A downloadable game for Windows, macOS, and Linux

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Welcome to SSL, one of Limbo's many offices! Taking control of our protagonist, Nine, you must serve your sentence by taking on support calls from denizens of the multiverse. 


  • Help, harm, or hinder clients - then find out later how you impacted their lives

  • Chat with your fellow operators during break time and get to know them better

  • Try your luck dialling numbers on your desk phone (and discover hidden numbers throughout the game)

  • Play with your booth's PC

  • 34 CGs to unlock in the gallery (56 including variations)

  • Full English voice acting with realistic telephone calls (audio is designed for headphones)

  • 15 original BGM tracks

  • Choose between a feminine or a masculine voice for your manager

  • 9 different endings depending on your choices (6 bad ends, 1 'good' end, and 2 secret ends)
  • Gender-neutral protagonist

Limbo Line contains a combination of dark humour and psychological horror. New recruits are advised to take heed of the following warnings:

  • Bad language
  • Threatening behaviour
  • References to self-harm & suicide
  • References to abortion
  • Mild sexual references
  • Depictions of blood
  • Disturbing sounds
  • Mild flashing lights
  • Possible jump scares
  • Loss of life

If you feel unsure about any of the above, please consider carefully if working at SSL is the best choice for you.


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Writer, Creator, OST 
 Melancholy Marionette 
@Marionette_Mask

Sprite, Camera Feed, Background, itchio page, UI Art
 Lazy Polar Bear 
@LazyBearLand

CG Art
 LazyCrocodile

Chibi Art
sophrossynes

Additional Art 
DestiniDraws
@DestiniDraws

Photos
Clonker Honker (aka My Dad)

Voice Director
Anthony Rodriguez
@Cryshulvo

Niard
 Emma K. Blakeslee

Acheros, Deadly Desires Rep01, Hell's Hotline, Dirk the Vampire, Monster Noises
Ron Guan
@rongvoice

Nyari, Tabitha, Old Cat Lady, Remi the Reaper
Rebecca Chiara Marano
@rcmvoice

Kiol (masculine voice option), Romeo the Incubus, Alli the Alligator, Demon
Heath Anderson

Kiol (feminine voice option)
Tarra "Miche" Ward
@miche_arts

Tava, Heaven's Hotline, Pookie
Elissa Park
@AdoxTalks

Ubel, Burdened Caller
Anthony Rodriguez
@Cryshulvo

Maddie, Deadly Desires Rep02
Mel Valentine

Troubled Caller, Reiko the Werewolf
Lindsay Marie

Deadly Desires Recorded Message, Gina the Djinn
Krystal Martinez
@CaptainLadyLuck

Lefu, Additional Voices & Effects
Melancholy Marionette

Thank you so much to everyone on the team! You're all incredible and I couldn't have done this without you :3 You've all helped me bring Limbo to life and I love you all <3


Need a walkthrough for the game? Go here!

Having trouble opening the game on Mac? Check out this post containing all the information I've managed to gather from helpful Mac users and general web scouring.

Does your game freeze or crash after reaching a loading screen when you first meet Nyari (pink-haired catgirl)? Please try downloading the file for your respective system marked 'Potato Version'. This version of the game is split into smaller chunks with more loading screens in order to help lessen the strain on lower-spec systems :3

General Controls: 
Spacebar/mouseclick/scrollwheel = advance
Scrollwheel also rewinds
L = Log
H = Hide the text box

To report any pesky bugs or typos, head here to see what I'm already aware of + to submit new reports.

If you need help with anything, or just wanna drop me a message about the game, feel free to post a comment, or send me an email: melancholicmarionette@gmail.com

If you enjoyed playing through the game (or even if you didn't xD), I'd really appreciate hearing your feedback in the comments + ratings are much appreciated too ^-^

This game will always be available to download for free, if you enjoyed playing it, you're welcome to buy me a coffee, or support other projects I'm working on by becoming a patron :3 

I couldn't have made this game alone, please also consider supporting the amazing people who helped me bring Limbo to life <3


Download

Download NowName your own price

Click download now to get access to the following files:

Limbo Line - Windows 303 MB
Limbo Line - Windows - Potato Version 303 MB
Limbo Line - Mac 306 MB
Limbo Line - Mac - Potato Version 306 MB
Limbo Line - Linux 308 MB
Limbo Line - Linux - Potato Version 308 MB

Development log

Comments

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(Spoilers)


A certain manager is going to give me stress lines. Aside from that, I loved this game!! The characters were all lovely, and the callers were surprisingly non-aggressive. Thank you for making this game

(+1)

Здравствуйте, уважаемые разработчики!

