this is going to be extremely slow for a number of reasons >.< but I’ll get there in the end! Cheers for checking it out ^-^

(+1)

i wanna be with both of them

(+1)

Well, I won’t stop you :D Though both at the same time would be difficult since they’re technically the same entity >.< We could always find someone to do a multiverse merger though x3

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It would be hell if they where to meet each other 💀

(+2)

I can’t wait for the full game! I want to wife Castor up!

(+1)

:o Is that wedding bells I hear? x3

XD

(+2)

I'm completely in love with this game and will be keeping up to date with everything as it progresses

(+2)

Glad you like what little there is so far ^-^ I hate to say it, but there’s not a whole lot going on with development currently and likely won’t be for a while because I’m just too busy to properly work on it lately >.< but I’ll get there in the end, haha.

(+1)

it doesn’t have a android ver ( ≧Д≦) IK THAT I ALREADY PLAYED THIS BUT I GOT ATTACHED TO YOUR CASTOR THAT U CREATED, I LUV HIMMM SM AAAAAAA I WANNA PLAY MORE ND AGAIN ND AGAIN BUT IT DOESNT HAVE A ANDROID VER (‘A`)

Yeah, sadly, I haven’t managed to get any of my games to work on Android T_T I did try a while back with one of the shorter ones, followed the tutorial exactly, but nope, it wouldn’t even run, just a black screen >.< It’s frustrating because I’d really like to get everything to work on mobile. I know it would be a lot of effort resizing UI and stuff to fit the screen properly, but it would be worth it because I have friends who can only play games on mobile >.< I just need help from someone who knows what they’re doing and can show me where things are going wrong cos I don’t know how to figure it out by myself when the tutorial I followed ended in utter failure :( haha.

(+1)

I think the BGM of the game is great! It's hard for me to see so much music in other games, sooo I'm fucking love it <33

(and ur painting surprised me so much!!!)

Glad you like it :D Whether it’s choosing tracks from ones that I own from music packs or trying to make my own BGMs, selecting the right music for my games is one of my favourite parts of game dev :3 Cheers for checking out the project!

I need this plis where ful gem :

(+3)

Unfortunately, only a short demo is currently available. There will be a full game release at some point, but I can't say when because there's a heck of a lot of work to do, problems with funding, and never enough time in a day to do everything I want to do, haha. I have no intention of abandoning any of my projects though, so the full game will be available one day :3

(+1)

Hi! I was just going through itch.io games and the thumbnail looked pretty interesting, so I jumped for it (especially after realising it had yandere themes). I liked it so far, the VAs did a pretty great job as well (especially in chara)! I don't mind it taking time at all, it was a good one.


Also like how you introduced the tws was extremely good imo. Like you went step by step into it instead of it being 1 pg. Sure, more longer stuff, but I think it was pretty good anyway. I do want things to move as soon as I click the enter button (not for the Voice Acted parts but mostly for the TW parts) but otherwise I have no qualms. Maybe a bit of designing as well because the Arabic type font doesn't seem to fit so far but maybe that part is just me as it's a stylistic choice (I hoped that there was a bit more blue because Winter Wish and something akin to more classical-English type font idk, like ingame there could be more royalish English but again that's just my preferences). Story wise, it unfolded very nicely and I have no issues there as said. Hope to see more soon :D

Oh, that's so cool that you thought the thumbnail was interesting! I never know whether I've done a good job of making those look attractive enough, haha, and DD's one is one that I've always felt needs improving x3 I'm glad you had fun with what's there so far anyhow :3 Thanks so much for checking it out!

I still need to tweak a lot of stuff to do with the UI to be fair. I think there's a way to make the trigger warnings go faster, but I can't remember what it is since it's been quite a while since I put all that together x3 There's a key that speeds it up somewhere though, haha.  As for colours and fonts, with any luck, it will make more sense and look more suitable once more of the game is available :3 Because the genre of the full game is kinda more like fantasy/sci-fi/psychological horror I guess. There's gonna be some clashing of ancient stuff with technological stuff. The Winter Wish part was actually specific to the game jam this project was originally submitted to (the Winter VN jam + the Secret Santa jam) and actually doesn't have a whole lot of relevance to the full game that I'm planning (aside from it being the title of the game that Castor/ia is from, of course) because Castor/ia is just one character in part of a bigger project where you'll be able to choose other character routes too :3

Sadly, there aren't likely to be any updates soon for a whole bunch of different reasons that I've mentioned over these past few months in posts and comments, but I'll get there one day, haha. If only there were more time in the world x3

(+1)

Yeah, the thumbnail was pretty cool, can't object to that. The coding thing makes sense, it's not a major issue! I don't create games so I (of course) will not know it firsthand, but I can imagine how stressful it would be to create all of this and with not much (if at all) monetary returns, especially when you hire a VA. I'd love to hear more updates because it feels good and I don't mind having just one route out of a billion to play if the plot is great, and in this case, it is! The Voice Acting part is an addon because I usually don't listen to that but I realised that it brought out more things about this man only to see how well it suited him. Take your time, I'll be around if it gets updates :D

It is indeed a lot of work, haha. Sometimes it’s a bit of a chore trying to do different aspects of it by yourself when it’s tasks that you don’t find particularly enjoyable x3 Like for example, I’m not really a coder. I hate coding. I use the software I use because it cuts out having to write proper code and lets you use a simplified scripting language instead, so that’s a big help, but it’s still like writing thousands of lines of code and it’s something I find extremely monotonous and highly unenjoyable, haha. It has to be done though if I want the game to work, so I just have to suck it up and get on with it xD It must be nice to be part of a permanent team where everyone has different roles covered and everyone gets to do mainly tasks they enjoy!

Voice acting was actually one of my main motivators to start making VNs and still is now :3 I just really love it, haha. To me, if I know I can’t get VA for a project I’m working on, it really kills my motivation to work on it at all cos one of my favourite parts of making games is getting to hear the characters come to life with voice acting x3 As a player, I guess I’m kind of the opposite to you because I generally won’t play a game if there is no voice acting included, haha. 

Thank you for your support :3 It means a lot.

(+1)

THIS GAME IS SO GOOOOD, I LOVE THE WRITING TYSM FOR MAKING THIS

Thank YOU for playing it and being so kind ^-^

(+1)

Me bisexual, The game:Hi😀

Hehe <3

(+2)

I'M LITERALLY SO IN LOVE WITH CASTOR LIKE RAWRAWRWRARWARWRARWRRARWRARWARARRARWARRWAR I WANT TO EAT HIM

Now you just have to be careful that Castor doesn’t eat you x3

(+1)

Love this game concept and the adaptability for the story. Its super immersive which is what I personally love for dating sims when it feels like you're being addressed and in the story, not just a placeholder that you communicate through. Quick question, as this game is a part of the queer games bundle this year but is still in development does that mean when the game is officially released, players wont have to repurchase it?

That's so nice to hear :3 I'm really glad it comes across that way and that you had fun with it so far!

I'm not 100% sure what's actually going to happen when the full game is eventually available cos it's gonna be quite some time from now, and it's possible it might not even be a commercial release in the end because it really depends on what my personal situation is like at the time. But anyone who gets it as part of the queer games bundle, or any other bundle absolutely won't have to repurchase it :3

And in the event that the full game release winds up being free, I'll probably still have something like an exclusive route/character for anyone who supported the game's development either through something like this bundle, as a donation to the project here on itch, or by supporting over on ko-fi or patreon! ^-^

Totally understandable and appreciate the response! I hope you take as much time as you need with this game as usually deadlines and stress affect the project's end result. Good luck with the process and cant wait for the official release (way further down the line ofc)! ♡♡

Cheers for the luck cos I will absolutely need it x3 and an even bigger thank you for the patience and understanding :3 Honestly, you have no idea how much it means because I've been through stages of immense guilt with some of my projects (this one included x3) for not being able to get things done very quickly and feeling like I'm letting myself and others down because of that >.<

I gave up setting myself deadlines and such for long-term projects this year because so many things kept happening that meant I'd repeatedly fail to hit my own targets, haha. It's definitely less stressful to just make progress when possible rather than trying to force it when it's not always possible x3

So yeah, again, a big ol' thank you ^-^

(+1)

Of course! Ive never done game design or development so I cant be one to talk but Ive always noticed games thag get abandoned are usually always the ones that push for consistent and fast updates. Especially as you have your personal life to deal with and this game along with the others youve made are stuff that you chose to put free time into, its important us consumers and a part of the community at least do the decency of being understanding and patient for something we're not owed. It shouldn't be super stressful for you so please take as much time and rest as you need so youre happy with your efforts and also in general content with your work versus personal life balance.