Мне очень понравилась эта игра. Я наткнулся на нее на YouTube и решил сыграть сам. И мне очень понравилась игра, особенно сами персонажи. Мне больше всего нравился Ашерос, но мне было грустно, потому что я не узнал о нем больше в игре. Что ж, мне очень понравилась игра.

Могу ли я узнать, будут ли обновления в этой игре? Или добавить что-то к сюжету? Также я думаю, что игра может стать довольно популярной, если выйдет в Steam. Что ж, желаю вам прогресса в игре и ее популярности :)

Hey hey! :3 I used Google translate to read your comment, so I hope that I'm not making any mistakes here. It seemed like the translation was pretty good though because everything made sense :D

Thank you so much for playing the game and taking the time to leave such a sweet comment ^-^ I really appreciate it. I'm so glad you decided to play the game yourself after seeing it on YouTube, and even more happy that you ended up enjoying it :3

Sadly, it's one of my least played games, but it's my favourite one that I've made so far, and the one I'm most proud of!

The lead artist (LazyPolarBear) and I did want to explore the Limbo Line world and characters more at some point. We even hoped to make a sort of spin-off for a Valentine's jam or something, potentially with some romance,  but we both ended up being too busy and burned out to do that this year. Both of us would really like to make some sort of new content related to the game at some point though! I'm just not sure when we'll end up having the time to work on it >.<

It would be really cool to have this and some of my other games on Steam, but sadly, the $100 fee is really offputting, especially when it's a free game so we would never get the money back :( I also totally suck at marketing and social media, so the game would probably get buried quite easily on there, and then no one would know it exists >.< One day though I might be able to add it :3

Thanks again for all your kind words ^-^ I hope you have a great week!

(-8)

im tranbipangegender pronouns fuck/you i like pans and grown 48 years sweaty men 😈😈😈😈😈

(+1)

._. so uh the thumbnail might give it away what happens but I still enjoyed playing this game so please go give a go definitely worth the time
(+1)

Oooh dear... Poor Nine x3 I haven't seen the video yet, but yeah, I can see the oops from the thumbnail, haha. But hey, at least that particular bad end is one that's pretty easy to avoid :D If I'm remembering correctly, I think that's the one where you just don't answer that one call and go investigating instead x3

(+1)

Normally I don't upload 2 videos a day but I'm having a blast I uploaded part 5 already :)
(+1)

A Part 4 now out what else can I say but go play it :)
(+1)

Uploaded a part 3 cannot wait to see what else is in store

So glad you've been enjoying it :D It's by far the most fun I've had yet working on a project, though, I think maybe I should have tried to make something a bit shorter cos I gave myself, the artists, and the VAs waaaaay too much work for 1 month xD I hardly slept last September cos I knew I wouldn't finish in time for the jam deadline if I did, haha. Definitely my favourite jam I've taken part in so far though :3 And I couldn't have done it without all the awesome folks who helped me bring the project to life!

I'm gonna try and make something for Spooktober VN jam again this year, but probably not as long as this one, haha.

Thanks so much for playing it cos it's one of my least downloaded games (which totally sucks cos I personally think it's the best one of all of em x3) and I hope you end up having fun with the rest of it :D

PS. I noticed the settings UI was a bit wonky in the first video >.< I really wish I could get it to work properly cos it's supposed to adapt to any window size changes and stuff, but it always seems to go a bit wonky on anything other than 1920x1080 fullscreen no matter what I do T_T I saw the PC UI and text box UI seemed to be okay though, so hopefully, you don't get too many issues with that.