(+1)

Yeah, I can see how it would be easy to burn out pretty fast if you’re constantly going at it >.< I’ve followed the development of a few games I was excited for in the past where it was only small teams of like 2-3 people working on them, and they wound up abandoned cos of stress and stuff, like the project work was basically destroying their friendships until they were forced to stop to actually save what was left of their friendships >.< And solo devs who have just had to quit or slow right down because of different life circumstances. 

I think for me personally, the big issue is that I put a lot of stress on myself x3 Even if no one at all was trying to hurry me, I’d still wind up feeling bad about working slowly or feel like I’m letting myself or others down somehow >.< It’s like I’ve been sucked into the crunch culture and it’s kinda hard to get out because I do enjoy working on stuff a lot. 

But then when I do get the odd comment where someone actually is complaining about how slow updates have been or the like, that winds up kinda validating the guilty feelings I’ve already been generating by myself, if that makes any sense >.< So it’s a bit of a vicious cycle because it then takes someone saintly like yourself to come along and remind me that actually, it’s okay for me to work at my own pace after all!

Because it’s a hobby that I treat like work, I find it super hard to actually switch off, haha. My brother keeps saying I should just not go on my PC at all on one weekday so that I’m having a complete break from projects to actually spend time doing the other things I enjoy. My dad reckons instead that I should get off of my PC when he comes home from work to sort of use that as a schedule, like the working day is over now, so switch off and relax. It’s not as easy as that though x3

“so you're happy with your efforts and also in general content with your work versus personal life balance"

That’s where I really struggle, haha. Because it seems like no matter how much or how little I get done on my projects, I never feel satisfied that I’ve done enough, so then I feel like I don’t deserve time to relax or do other things >.< It’s something I’m trying much harder this year to work on though :3 And hearing what you’ve said definitely helps a lot! I definitely need to keep your words in mind the next time I’m sitting here beating myself up about not doing enough.

Thank you again and I hope your week is going well so far :3

i really love this game and it really is interesting but jesus i hate this text sound it's so damn loud and no matter what i do it's stays sooo loud it really was a torture to klick though the dialogue

Glad you like it, but that's weird about the sound cos there isn't supposed to be a sound for clicking through text >.< I didn't put one there, and I never encountered one while testing, so some sort of bug must've occurred in your playthrough >.< I'll try and look into it, but if I can't replicate it on my end or find what caused it, I probably won't be able to fix it :( 

I know a couple of others had a weird SFX bug where a loud SFX played when pressing spacebar to advance text, which wasn't supposed to happen, and reducing SFX volume in the settings didn't change the volume of the bugged effect, so I'm wondering if it's the same issue! It's really strange cos I can't get it to do that on my copy >.< and others who reported it said that it stopped on its own when they saved and reloaded a file or quit and restarted the game. So it's a pretty strange one >.< I'm wondering if it has something to do with spacebar key bindings or something, cos everyone who reported it was using spacebar to advance text rather than mouse click or scroll wheel. Whatever it is, I'm hoping I'll be able to fix it somehow anyways! 

(+1)

This isn't really related to the game, the game looks really good and I'm interested in playing it, but I have a quick question. Is the logo or the name inspired by Set It Off? It might just be me but I figured I'd ask, thank you

(+1)

The name is mainly cos I really love alliteration and try to make as many of my project titles as possible include it if I can x3 With this one being a dating sim focusing on the theme of duality, I figured it would be a decent title :D Duality is something I've been interested in for a long time cos it plays a big part in my own life. Heck, I even have tattoos that represent the concept of duality it's that important to me x3

With the logo though, I knew I had to get the black and white in there, buuuut, I do like a lot of Set it Off songs, and so I've seen their duality diamond! So maybe that subconsciously influenced the use of a diamond in the logo! :o Never really thought about it before, but that would make sense, haha. It had to be a shape that I could eventually use in different parts of the UI too, so it's practical. But yeah, I mean, SiO must've been in my brain when I went with that, haha. 

Funnily enough though, while there are a few songs on SiO's Duality album that I love, I don't like the song they did with that title, haha. Elsewhere is probably their first album I'm happy to not skip a track or two on! 

(+2)

I really love this game a lot! First time I find a V/N of yandere characters that has left me so hooked! I really liked how Castor changes from hyper mega sweet cuteness to yandere obsessive! I will be patiently waiting for the full game (ノ◕ヮ◕)ノ*.✧

Glad to hear you like it ^-^ and also appreciate your patience cos I am currently working like a snail at everything in life xD

(+1)

First off:  This game is absolutely fantastic with the story and the voice acting. You really put the emphasize on "Quality over Quantity" in regards to production and writing, And what's even more surprising that even though this game you're developing is not finished yet, People still love it to death here. I can't wait to see the final product of this golden game will be like.
So well done, You're making people happy

Second off: I have not seen you mention or anybody else asking about suggestions in regards to the story/Lore of the game so I wanted to know if you would be willing to listen and consider potential plot points you could add the game. Because I have a few ideas I would like to suggest to you

(3 edits)

I'm glad you think so :3 The original jam version was pretty rushed since I only had 1 month to make it from scratch x3 which is why I went back and polished a lot of it much later on with improving the UI and stuff while adding some small additions and tweaks to the existing content.

Honestly, it's still beyond surprising for me too that the project has received so much love! I think I likely owe much of that to Manly for shining a light on it in the first place :3 Because, before that video, it didn't really have much in the way of views or downloads. As with all of my games, people probably wouldn't know any of them exist if not for word of mouth because I find social media super stressful, and so it's nigh impossible for me to actually promote the stuff I make >.< The strange thing is though, itch.io's analytics show that many of the people who play and enjoy DD don't go on to check out my other stuff for some reason, which has always baffled me, especially considering that I personally reckon both Limbo Line and Bitter/Sweet are better than DD is x3 Heck, Dawn of the Damned is related to DD with it showing the backstory of some of the characters yet to be added, but that has practically no downloads in comparison even though I posted that they're linked, haha.

Actually, I hate to say it, but I'm kind of drowning in suggestions and feedback at this point xD That's not to say I'm not happy to listen to more because I always am :3 Admittedly, I do have some concerns though when it comes to that sort of thing, but you'll have to bear with me as I clumsily try to explain myself on that front, haha. I can be extremely rambly, so I can only apologise for that T_T A lot of it probably won't even apply to you or what you want to suggest, but it's stuff I feel like I need to get off of my chest in general and may copy to create a post at some point that acts as a sort of explanation I can potentially point to in the future as a way to respond faster rather than covering stuff I've already been over in the past.

The TLDR version would be something like, I don't mind suggestions at all, but whether or not I can take them on board often depends on what aspect of things they're related to.

Actually implementing stuff that's suggested to me is often impractical due to a mixture of differing reasons, such as my skillset not being up to it, clashes with what I already have written or planned but that isn't currently in the demo, or lack of funds. Or more simply, I had already planned to do something similar to a suggestion anyways. There may not be much playable content yet, but there's a fair amount of writing already complete, and I know where I want to go with the overall story, as well as with several character routes.

The proper explanation is as follows.

Sooo, the biggest problem that I have with suggestions is that a lot of stuff is repeated because it's difficult for anyone to locate or find out what's already been suggested and discussed previously due to some of it being long buried in the comments on the game page, and some of it being through private conversations over email or Discord >.<

Now, I could attempt to solve that issue by creating some sort of list that groups everything together in one place and putting a link to that on the game page, BUT, I've found that more often than not, the information on the game page isn't always read before posts are made or messages sent, and that's understandable because there's already a lot of information there as it is and I can't imagine people want to go trudging through it all. But the fact remains that making a list would more than likely wind up being a waste of time, and I'd still end up repeating myself over and over trying to respond to everything x3

And the second biggest thing kinda ties in with the first, and that's that a lot of the suggestions I've received so far are things I was planning to include anyways, but haven't had a chance to yet x3 or things that I just physically wouldn't be able to because my skillset wouldn't allow for it.

But there's more >.<

One big part of the problem is that I don't think everyone who's interested in the project understands that Castor/ia is just one character in the game out of (hopefully) a cast of other characters. This isn't Castor/ia's story alone. It's just that, as I mentioned earlier, the project was originally started for a game jam with a 1-month time limit, and so I was conscious of that and tried to create something that was a complete story in itself, but that I could also continue to work on at some point and expand.

That's why in the updated demo, I added a tiiiny bit more to where the original demo left off, to make it clear that the 'endings' of the original jam version of the game, weren't actually proper endings, more like the end of the first part of one character's route, and would continue past that point, branching off in different directions. And I also left a lot of dead ends in there like mentioning the AI and Cana (which I realise now can be quite frustrating to the player >.<) to show that there is more going on than just Castor/ia's route. In reality, my plans for the game include a fair few character routes, and all those choices in the beginning that currently don't lead anywhere in the demo are just some of the choices that will start you off on other routes for characters that haven't been introduced yet.