(+1)

Hey I'm been having a blast playing this game hopefully can finish the next episode soon and yeah my fist video of this game did act up a bit but thankfully my other videos don't seem to have that same problem hopefully my next video of this game continues to go smoothly and definitely one of my favorite games of yours since I started playing your games Imposter and Yandere Heaven were great but this one takes it another level seriously I didn't think a game about a phone line would be fun. Keep up the great work :)

I'm glad it managed to fix itself at least :3 I wish I could make perfectly working UI that never goes messed up, but it seems impossible xD

Maybe that could be one of the reasons why not many people have played this one cos people might look at the page and think it doesn't sound that fun, so then they don't check it out >.< haha. I did kinda struggle with how to describe the game! And I guess with my other projects it's more obvious what the story and stuff is about, whereas with this one, it's kinda hard to tell from the title. I do wish more people would give it a chance though cos I'm so proud of this one and of all the people who helped me bring it to life :3

Hope you manage to make it to one of the good endings! Though, to be fair, some of the bad endings are more fun :D

(+1)

having a lot of fun with this game uploaded a part 2 I'm enjoying this game a lot

(+1)

I definitely recommend to anyone to play this game this was such an interesting idea and this was amazing. :)

(+1)

AAa sorry to bother, but the mac download isnt working for me somehow?? Like i download it, but there isnt anything in my files to open and play the game? ;-;

No worries, it's no bother at all. I just replied to your other comment in the bugs section with a link to a guide of helpful tips for opening my games on Mac, but I will link it here too in case anyone reads your comment and also has the same problem :3 Hopefully at least one of the bits of help on there will work for everyone.
https://melancholy-marionette.itch.io/darling-duality-winter-wish/devlog/227880/...

(+1)

So, love the game so far and not sure if I'm missing something, but the game started out normally however for a second I switched to a windowed ver not the full screen, since my laptop needs me to manually take any SS, but now the menu seems.. broken? Idk what happened, but now whenever I'm in the starting screen, whenever I try to load something or used the arrows to go up or down, it's all tilted to the left side and clipping through borders? Also, I'm able to only load my game from the start menu as the menu bar does not show up during my game at all anymore, meaning I can't save any further than I did before it broke. I'm only able to read logs or go back and forth using the mouse wheel. I deleted and redownloaded the game and somehow my progress saved, but so did the glitch?? I'm using the normal and not the potato ver, so I'm not sure if that has anything to do with the issue I'm having?

Again, love the game, sry to bother, but I tried to look for a solution and I'm unsure of what to do at this point. Should I just try the potato version instead? Will that maybe help?

Glad you were enjoying it before it decided to go silly on you x3 Unfortunately, I'm not really sure why it would do that >.< I know there are sometimes UI layout issues if a player is playing in a different resolution to what I've designed the UI in cos for some reason, the UI scaling sometimes goes really weird! Which is one of the reasons I lock resolution to 1920x1080 16:9 in the build settings. Somehow though, that doesn't seem to make a different when it comes to windowed mode and resizing windows >.< The UI is supposed to scale with whatever the player has for their screen, but even in testing, I find it rarely displays correctly and I have no idea why :( So frustratingly, it's probably not something I'm going to be able to fix >.<

I might still be able to help somewhat though to get it back to how it was in the first place! At least I really hope I can. 

I know you said you deleted the game and stuff and redownloaded it, then found that your save was still there and it was still all messed up. That could potentially be because of where some of the files end up hidden on a PC! Again, I'm not a techy person, so I don't really know why this happens, but I wound up having to look into why saves don't disappear while testing games in the past, and people said it's because just deleting the game .exe and folder doesn't actually delete the data. You have to go searching for that in a different place >.<

I can't say for sure, but whenever I download Unity games (same goes for the ones I've made) by default, the data seems to go under:
C:\Users\(your username)\AppData\LocalLow\MelancholyMarionette\LimboLine\NaninovelData\Saves

The appdata folder is hidden by default I think though, so you'd have to go into your folder and file settings and tick the box to enable hidden folders to show up. You can just delete the whole Limbo Line folder to completely get rid of save data and start from scratch. Then whenever you restart the game, it'll just generate a brand new folder.

But trying the potato version might be an easier way of starting over because it should technically register as a different game on your PC to the normal version, and so it shouldn't recognise any save data from the normal version, and it should allow you to start from scratch without having to go hunting down that pesky hidden folder and deleting it! 

Sorry I can't be of more actual help though >.< It's always next to impossible for me to fix bugs if I can't recreate them on my PC since I'm a solo dev that isn't even an actual coder, and only have 1 PC and 1 really crap laptop to test stuff on x3 And thank you for checking out the game + attempting to persist with it even though it went crazy on you! :3

(+1)

Thanks for such a quick reply, it's rly appreciated :] , I tried the first option with my files as I thankfully wasn't too far into the game, so it wasn't as big of a deal for me to start over, but now it seems to work alright now that the actual file was replaced! If it does happen again (though I'll try to not glitch it out weirdly again), then Idm going for the potato ver. either way tho. Still, the game is rly great, it's always amazing to see individuals or rly small teams come up with one, as I find they're usually much more authentic and have a lot of love/effort put into them :3. Honestly, it's rly inspiring . One of my favourite parts are probably the plot and characters when it comes to this genre of games and this game proved to be outstanding in both. It's one of my favourite experiences when I find I game with plot, so interesting I can't put it down. All chracters have depth and their personalities seem to just match perfectly in general, like nothing seems "forced" or "out of ordinary". I'm also a sucker for humour and this game did not disappoint, I was unironically bawling from laughter for a lot of these moments, (or it could just be my broken humour, but I think both tbh lol), but could truly connect to the character as well, whenever there was a clear switch in the mood.  You can clearly see that, despite not all characters being human, they are all relatable and complex in one way or another, which rly conveys good writing. And the art /designs are just *chef's kiss* ToT

No worries! I'm not always on the ball with my responses cos I get so easily overwhelmed x3 but I do try to be as prompt as possible. It's always frustrating if people who are actually taking the time to check out my stuff run into problems cos half the time I likely don't know how to help with not being super code-savvy >.< and when I've put so much effort into what I make, it sucks if someone can't even play it properly cos of a bug, haha. 

I'm glad it sorted itself out for you and I really hope it doesn't bug out on you again >.< I wish I could be more helpful in that department, but usually when bugs are reported that I haven't encountered myself while testing, whenever I start looking up potential causes and how to fix them, I either can't find relevant info, or the stuff I'm looking at is discussed by folks who actually know what they're doing with code, and I can't understand a word that they're saying x3

I'm so glad you've been enjoying the game anyhow! It's been the most fun project that I've worked on so far ^-^ And I'm super happy and relieved that you liked the humour in it because I worried that because it can be so dark at times, folks might not always get that it's supposed to be that sorta dark humour and mistake it for insensitivity or something >.< I know it wouldn't be to everyone's taste x3 I've always loved that sorta thing though, but that could be cos I'm British xD

I can't take 100% credit for the entire plot or the humour though since the overall story was inspired by an episode of one of my favourite anthology series' (Inside No 9 - Cold Comfort). I kinda wanted to make an adaptation that stayed true to the original story while trying my best to put my own spin the idea by adding new characters, many different branches and possibilities, a completely different world setting, and, of course, a protagonist with their own thoughts and feelings. And then I tried to stick with the general tone of the original work in terms of the bleak comedy elements. That's where the voice acting also really added to some of the humourous elements because they were able to add extra layers and improvisations to things like the phone calls.

I could never had made something like this alone. Everyone worked crazy hard during the jam to bring it all to life :3 I'm still in awe of the fact that everyone was willing to jump on the crazy train with me and put so many hours into it x3 and extremely grateful that they did! I remember quite a few nights where I'd still be up at 3/4am working away on it, and realise that our lead artist was also still awake working. We'd both tell each other to go to sleep, but then still stay up another hour or so, haha. The amount of art she created for this in the space of a month is absolutely mindblowing. And everyone had their own ideas and inputs that took the project to places I hadn't envisioned alone. For example, I was discussing some stuff with the team about Maddie, and someone said oh, it would be so cool if... I can't remember how the whole conversation went, but their suggestion was enough to spark an idea for the entire Maddie side story and the ARG that accompanied it xD That wasn't even planned in the initial planning stage of the jam. Maddie started out as a character to be briefly mentioned and then never really seen again! And she wound up with her own side story, haha. 