Because I haven't revealed much about the lore of the world the game is set in (and I can't really do so without a bunch of spoilers) it means that a lot of suggestions and feedback are immediately moot just on the basis that the people giving the suggestions don't have all the same information that I do >.< For example, a lot of people have said that X or Y doesn't make sense in the context of Castor/ia's story, or that X or Y doesn't appear to have relevance to Castor/ia's story. And these are often things that I've already accounted for in my completed writing or notes, but that aren't part of the game yet. So I find myself continuously explaining to people that X or Y will make sense eventually x3

The full story is nowhere near fully written, but the next segment of it continuing Castor/ia's story and beginning Cana's is, and a few trusted friends and acquaintances have looked over the script and provided their honest thoughts and feedback on it, which has been immensely helpful :3 I also post certain things to Patreon and Ko-Fi for supporters to vote on when anything like that comes up in development and I'm struggling to make a decision by myself, but they're mainly aesthetic decisions, such as the hairstyle of female Cana's sprite.

And even more... (sorry T_T)

The attention the project received after Manly's video has been a double-edged sword. On one hand, the positivity and overall support has been incredible, and I can't thank everyone enough for playing through what little there is of the game so far, taking the time to type up kind comments, and even donating towards the project's development :3 But at the same time, the sheer level of expectation that has arisen for the project as a result has also been the source of quite a bit of stress. Sometimes to the point that I almost wish I never made it in the first place >.<

Most of the negativity is confined to my dev inbox, so while it mainly looks like sunshine and rainbows over here on the game page, that isn't the whole truth x3 But it's not people hating on the project for various reasons that gets me down because I know by now to ignore hateful comments that aren't in any way constructive. My biggest demotivator is a small number of players who actually like the project, but who take it upon themselves to make demands of me or pressure me to work faster on it. I've had people demand that X or Y is in the game because they want it to be and they donated $5 towards the project, so somehow, by their logic, that means I should have to do as they say >.<

Sometimes it feels like people forget that I'm just one person working on making video games as a hobby >.< No one's paying me to do this.

Of course, I'm beyond grateful for any donations that I receive towards development because, without that support, I wouldn't be able to include things like voice acting and CGs (and the project would be worse in general),  but it doesn't change the fact that I'm human, not a machine, and I have a life outside of game dev.

Donations make it possible for me to get a little closer to realising the vision I have for the project, but it's not a form of income. I make games because I enjoy doing it. As nice as it would be to be able to earn a living doing something I love, at this point, I don't feel as though it's something that will ever happen for me for a number of reasons I've discussed at length in older posts, and I've made peace with that. If it reaches a point where I'm no longer in love with doing it, then I'll take a big break from it or just stop completely >.< I sincerely hope that never happens because it's really not a hobby that I want to ever fall out of love with, but some days when things get too much, it does feel like leaving it all behind would be the easier option.

So yeah, expectation is a funny thing. When people are patient and supportive, it's something that can motivate and inspire meto keep going and work even harder :3 but on the flip side, when it comes at me in a more aggressive, negative form, it can be absolutely crippling. I find it far easier to work on jam games because there is little to no expectation.

Heck, I didn't think I'd ever have the opportunity to even expand on this project outside of the jam I originally made it for even though I really wanted to, just because of stuff like the cost of voice acting. Those who voiced what's currently there did so out of the kindness of their hearts because it was for a jam. I knew I'd never be able to afford to have them back in a million years because I don't have much money myself. And since getting voice acting into my projects is a massive motivator for me, I had accepted that I'd likely have to leave things as they were at the end of the jam because I didn't really want to work on a full-length version of the game if it wasn't going to have voice acting.

Of course, that changed once the project got more attention and support, but at the same time, has also created an entirely new dilemma in that the period of time between the game being released for the jam and the game actually becoming somewhat known (and gaining support as a result) was pretty big, meaning that even after getting some funding together, the voice actors involved in the project at the time have moved onto other things and aren't necessarily interested in reprising their roles. That's something which is looking more and more likely, though not certain. But whatever happens, it's something that's out of my control >.< That's just one of the many problems you can end up with if you start something but don't have the funds to finish it the way you'd like.

I was joking with a friend the other day that game dev is an odd hobby to have because sometimes you end up with strangers essentially shouting over your shoulder that you should work faster, or that they don't like X part and it should be more like Y. Or that they think X should be included here and Y there. But that wouldn't happen with a lot of other hobbies x3 Like with my mum's cross stitching, or my dad's bird watching, haha. Again though, there's plenty of positive stuff too :3 It's just sometimes the negative voices are the ones that shout louder >.< and that's when it's not fun anymore.

Anyways, I'm gonna wind up going completely off track in a minute, so I will try to curtail this essay x3

As I said, I don't mind listening to suggestions at all, I just can't make any promises because, at the end of the day, this is a hobby. I didn't set out to make these games for anyone in particular, and I'd never be as foolish enough to try and please people either because that would just be a road that leads to misery and disaster since you can't please everyone.

So all I can do is keep trying to do the things I enjoy, and if other people end up coming across the stuff I release into the wild and they enjoy it too, then that's the best bonus to a hobby that I could ever hope for :3

Also, I realise that trying to read long posts like this with the font on this page is kinda difficult >.< I'm gonna try and change the font to something more readable when I get a chance, but I have to go now and make dinner, so that's a job I need to remember to do later x3

(1 edit) (+1)

I must admit, I didn't expect the video and popularity that Manly got for this game could've ended up as both a positive and negative effect. Thanks for telling me that, I learned something new now

And don't worry about the expectations of you with regards, Although I may not you know personally or your friends working with you, I trust you all have it all figured and planned and with this, It's all going to end up good in the end

So there was people who donate a bit of money to you along with saying "add this into game" as a demand. I am surprised to hear that as happened but don't worry, I'm not going to act like that and say something like "add this to game right now because it sounds good". Instead I just want to give you a few ideas I had in mind and you can entirely decide if you want to add or refuse them. I'll be alright with either choice you make. 

So I would like you to give you my ideas through discord has I had seen you mention it. Do you perhaps have a server for this or do you want to give your tag and I can give you my ideas there?

Or if you want me to say them here on this comment section, I'll be perfectly okay with that

Neither did I, haha. It was all so incredible in the beginning cos it started out as 100% positivity, but I suppose it was inevitable that with more attention, it was gonna end up attacked at some point by people who don't like it >.< Sometimes it's for the strangest reasons too! For example, I've had people have a go at me just because there are pronoun choices. Or because you can choose Castor instead of Castoria. I don't really get why anyone would get so angry at there essentially being more choice and inclusiveness in a game x3 If you don't like the other pronouns, or you only want to pick Castoria and never Castor, then you can... No one is forcing the options, so if you don't want them, just ignore them. At least that would be my logic, haha. 

To be honest, when I started out making my first game, I never imagined in a million years that I'd end up getting hate mail of any kind o.O I kinda didn't think anyone would even find or play my games really, haha.

It's up to you if you're comfortable posting your ideas here or if you'd prefer to email them to me (melancholicmarionette@gmail.com). I am also on discord, but I find it a lot easier to respond to stuff here on itch or by email cos of the character limits on Discord and my inability to condense my rambling >.<

Whichever you end up doing, just know that it might take me quite a while to get back to you >.< I try my best to be as fast I can with responding to first-time messages and questions, but after that, I usually try and start responding to stuff in date order, and because I fell so far behind on that sort of thing while my arm was broken, I'm struggling to catch up again on replies atm. I just wouldn't want you to send something and then not hear from me for ages and think I'm ignoring you is all, cos that absolutely isn't the case >.< I'm just a bit in over my head right now and will reply when I can :3 For reference, it might wind up being around 2-3 months >.<

(+1)

Youch, I mean I didn't notice any updates for quite a long time to say the least. Whatever the case though, I hope you do well, if it so happens that completing the game becomes an impossible task, spare yourself from the futile effort.

I don't know if you happen to have read through another recent comment of mine, (my reply to 'Duck Tear Popper' just below these ones to 'They took my name') but that goes into a lot more detail about the actual reasons why I haven't been able to make much progress on this or any of my other projects recently x3

The TLDR version though is that I was very ill back in December last year, then I was working on Yandere Jam back in February this year once I was finally better, then someone broke my arm back in March this year, and then when the cast came off at the end of April, I've been playing catchup on my inbox all through May/June. + my IRL responsibilities have increased and I have less time in general to jump on my PC and work on stuff >.<

The biggest problem now is there's just never being enough time in a day to do everything I have to/want to do, haha.

Unless I happen to randomly pop my clogs or something, I should be able to complete DD eventually x3 Whether or not it's to the standard I had hoped is another matter! And whether or not I will be able to include everything I hope to still remains to be seen, but I should be able to complete it in some form at least. It's just gonna take a heck of a lot of time.

I think it took me around 3 years to make my first-ever game to completion because I was an idiot and tried to make a full-length game for my first project >.< And if I can make DD the way I hope to make it, it should be longer than SR! I can't remember if it was 2016 or 2017 that I started SR, but I eventually released it in June 2020. Everything else I've finished since then has been much shorter jam game projects.

Heck, I have the writing for another full-length project (CiQ) finished a long time ago >.< but ran into funding problems with that for voice acting + art so actually getting all the coding done for it has been on hold for a couple of years. A biiiig part of me wants to finish that before working on DD more because it makes the most sense with the story already being fully written + with me starting it before DD as well. I feel like a lot of people might get mad at me if I did that though because it seems like DD is the most popular of my projects >.< I do hope to eventually complete both of them though cos it would be a huuuuge waste of the roughly 125k words already written for CiQ.

Anyways, I appreciate the well-wishes :3 And I intend to keep going with all of my projects for as long as I can ^-^ even if I can only go at snail speed x3

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Hahaha, then I truly wish you good luck.

Cheers! I will most likely need it x3

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I don't want to sound rude but, when will more of this game be finished??

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Unfortunately, I can't really give much of a solid date for anything because I've had a couple of pretty big setbacks in the last 6 months that have meant not really getting to work on anything at all other than the thing my friend and I managed to submit to Yandere Jam earlier this year. Aside from that, I've essentially made 0 progress with my other projects >.< Aaaand, I have less time nowadays in general to work on things for a number of reasons.

But yeah, after I released the most recent update in November last year, all I've been able to do since then is commission LPB for the first lot of CGs, which she's currently working on :3 I personally haven't been able to touch the project though.

In December, I caught some kind of nasty superbug that knocked me for six until mid-January. So I spent all of Christmas ill. When I was finally well enough to go out again in mid-January, I had to meet some friends and family that I hadn't been able to see over Christmas. I just about managed to get back on my PC during February in time to team up with LPB and make Bitter/Sweet for Yandere Jam 2023. Once that ended at the end of Feb, I began trying to catch up on my inbox, but in the first week of March, a dude on an e-scooter crashed into me while I was walking to an appointment in town, the result was me winding up with a broken arm (and my dominant one at that >.<) So my arm had to have a cast put on and I was told to rest and wait for it to heal. In that time, I couldn't really use it to do anything, so I was completely off of my PC for almost 2 months waiting for it to heal up. I couldn't even hold my phone or a controller or anything properly in order to try and stay on top of my inbox or play any games.

I finally got to take the cast off at the end of April and start doing more serious physio, and once back on my PC and able to type again, I began trying to catch up on my replies. I pretty much spent the entirety of May responding to messages and stuff from a mixture of friends and people who had recently discovered my games and gotten in touch. Now we're into June and I still haven't managed to finish typing up replies to everyone >.<

I'm almost caught up with itch aside from a few older comments which I need to go hunting for because I can no longer easily access them from notifications. But I'm still waaaay behind on emails and discord dms, same goes for anything on tumblr. I have some longer messages from all the way back in December that I still haven't managed to get a response typed up to yet because they're part of long conversations where I need a couple of days to actually get the entire thing finished.

Honestly, I'm not even sure how to cope at this point x3 I was already struggling before my arm got broken. Being forced to spend so much time away from my PC has just meant that things have piled up even more. But even without that, I'm frequently overwhelmed by everything I'm trying to juggle, haha.

I don't want to start ignoring comments and messages and stuff because it would just feel so wrong. I've always thought that if a person has taken the time to check my stuff out and then cared enough to sit and type out a message of some sort, then the least I can do as thanks is reply. I'd never want anyone to contact me and then not hear back ever >.< I want to be able to show that I appreciate the support.

The dilemma is that, the longer I spend typing up replies, the less time I have to work on the projects themselves. And since I'm just one person, I can't do both at once x3 I dunno, maybe people wouldn't really care all that much if they never got a response from me? But even if it didn't bother them, it would bother me >.< I've always tried my best to reply to everything.

And even if I were to start ignoring all comments and messages related to my projects, that still wouldn't change the fact that I struggle to keep on top of replying to my friends over discord and email x3 It's become a running joke now with some of my friends that being friends with me is more like having a penpal because they have to wait a few months to hear back from me >.< Which is okay as long as they're cool with that, but I don't want it to get to the point that I wind up losing some of the friendships I have because I can't manage to stay in contact consistently :(

Aaaaand, then we come to the fact that these days, I sometimes don't get much more than an hour or two on my PC, which isn't really enough to achieve much >.< I really need entire days to myself without any interruptions to be able to get decent progress made. Days like that are rarer now though. I've essentially become my brother's carer even though I can barely look after myself x3 He has a lot of physical and mental health problems, so he has quite a lot of appointments and such to go to. My dad used to be able to afford to either take a morning off to take him or finish work early to, but he can't afford to do that nowadays with the cost of everything skyrocketing. He needs to work every hour that he can >.< So on top of the usual household chores that I do, I now have to take my brother to all of his appointments as well, which can take up the entire day sometimes because I don't have my own car (can't afford one), my brother refuses to use public transport, and so we have to walk to them, and they're all over an hour's walk away x3

Sooo, yeah, I'm in a state where I'm just constantly knackered pretty much, haha. And I've learned to stop setting myself schedules and timed goals because life keeps throwing so many things at me lately that it just got increasingly frustrating to repeatedly fail at all the targets I set myself. It's easier to just try and do what I can - when I can, and that way I beat myself up a little less for not achieving as much as I would like x3

At the end of 2022, my plan for 2023 was to release an episode of Masked Marionette every couple of months, with the first being at the end of Feb/start of March, then the next at the end of April, and then a few bigger gaps. Alongside that, I hoped to participate in Yandere Jam, O2A2 Jam, and Spooktober VN Jam. And I wanted to get at least 1, but hopefully 2 updates out for DD, along with hopefully some coding progress on CiQ.

Well, all that I've managed to do so far this year is participate in Yandere Jam >.< I don't know if I'll have the time to dedicate to the other two. I really, really hope so. I haven't got a single episode of Masked Marionette out though. And 0 progress on both DD and CiQ.

Everything is on hold for June because I'm participating in 30 Days Wild again since nature is extremely important to me and the UK is going down the shitter with our government not giving a crap about the environment or the wildlife that lives in it >.<

So it'll be July before I get back into proper project work again. But even then, I'll probably only get a few hours a day that I can work on anything rather than the 7+ hours a day that I used to have. And the summer is always my least productive time of year because the heat and bright sunlight never fail to make me ill each year.

At this rate, I don't anticipate me managing to get an update out for DD this year because while everything I wanted to include in it is already written, only a tiny fraction of it is actually coded so far, and I've still got the voice acting problems to sort out. Maybe a miracle of some sort will happen and I'll manage to make some good progress with it, but I really don't want to make any promises or set myself targets because I will more than likely keep running into setbacks that will hurt if I'm telling myself I have to get X done by X date.

Right now, most of my days look like this:
Get up, eat breakfast.
Do physio and other exercise for an hour (I put on a full stone in weight while I was recovering from my broken arm, so I need to do an hour's exercise minimum now to try and lose it again, as I have hypothyroidism and put weight on crazy fast when I can't workout >.<)
Do household chores (sometimes this might mean going out to get parts of our food shopping for the week, and since it means going to multiple shops by foot, sometimes it takes 3 hours+ >.<)
Have lunch (at like 3pm >.<”)
Finish any other chores that need doing or appointments my brother needs to go to
PC time – get replies typed up for a couple of hours
Cook dinner for my family
Eat dinner and watch an episode or two of something
Make any preparations for the next day that need doing, try and get a few more replies done if I have the energy
Collapse into bed

That's not what my days used to look like xD I used to:
Get up, eat, go on my PC to do a couple of hours of work on projects
Pause for exercise (but only like 30 mins workout cos I didn't need to lose weight)
Do any chores that needed doing (generally less time spent on that cos there was less to do as my dad and I shared them)
Go on my PC again for around 3-5 hours to do a mixture of project work + replies.
Cook dinner (sometimes my dad did that too, which would mean more time to work on stuff for me, nowadays, I cook every night cos my dad is too exhausted from work)
Eat dinner and watch an ep of something
Go back on my PC for another hour or so.
My dad would head to bed, then I would go back on my PC again until like 3-5am working on stuff again.