So yeah, working with a team was so much better than working solo :3 Not only did everyone's combined talents allow me to construct something I never could have by myself, it also made me able to get more work done that I could ever have imagined in that space of time from the sheer support and encouragement everyone gave me! When I look back at the project, I can hardly believe we managed to pull it off in time to submit something for the end of the jam xD It was one of the most exhilarating months I've ever spent working on a project though :3

So yeah, thanks so much for checking it out, for persisting with it despite the damn bug, and for all your kind words ^-^

(+3)

I PRETTY MUCH LOVE THIS ESPECIALLY KIOL AND NINE'S RELATIONSHIP XD there's so many things to uncover about this and that's what makes you draw in! the effort you guys put into this was ASTOUNDING! I'm pretty much in love with the bloopers! so addicting!!!! GREAT GAME, DEF RECOMMEND IT TO PEOPLE WHO LOVE GOODY OL' MYSTERIES!

(+2)

Woo! I'm glad you had fun with it :D It was definitely my favourite project so far to work on :3 It was just amazing to have the opportunity to work with such an awesome team to bring it all to life cos I sure as heck couldn't have made this one on my own with the huuuuge amount of art and voice acting involved!

I'm so proud of everyone, and for once in my life, even proud of myself for what I managed to learn while working on this, haha. I was determined to figure out how to have things like the phone, the PC, and the ARG, haha. But going into the jam, I had no idea how to actually get stuff like that to work xD I'm sure the way I coded them is probably extremely messy and totally wrong. There had to be an easier way to do it, but just the fact that I managed to figure out a way to make it work made me happy x3

I'm a big fan of bloopers in anything, haha. If I buy a DVD and there aren't any bloopers in the extras, I'm disappointed xD So I always ask any voice actors I'm working with to keep their bloopers if they don't mind them going in a blooper reel :D

It still makes me a bit sad that this is one of my least played projects x3 cos I personally feel like it's the best one, but it's not had many downloads at all >.< So thank you very much for taking the time to check it out and leave such a lovely comment ^-^

(+1)

ITS FREAKING AWESOME!!!! I loved it so much, I'm gonna make my friends play it ^^   <333333

Woo! Glad you enjoyed it :D Making it was so much fun, even if I didn't get much sleep that month xD

I hope your friends end up enjoying it too then :3 Thanks so much for taking the time to play it + comment <3

(+1)

Also, you have to apologize because now my simp list became longer thanks to Kiol AND...

.

.

.

NINE >:(((

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.

Also still a great game <33

Hehe, oops! Apologies x3 That is so sweet though! I'm loving the love for Nine ^-^ I still have a soft spot for Niard, stupid snake >.> Don't even know how that happened, haha.

(+1)

Part 2 came quick!
(+1)

Love the game! First ending caugth me really off guard!

(+1)

Glad you had fun :D Hehe, man, all those endings were soooo fun to make :3 And because we had such amazing artists on the team for the jam, it meant it was possible to give things a much more cinematic look! 

I haven't had a chance to check out your videos for it yet, but I will do when I have more time :3 Thanks so much for showing Limbo Line some love cos it's my least played game for some reason >.< It even has less downloads than Yandere Heaven, despite YH only just being released this Feb when LL was out last year >.< It's like for some reason, people skim past it x3 but I feel like it's probably my best project so far since I was able to team up with so many wonderful people for the jam to really bring everything to life together :3

(+1)

Quite the unique (in a good way) VN, there is a lot of stuff to do and I can clearly see everything from the lore, to the art and voice acting is made with lots of love.
(1 edit)

Thanks so much for checking it out :3 I haven't had a chance to watch any of your video yet, but I will when I can!

Glad you can see the love :D We all worked craaaazy hard on it, haha. Many, many late nights were had that month x3 It's also my least played game for some reason >.< so I really appreciate you showing it some love :3

(+1)

Hey! I saw on a few previous posts of yours that you include the "yandere" trope in each of your games with at least one character. I'm a huge fan of the yandere stereotype and unfortunately I'm having a difficult time finding games like that. I was wondering if this game, as well as your other game Clarity in Qualia would happen to have one of those characters? I've already  played all of your other games and they're amazing :)

As you can probably guess, it's my favourite trope x3 along with the yangire, haha. 