But now I'm too tired from having been running around all day doing chores or taking my brother to appointments, so come 11pm, I'm also exhausted and go to bed at the same time my dad does >.< And, of course, with my depression and stuff, sometimes I just don't feel capable of doing anything at all in a day, even feeding myself.

Heck, before I moved back in with my family after the pandemic, I was living with my friend, and I used to just get up at 7am every day when his alarm went off, shower, and start working on stuff, didn't even exercise or break for lunch. Cooked dinner, ate it, went straight back to working on stuff until like 3am. Then my friend and I would just kinda blitz the housework on a weekend after like a month or more of not having done any xD

That would not fly with my dad, haha. I keep on top of it at home for his sanity. And I know that if I left it, rather than asking me to do it, he would just seeth silently inside and do it himself, and then I'd feel awful because he doesn't deserve that when he's up at 5am every day, breaking his back at work, and then too tired to do anything when he finally gets home at 6pm, all to keep a roof over our heads because both of his children are too mentally crippled to actually get a normal job and help support the household >.<

My dad is extremely sweet and doesn't mind me being slower on housework and stuff when I want to work on a jam since he understands they generally involve quite a tight deadline, but once a jam is over, things are back to normal again, and I generally have a lot of catching up to do as well since I will have neglected so much while the jam was running.

I still don't even give myself more than an hour or two per week to actually play games because I know I can't afford to if I wanna get anywhere with my replies and with my project progress x3 and so my backlog of stuff I really hope to play someday continues to grow, haha.

I realise that was a waaaaay longer answer than was needed x3 I just can't be concise >.< and this is one of the reasons why I get behind on my messages and stuff xD Cos if someone types me 1 sentence, 99.9% of the time I will type back a paragraph or more, haha. So you can imagine what happens if people type me a few paragraphs... I then type back with an essay x3 I'm gonna blame that on my autism cos I dunno what else would cause me to be incapable of stopping rambling and oversharing on stuff >.<

Anyways, I also realise it's not a very helpful answer either! More just one giant explanation of why things haven't been going particularly smoothly. But that's all I've got. It is what it is. I just have to keep going and hope that I eventually get somewhere.

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First of all, thanks for the extremely long reply. I sure wasn't expecting an essay of a reply! Second of all, it's really admirable of you to do all the stuff that you mentioned, especially the part about taking your brother to his appointments on top of working on your games. It took me a while to read all of that but I did it haha. 

After reading all of that, I kinda feel bad for asking in the first place. It's just that DD is the game that I'm the most interested in seeing get finished and it's the game that made me discover you and your other works. Don't mind me though, just take your time on DD and your other projects because I too have depression and I know how difficult it can be to deal with sometimes. I take anti-depressants and honestly, I don't know if I could function properly in life without them.


No worries, and sorry about the length x3 I really struggle to condense the stuff I type, especially when I'm trying to explain things, haha. But at least I suppose I can copy/paste some of what I wrote if I need to for future queries or anything rather than typing out another essay :D

You don't need to feel bad for asking anyways x3 It's understandable that you'd want to know because it has been a heck of a long time without any updates. But the only reason I haven't posted anything about development is cos there hasn't been any progress, haha.

Actually, you saying that DD is the game that you're most interested in seeing get finished reminds me of another point that I forgot to mention in my essay xD The fact that even though I do want to work on the game and eventually finish it, there are other projects that I've prioritised over DD purely based on doing what I want to do the most. For example, I didn't have to participate in Spooktober VN Jam and make 2 games for that, and I didn't have to mess around creating the Masked Marionette afterwards, same as I didn't have to participate in this year's Yandere jam either x3 All of those things combined are a pretty significant number of hours sunk into other stuff that is time I could have used to work on DD instead. But I didn't because I wanted to do all that other stuff more >.<

So it's not just being busy with IRL stuff, having some unfortunate setbacks, and spending a lot of time trying to catch up on replies. It's also a choice I made to focus my energy and time on other things. But when you add all of it together, it = almost no progress made on DD.

Tbh, I'm thinking maybe after I do eventually finish DD and CiQ, I might not start any more long-term projects because it's just so much harder to get stuff done compared to smaller, shorter jam games.

I do want to work on DD though :3 It's just not always my highest priority so I'm gonna be like a snail x3

That sucks that you have depression too :( I wouldn't wish it on anyone! But if the antidepressants are helping at least a little bit, then that's good I guess :3 I once had a friend who couldn't live without them, and they really helped him a lot to cope with his anxiety and depression. What helped him the most though was a complete lifestyle change cos he was extremely unhappy in his job, which was one of the major causes of his depression. He eventually decided to move back in with his parents so that he could save up and start his own business instead. I still haven't found an antidepressant that actually works for me >.< So far, all the ones I've tried have just given me awful side effects without really helping at all!

There's no shame in having to take them though. Life can be really hard >.< You have to do whatever you can and take any help you can get to keep going :3

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Wow XD i played both endings and i really enjoyed it! The story is so enthralling and the art work is just beautiful! I'll definitely be back for the full release!

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Thanks so much for checking it out and leaving such a sweet comment! Super glad you had fun with what's there so far in the demo ^-^

Unfortunately, it's going to be quite a while until the proper full release cos stuff keeps happening that results in me not getting to work much on the project (plus the fact that there's a heck of a lot I wanna add to make it a full-length game doesn't help x3) but with any luck, I'll get there in the end :3

I'll be updating it sort of episodically whenever I have something significant finished to add at least anyhow, whether that be the next part of an existing character's route or adding the start of a new character's route! Still don't know if the next update I do will just be adding the CGs that are currently in-progress for the existing demo content, or whether to wait on adding those on their own until I have more new content to add along with them >.<

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Would love to see more of this game and it's world cant wait for dawn of damned characters in here :)

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Glad you like the look of what's there so far :3 I only wish I could work on it all faster x3 feel like such a snail at this point! >.<

Not quite sure when the Dawn of the Damned characters will make it in cos Cana is supposed to be the next one being introduced whenever I can finally get the next update out, haha. And I don't know if I should add the DotD ones in the update after that, or leave them until a few updates later cos there are a couple of characters I'd like to introduce before them really x3 There's just never enough time to get everything done that I want to, haha. 

Good luck with it! Also will cana be exclusive to the Castor/ia route or will they have their own route?

Thank you :D I will certainly need all the luck I can get, haha. Cana will have their own route, and whether they appear in Castor/ia's route or not (and how big of a part they play) will depend on the player's choices :3 

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and another one masterpiece! waiting for the full release, keep up the good work :D have a great day and happy upcoming summer!

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Thank you for your kind words of support ^-^ I can't lie, it's ridiculously slow going, but I'm hoping I'll get there in the end! And I certainly need some happy summer wishes because it often winds up being my most miserable season xD I don't know what it is about summer, but it's usually when I'm least productive and most ill, haha.

I hope you get to have a lovely summer yourself :3

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started the game and decided to do castor's route first, he kind of reminds me of monika from DDLC..

Cheers for checking out the project :3 I still haven't played DDLC >.< I'm suuuper late to the party, I know, but my gaming backlog is just huge at this point, and it's not very high up on there T_T I've managed to avoid as many spoilers as possible for it in case I do actually get round to playing it someday, so I can't tell if Castor reminding you of Monika is a good thing or not x3 I'm guessing that the strongest link is them both being yandere characters? I've heard a few things about Monika, haha. But like I said, still trying to avoid spoilers xD

Ever since I began making games, I've been trying to include different kinds of yandere characters in them :3 I'm not 100% sure where abouts Castor/ia would fall on the giant yandere spectrum, but they're pretty naïve and immature, a bit like a child that throws a tantrum when it doesn't get its own way, haha. Or a pet that requires training in order to learn how to behave properly and what is and isn't an acceptable/appropriate way of acting x3 Which is semi-excusable when their only life experience is from within a video game, haha. It just means it will take time and patience to actually get Castor/ia to realise that the idealised version of MC that they have in their mind just isn't reality. In the end though, it'll be up to the player as to whether things work out well or everything goes to shit xD

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Woah this is really good, I loved the mini sound effects you hear when you click on options it sounds kinda like technology/sci-fi?

The glitching broken screen scared me a bit as I was too focused on how pretty the character design was for Castor XD


I checked out music too I loved it all, the concept is really cool too! 

I can't wait to see more of this game :D

That's interesting that you like those menu SFX cos SFX aren't really something people tend to notice or comment on :o I find small details fun though, so I always enjoy either creating or picking out funky SFX whether it be for during story moments or for UI :D

I can't lie, aaaall the glitch stuff was super fun to make x3

Glad you like the music too ^-^

Thanks for always being so sweet and supportive <3 Hope you've had a happy May!

Heyy, I have a small problem. I downloaded the demo but once I try to open it it says I don't have the required "access rights"? or something like that (I don't know how to properly translate it) to open the program. How can I fix it?

Hey hey! Sorry my reply is so slow >.< I was away from home this past week, so I'm only just reading comments that I missed. Hopefully, you managed to get it working, but if not, I hope I'll be able to help :3 Is it the Mac version you're trying to play? Or is it the Windows or Linux version? If it's Mac, there are a few things you can try which are listed here :3 

I don't own a Mac myself, but everything on the list is something that has worked for other Mac users in the past. I hope you manage to get it working :3

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I REALLY LIKE THE GAME ITSELF, FROM THE FANTASTIC STORYLINE TO THE VISUALS AS WELL. GOD BLESS AND JESUS LOVES Y'ALL!!!!!!!
KEEP IT UP!!!!

Thanks so much for checking it out! :3 Hope 2023 is treating you well so far!

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bops

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i love this game sm! im excited when finally the full version will come out, also tysm for making a mac version! unfortunately half of the games i wanted to play arent on mac but thankfully there is still people who still make mac versions <3

i hope you have a nice day! 

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Thanks so much for playing the game, and also glad to hear that it actually works for you on Mac! ^-^ I don't own a Mac, and neither does anyone I live with, so I can't actually test the Mac builds, sadly >.< I just export them anyways and hope that they work the same as the Windows ones x3

Hope you have a nice day too! :3

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It's quite amazing to see a demo be this good. Although, this game is very repetitive after playing this a couple of times i just to how the storyline is headed towards it feels like every decision i made in the game would twist the ending a little bit. I'm not really one for critiquing people but that's because i really want to see how the finished product would look since most of the negatives of this game could easily be fixed since all it needs is more content to be added.

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Well, I'm super glad you think it's decent :3 To be fair, it has been updated since the original release for the game jam it was made for because back then, I was only just starting to learn how to use the new software, haha. But that was largely aesthetic improvements in the UI and stuff rather than content.

At the moment, I think the demo doesn't do a very good job of showing my vision for the project as a whole because it's just way too incomplete >.< and I know a lot of stuff leads to dead ends (like with the company at the start and with the talk of MC's best friend), but hopefully, once I've finally managed to get more added, it'll be easier to see that there's a whole bunch of stuff going on that's not even related to Castor/ia, that they're just 1 of many options in the game. Cos right now, it sort of gives the impression that the whole thing is about them when it isn't >.< It's just that's all I could get done back when I made the start of their story for the Winter VN jam x3

Thanks so much for checking it out and taking the time to leave a comment :3

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OH MY GOSH!! I just finished playing the demo and I just had to express how much I loved it! I was immediately drawn by the premise, I think it's such an interesting idea for a game and it's definitely something I've fantasized about before LMAO ^__^ I also adore the art, the character designs are so beautiful, and the voice acting is really really great! The part where Castor whispers in your ear caught me off guard – in a good way hehehe! This was so fun to play and I am beyond excited to see more of this game. Thank you for creating it and sharing it with us, and I wish you the best of luck with continuing it. :]

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Thanks so much for checking the demo out ^-^ and for your kind comment too <3

Hehe, not gonna lie, I have waaaaay too much fun doing the whispering-in-the-ear stuff in most of my games xD Sometimes I purposely put the whispering direction in my scripts for the voice actors on lines that I think would work well like that, and other times, voice actors just happen to whisper a line anyways, and I immediately think, yup, that's going in one ear x3 I just remember the first time I listened to an audio drama CD where it happened, and I sat there with my headphones on just stunned thinking, well, that was cool! Always wanted to try and include in my stuff ever since :D

Thank you for the luck too! I definitely need it x3 development on this is waaaay behind where I would like it to be >.< there's always so much I wanna do in general and never enough time to actually do it T_T I guess any sort of progress is better than no progress at all though at least x3

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Very happy I discovered this game, the writing is very strong and the horror aspect of the game does extremely well, most games rely on just pure violence or gore but your scenes use just writing and dialoge to convey sheer emotion and atmosphere. Definetly among the best bad endings I think ive ever seen.

Having read up on some of your post, it's also extremely impressive how you've managed to keep up working on this game, alongside putting out other projects with no loss of passion. 

Be proud of what you accomplished!

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That means a lot cos I'm a huuuuuge fan of bad endings in general, haha. Whether it's in visual novels, other game genres, or films and stuff, I just find them more fun than good endings x3 So much so that the very first VN I made was choc full of bad ends and you had to collect them all in order to unlock the true route xD I always try to make bad endings as fun and interesting as I can rather than just have them feel like an afterthought cos I know as a player, I get really annoyed when I find bad ends in games that are over in a few seconds and don't have a lot of point to them T_T Tbh, sometimes I worry if I've put too much effort into the bad ends in my games and not enough into the good ends, and it maybe feels unbalanced or something/not rewarding enough when you get a good end, haha. But oh well, it's all just for fun at the end of the day :D

Thanks so much for your kind and supportive words :3 It can certainly be a struggle sometimes, haha. This project in particular feels like a marathon >.< I'm never happy with how slowly things are progressing on it when I know how huge the scope is. Sometimes it feels like it's impossible to envision how the heck I'm gonna finish it to the standard that I hope to, which is why I try to work on it in little chunks so as not to get demotivated by the enormity of the task, haha. Working on other, shorter, little game jam projects really helps me to sort of slap my brain back into a more productive mode when I start drifting x3 but at the same time, I can't deny that it also massively slows down development on this project when I wind up taking entire months away from this to focus on game jam stuff >.< The problem is that even if the passion is always alive, my ability to actually be productive isn't T_T and it feels like one of those things where I can't force it even when I really want to. So it's like I have to sit around and wait for my brain to get into the right gear to actually get stuff done. 

Any time I work on this or on jam projects, I wind up feeling guilty about another project of mine where I fully finished the writing years ago, but has been on hold since long before I even made DD >.< There's just never enough time to do everything, and that sucks, haha. I just hope that both projects will eventually be finished at least :3 Cheers for checking it out!

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this is like my biggest fantasy!!!! dude this is great, if it releases i'll def get it, even if it costs money! <3
i feel like u read all my old old fanfics and wrote this xD love it sm

xD well, that's handy then, haha. It's gonna take me forever to finish the entire thing properly >.< But I'm hoping I'll get there in the end! Glad you like what there is so far anyhow :3 cheers for checking it out! 

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for some reason im trying to redownload the game today bc i deleted it bc of storage issues and as im tryimng to redownload it everytime i try to it says removed

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Hmm, that's strange >.< Do you know which version you originally downloaded? Because if it was from before I updated all the files with the most recent demo version late last year, that might be the cause! Cos I had to rename stuff and delete other stuff that was no longer relevant.

The latest version is the one called 'Darling Duality - Demo - (Windows/Mac/Linux)' and because so much was changed in that version, it means save files from the older versions can't be carried over cos they would just break the game >.<

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it works perfectly fine now that was  just me sorry! :O)

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Oh, cool, well, that's good that it works now :3 No worries!

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Wow this game was amazing to play! I really can't wait for more updates to come! 

That's awesome that you had fun with it so far :D Thanks so much for playing! I wish I could clone myself a few times to get updates out faster, haha. I hate that there's so much I wanna do but can't do it all at once x3 Then again, I don't think multiple versions of me would be a good idea >.< the world doesn't need that!

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I've see many praises here, so I will play a bit of devil's advocate. Don't get me wrong, I LOVE this game, especialy because of Castoria, however it is clear that it needs more to not be "another" game.

Of course it is just a Demo and it is made by only one person, but there is some core things that I wonder if it could not be improved, although of course I am not demanding for perfection.

Be noted for those who did not play, there will be spoilers, you have been advised, I recommend for you to play as it is worth it and then come back to see the rest if you so desire.

Graphics/Visuals/Interface:

Look, the character design is probably one of the things that makes the characters so charming, be it with Castor or Castoria, however all the rest is... lackluster to say the least. There is a lot of potential though, for exemple the simple logo, the entire part where the character glitches on the game especially how the interface changes to the situation, I loved it so much as well as the letters when it is on "yandere" mode and the unique (I'll call it arabic for sake of calling it something) arabic letters, really, all of those are very charming and they do well it's purpose while give the game a clear identity.
That being said, I can not say the same for some goofy parts and other bothersome things, for exemple, when you are "playing" winter wish, it is in some kind of DS or Swich that doesn't looks great and helps give the feel of a an amateur made game, this happens mostly because it tries to give a 3d feeling... in a 2d game, that usually doesn't mix well, as in 2d the perspective for depth and texture is different so it feels out of place. Other goofy thing I find is the twisting of the letters in the entry of the game, like it really kills the vibe, especially because it starts really well, the logo moving across, glitching and then giving you the options is a really solid execution, although I'd argue that it could be shorter and done a bit faster; however the twisting of the letters isn't clean, it takes a lot of time that makes me be like "bro, I just want to play the game, let me play it", and worse when I want to quit, because whenever I quit, the entry plays all over again when closing the game should be something quick, since there is no prompt to ask if I wan't to go to the main screen or just close the game. Perhaps it would be better to mix the original winter wish main menu with the demo, make the just lozenge glitch and then the options with the name appearing?
Also, for the interface, whenever there is the 2 options for lovely or yan, a text appearing about what would one say is apreciated, as well as an option to remove the guide to what options would lead to what, and of course, making the order of the text random maybe with a visual representation of the lozenge twisting and inverting.
As a resume, embrace the glitches, unique letters and the 2d for the graphics and visuals, define a clear identity to the game, while try to reject things that would remove the simplicity of things.

Story/Characters/Interactions:

The personality duality is by far the strongest point of the game, as well as so far the focal point of the game. Yet there are some things that feel... off, or to be more precise, that needs more development before certain situations happen, for exemple, the character development of the MC is abrupt to say the least and some decisions aren't fluid; when you start the game - skipping the AI and childhood friend part as I'll talk about it later - the MC is like "dam hot af Castoria, dream girl bla bla bla" and then he says she isn't his type to 2s later start treating her like shit and that her route is just bothersome, to later being able to treat her like a goddess basicaly, I know it is "darling duality" but making the MC be bipolar for free like this isn't great, it makes the story feel empty, rushed and worse, sloppy. If the point is to make the MC like this, then develope more about it, altough I wouldn't recommend.
Meanwhile, for the love interest there isn't much to criticize, it is very well written, albeit there is some things that could be implemented to deepen their personalities. Castor and Castoria are the figureheads of the game, implementing other characters is not a bad things, but it is when it is waaayy to disconnected, for exemple, the start of the demo you are talking with a company about AI's ???? Why? and I don't mean in what is the story reason, but why it is there, at the start? Even if there is a good reason, it feels to disconected if for exemple I choose not to talk with them, that is not good, why not instead this about them later when the love interest talks about money, this way it is given a reasonable reason for one understand why would the MC looks for a shady AI company, it creates the intrigue about if it is related to Castor(ia) appearing, or perhaps would it be an sapient AI, what would the Castor(ia) think about it if you brough it home because of the necessity of money etc. While about the childhood friend, although it is fine for having an interaction with her at the start, if we don't, will she appear worried later? Would Castor(ia) be fine with it appearing? How would promissing or not to just belong to Castor(ia) affect what it thinks about the childhood friend, those options have me high hopes for those things, however it also made me question if there was plans to develop as such, because if not, then what is the point? Why give a situation that makes the player hope may happen something but just being a false option? This wouldn't be a good thing as it would make the story feel disconnected and with that "missing" sensation.
We do know that Castor(ia) can change it's appearence in reality, so some powers it has, therefore leaving this as a loose end is unwise. Therefore it is recomended to develop on this as well, while I recommend to keep it just as the power of transforming her clothes, the cultural shock and force of habbit could create many situations that deepen her personality as a person.
As a resume, embrace the struggle between being normal and the obsession of Castor(ia) as the focal point of the story and making a solid MC that can embrace her crazyness or reject it, while avoid creating loose ends and empty interactions.

Anyway, I talked too much, even though I wanted to say more, I see a lot of potential, especially since the story so far is already good, but improving those topics is what differentiate between a mediocre/regular dating sim to a genuinely good indie game; honestly I wouldn't mind waiting 5 years from now if it ment on this being at least a good finished game. What can I say, I got hooked on Castoria, she has a great concept story so far and a voice actress that can be threatening and hit that sweet spot when needed, so I've been looking at this gem ever since I manly posted that video, I give my highest wishes for this to be a bomb.

(+2)

Yeah, there is a lot of positivity here, which is wonderful ^-^ and I can still hardly believe it + really appreciate it :3 But what you don't see is the negative stuff I get sent privately to my email, haha. The positives still massively outweigh the negatives, thankfully, but it doesn't stop the nasty stuff from really getting to me and massively demotivating me when I read it >.<

Manly playing the game was both a blessing and a curse, haha. A blessing because, otherwise, hardly anyone would even know the game exists still, and the level of support has been incredible :3 But a curse because it has also attracted a number of people who, while they profess to love the game, have proceeded to make demands of me in private, saying that if I don't include X or Y content for Castor/ia, or if I don't change X or Y that they don't like about the project, then they will trash it and everything else that I release o.O Of course, there are also just haters too >.< And worse than that, but I won't go into more detail because my arm is still broken at the moment, and it's still quite difficult to type with just one hand for now x3 So I can only apologise for that! If I could use both hands, I'd type out a much more in-depth response!

Firstly, regarding art aspects, there's not much I can do to change most things because I'm not an artist  :( (that's why there are no CGs in the game, though I am commissioning my artist friend LPB to create some for future updates :3) All the sprites are assets that are edited by me in order to avoid using them with their default appearances. I spent many hours in GIMP recolouring them and adding additional facial expressions that they didn't come with by default. All the backgrounds are assets. And yup, you probably guessed it by now, the switch-like console is also just an edited asset x3 The UI is the only part of the art that's mostly made by me. Some of it is a combo of edited assets + my own stuff, but most of it is stuff I managed to put together in GIMP. As I said though, I'm no artist. I can't draw to save my life >.<

All of that amounts to giving the feeling of an amateur made game because the game is technically made by an amateur, haha. I have no formal experience or training in any aspect of game dev x3 It started as a hobby, out of wanting to make a game that contained the stuff I wanted to see because, at

the time, I played a lot of VNs and none quite had what I was hoping for in a game - an English-voiced male yandere character, where the yandere romance was the only romance, but there was still a proper story behind it all (and so, I made my first game around that, Solipsism Reigns :3) I may have gained a lot of experience over the years since I started making games, even completely switching engines at one point. Heck, I even managed to teach myself how to start making music so I could include some original tracks in my games, but still, I am not an artist, nor a writer, nor a coder, or composer. Everything I've ever done is self-taught. And making games is a hobby that helps me to cope with my depression and other mental health problems x3 As my friend once put it upon seeing my first game finished, - 'I don't know how you did it when you can't even draw, but boy, you sure are resourceful!' haha.

I'm also unemployed, so when it comes to game dev, all I have to put towards projects is the stuff that people kindly donate :3 Which means that, for example, I can't really afford to hire an artist to draw a better-looking version of the device that MC plays Winter Wish on. Cos any funding needs to go towards CGs or voice acting.

There is a key you can press to force skip the title screen animations, but I can't remember which one it is, and I can't check since I can't go on my PC atm with my broken arm x3 I know what you mean though about needing a more efficient way to quit and stuff cos it is quite slow. 

Won't say too much regarding bipolar MC cos the jury is still out on whether I am bipolar myself or not xD My therapist once suspected I might be, but now she thinks perhaps I might have ADHD as well as my autism, and that the two together at war sort of mimic bipolar traits. Anyways, I do get what you're saying, but the game is supposed to be all black and white with little to no grey area for both MC and the love interests. The player can indeed make MC less believable and more unstable by ping-ponging between cruel/kind options and acting polar opposites, but everything will have consequences in the end, and there is a point to being able to do it all, it just doesn't really show yet in the demo like a lot of things cos the story isn't far enough in for a lot of stuff to make much sense >.< Even if a player goes full kind/sweet mode though, it still won't result in a typically healthy relationship with any of the characters. It will be less crazy than the alternative options, and probably considered the 'good' route or ending, but yeah, it still won't be healthy, because the whole concept is about how black and white thinking and extremes aren't healthy x3

Castor and Castoria might be the only available love interests atm, but I was planning to have many more routes than that (2 of which are already partially written, just not in the demo yet x3) For example, Cana, the childhood friend mentioned in the demo, is a love interest with their own route, and depending on the player's choices, Castor/ia and Cana could well wind up encountering each other, where there are, of course, consequences :3

The stuff to do with Kiaria Corp and the AI I really can't say much about without walking right into spoiler territory. All I can say is that it has to be at the beginning for things to work the way I eventually want them to. It might seem nonsensical now, but there's a reason for it x3 Trust me, once it's actually implemented, it will make sense. The problem is that almost everyone thinks the game is mainly Castor/ia's story, and that the story begins with MC and Castor/ia, but that's only because that's all that's playable for now. Because that's all I could finish in time for the game jam it was originally submitted to. In reality, Castor/ia is actually just an option in a much bigger game that I had planned to make. The story doesn't have to start with Castor/ia. Heck, once the full game is eventually finished years from now, a player could play without even encountering Castor/ia if they chose to do so. I think I might have briefly mentioned it in the past on Patreon/Ko-Fi, but I don't really remember.

I would've left out the AI and Cana branches from the demo to save confusion, but the problem was, I didn't have space to make backup copies of my working copy and the public demo release. In my working copy, the branches that are inaccessible in the demo do actually lead to more content, but it's unfinished. Because I don't have space for backups, it was easier for me to leave those branches in and block them off than to completely remove them and then have to add them in again >.< It's stupid, I know. But my PC is old, my hard drive is full, and it was pretty much my only option :(

And yeah, I already touched on Cana, the childhood friend, but to give a solid answer to all those questions, basically, everything you asked is already written into the story :3 So all of those things will be answered. It's just I haven't been able to actually make any of it playable yet (part of it is playable in my working copy, but I'm nowhere near finished coding in all of the stuff that's been written already >.<) But yeah, Cana will have their own playable route. Player choices will determine if Cana and Castor/ia discover each other's existence, and if they do, there will be consequences according to the choices previously made.

Hehe, I would say more too if it wasn't for my stupid arm >.< Typing atm is just so slow and awkward. I appreciate you taking the time to write everything that you did though :3 Constructive criticism is always helpful! Often, people will say they don't like X or Y, but offer no suggestions on how to improve, so it's always nice to hear different opinions on stuff with actual suggestions. It's just a shame that there's not much I can do about some of the points that you raised, like the art stuff >.<

And being completely honest, it might actually take 5 years or more for me to properly fully finish the project xD the scope is pretty big, and a lot gets in the way of progress :( My mental health issues mean my productivity comes in spikes. I find it easier to work on multiple projects at once rather than just one. Negative emails, comments, and reviews make me want to quit the project because, at the end of the day, I'm making it for fun, and if it stops being fun, I have no willpower to keep going >.< Funding is difficult because voice acting is expensive, and I can't even run a Kickstarter or anything because of my personal situation. I live in a country where because of my mental health issues, I have to accept government aid in order to survive and be able to afford food and stuff, but while accepting that help, I'm not allowed to try to make any sort of income, even if it's just a tiny amount, it's not allowed, and if I did, I would immediately lose my aid, then I wouldn't be able to afford food >.< Aaaand, to top it off, one of the voice actors is unlikely to reprise their role even with payment offered. Soooo, yeah, there are a lot of barriers that make development quote slow :( haha. And that's not even including the fact that my arm got broken in several places a few weeks ago xD so I haven't been able to work on anything since then, and I'm stuck like that until it's healed. 

I'm glad you like what little is there so far in the demo though and that you can see potential in the project :3 With any luck, it will be finished eventually! Just gotta keep taking it in baby steps I guess.

(+1)

Hi, I'm very glad that even with your broken arm, you managed to type so much, I know how much it must suck, hope it didn't hurt or anything in the process.

I'm also happy about how you took my contructive criticism. And about the art stuff, don't blame yourself for it, although I wouldn't recommend for you to try and do everything, try and diverge it, you said about your friend but for exemple, why not also do in your patreon, asking or doing a contest for some assets to be in the game? Heck you could do it right here and I'm sure your e-mail would be flooded with it; you could allow for it to leave the signature in the asset and, I mean if I was good at it, I would do it, it would be so cool to see a dope art of mine with my signature in it and in a game I love to top it all off. Still for an amateur you should be proud of yourself, it is already above avarage from most amateurs games, especially considering that you do it all basically.

 I don't judge that you have those possible mental problems, after all I date a esquizofrenic, so perhaps that made me question why it felt too bipolar (and maybe why I like the yandere and maniputalitive nature of the game), still, I wouldn't say it is a bad thing for it to be like this in the game, after all as you said it is meant to be like that, however - and I assume that is a hard thing to do - just because it is meant to be like that, doesn't mean it shouldn't be deepened; maybe in the best friend route with her questioning the MC and/or Castor(ia) about their seemingly bipolar way of talking? One way to make it more natural is to put a bit of yourself in it, as a player of D&D and other RPG's, I do this a lot of the time and it gives more vividity (I assume you already do this, but well it doesn't hurt to recommend).

And story wise, I'm glad to hear all of that and I'll put my faith on you. That being said, although that is for you to decide, I wouldn't recommend for the other routes to be completely disconected from one another, for that each route would be to have way good and deep on it's own, wich sure it can be nice, but I would argue it is way harder to do, by making it conected, each route can enhance each other by adding details and perspectives, also giving the sence of a cohesive storytelling and a clear image of what the game is about, the only problem is if it feels forced cof cof disney star wars films.

Well, about the problems with gaining money, it must suck, I live in Brasil and I don't know the rules for those kinds of supports nor how to cheat the system, however can't you use someone to bypass such a thing? for exemple, you are working with a pseudonym, so if you made a bank acount in your (mother/father/brother/psychologist (yes, really)/family/etc) name, it wouldn't trigger the government, the system is very balanced with no exploits, so try and search for ways to exploit the hell out of it, and don't feel sorry for asking your psychologist or anyone really for this kind of help either, they will understand. 

(+1)

This game takes my breath away! The artwork, voice acting, and the writing is amazing and delightful! I can't wait for what's to come! Thank you for making such a wonderful game. <3

Thank you for checking it out and taking the time to leave such a lovely comment as well <3 Glad you like what's there so far :3

(+1)

So sad the demo was so short :( was having lots of fun

Glad you were enjoying it :3 Unfortunately, development is pretty slow for a whole bunch of different reasons >.< and I can't even work on anything atm cos my dominant arm is broken, haha. But hoping to get an update out later in the year still :3

(+1)

Take your time!! Ill wait as long as needed for your amazing games, and have a speedy recovery!

Thank you :3 It's very frustrating just waiting to get better because it feels like it's taking forever, haha, but I guess I just have to be patient x3

(+1)

Waiting and making sure youre recovered is better than not waiting and rushing things for sure haha, i understand your frustration ;<< ill still be here by the time youve recovered!!

(+1)

you are amazing :3)

(2 edits)

You're amazing :D

(+2)

Just wanted to say you did an amazing job with this! Played it two times in a row and had a blast each time! Would love to make fanarts of Castor he definitealy stole my heart

(+2)

Aww, thank you so much for checking it out and I'm so glad you had fun with what's there so far :3

That would be epic if you do end up making any fanarts :D Feel free to post them here in the comments if you do, or you're welcome to tweet them to me or tag me in on Tumblr, and I'll do my best to repost if you don't mind :3

(+1)

I use both but usually post my art on twitter, I will definitely be drawing him as soon as I get the time! 

(+1)

Help, I really want to play this game but I can't open it?  Please help! :(

Hopefully, you've managed to get it to open by now, but if not, from what I've been told, the easiest way to get it to work is to download the itch.io app, and then play all games via app :3 Failing that, with any luck, something on this list of suggestions by other mac users will help!

Thank you!! This really helps! I can finally play it <3

(+1)

I love this game but 2 things to say/ask

1. I acted how I genuinely would act in this situation(be as polite as possible while trying to figure wtf is going on) and um things ended up fine, luckily. 

2. It says this is a demo is there a full release yet becuase I would love to see the full story.

(+1)

Glad you had fun with what there is so far :3 Thanks so much for checking it out!

That's good :D As long as you pick the right choices, you should largely be able to avoid sinister stuff if you'd prefer to only see the sweeter/fluffier side of a character ^-^

Sadly, the current demo is the most up-to-date version of the game aside from my own personal working copy. It's a really big project and I'm just one person with (frustratingly) fluctuating motivation, so progress has been super slow for a number of reasons :( One of the biggest problems is that I tend to tire easily if I'm only working on 1 project at a time. It's like I need to have multiple things on the go to keep my motivation up, but ofc, that means that progress is often slow across the board >.< I've also been ill for quite a while, and only just getting back into dev stuff again for the first time this year by teaming up with my friend to make a little something for this year's yandere jam, which we managed to release today :3 

(+2)

This game is just...amazing in so many ways. The interface...the characters...the plotline itself, you could really see this was a labor of love by the creator. I'm very much looking forward to the completed game!

(+1)

I'm so glad you like what there is so far of the game ^-^ it's come a long way since the original jam version of it in terms of improvements that I've made, but even the original version I poured my heart into, haha. Unfortunately, development has been pretty slow for a whole bunch of different reasons >.< but progress is happening little by little, haha.

Thanks so much for checking it out :3

(+1)(-1)

this made me see my BPD in a completely different light oh god

(+1)

Oh dear x3 well, I at least hope it wasn't in too awful of a way >.< I almost got diagnosed with BPD a few years back, but then they decided they weren't sure enough to actually make it official, haha. The consensus now is that I might have ADHD fighting with my ASD xD but the jury is still out on it!

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