It's a tough one to answer with Limbo Line because while I personally believe that one of the characters can be described as a platonic yandere, some folks out there would say that there can be no such thing as a platonic yandere >.<

I can sorta see both sides of the argument! But being asexual myself and knowing how strongly I can feel about certain subjects or people, I personally believe that platonic yandere types can exist, and that you can absolutely have strong (unhealthy) feelings for someone without there being a sexual or romantic element to them necessarily. Certainly strong enough to be considered detrimental to your own + the object of your feelings'mental health x3 

So yeah, make of that what you will, haha. Just know that there is no actual romance in Limbo Line! But there is absolutely a character in there with obsessive and other yandere-type traits :3 

It's easier to answer regarding Clarity in Qualia, haha. There is 1 true yandere character in the mix + 1 character with yandere-like traits who I still haven't decided quite how far to take their yandere-ness! However, I wouldn't recommend playing the current demo for CiQ as it is incredibly outdated. I've since changed the sprites + added VA for the new version of the demo (which is currently finished, but unreleased due to general lack of interest in the project.) I would say with CiQ, you're better off waiting until I've eventually released the whole game. Even if I were to release the new demo, the yandere character doesn't display any of their yandere-ness within the introductory portion of the game. 

I'm not gonna completely abandon CiQ. Not when the story is already written, the new sprites are complete, and the characters all have VAs cast >.< There's too much work gone into the project to just leave it behind. But it is sorta just paused at the moment while I focus on getting some updates for DD out first. 

Thanks so much for playing my other stuff :3 I'm so glad you've had fun with them! 

(+1)

10/10 Extremely amazing!!!

I'm so glad you think so :D The team worked crazy hard on the project to get it finished in time for the jam deadline, haha. And it's probably the project I'm most proud of so far! I learned a hell of a lot throughout the jam, and getting to work with so many amazing people to bring the world to life was just the best ^-^ Thanks so much for playing!

(+1)

You all did such a good job! It was honestly the first time I've played something like this and it was sooooo good! Thank you! 

scrolling thru rambling roses twitter page trying to find the phone number rn U_U im definetely not good at riddles

If you still need help, head here to the walkthrough, and if you scroll down to the comments and look for comments by a user called "Luca_the_sinner" you'll find some hints that I gave when they asked + the actual answers if you'd prefer that to just hints :3

Thanks for playing the game by the way! Hope you're enjoying it so far ^-^

(+1)

Tysmm :D that really made it a lot more easier, great game btw! I got all of the endings without taking any breaks because of how interesting the whole thing was

I'm so glad you enjoyed it :D The whole team worked crazy hard to get everything done in time for the end of the jam, haha. And I'm so, so proud of everyone :3 Thank you so much for taking the time to play through it!

(+2)

Hello Mari i hope you had a good day or night so far! just wanted to say how much i really enjoy yah games! i started playing your games at around 13/10/2020 and have been playing them since then you really know how to make a story interesting and you do amazing work! Tho do remember to take care of yourself tho for i see yah being a game making machine so i am a little concerned about yah so be sure to eat right and sleep well now bye bye!

Hey hey! I remember your username ^-^ Thank you so much for continuing to play my games and posting such lovely comments! I really appreciate it :3

That's so sweet of you :3 I'm actually a tiny bit ill at the moment, haha. I finally got to meet up with a friend that I hadn't seen for 2 years, and we went out and about, and now I have a cold xD I guess because we've been being so careful with covid around that now we all have weakened immune systems so as soon as we go places we get ill from all the bugs >.<

I did take most of October off after finishing Limbo Line at the end of September for the jam :3 But I kinda wound up playing all of the jam games which became quite hard since there were so many xD I'm supposed to be going back to working on DD now, but I have lots of brain fog and just tired all the time even though I've been getting plenty of sleep >.< I'll take it slow though :3

Thanks again for all your kind words! I hope you're well and that your week is going great so far :3

Are you rating all of the Visual Novels, or only the few?

(+2)

I rated all the ones from the jam cos I played, commented, and rated all of them within the jam rating period like the crazy person that I am xD but then I don't think those ratings carry over to the game page >.< So I tried to go through my itch library of 'things to rate' and make sure to leave everyone ratings :3 I would transfer all my comments over too, but that would take ages >.<

(+2)

Love a game with a rampant amount of enjoyable bad endings and that's only one of many elements there is to love in Limbo Line.

There's fun dialogue, good intrigue and a good amount of replay value. The extra interactive elements and optional side stories were very cool, it's easy to see the work that the team put into this. I really loved Kiol and Nyari's voice actors performances as well.

For some reason, sometimes when I went to save the game it would often freeze up and I'd have to restart it (happened the most when overwriting a save,) but no real complaints outside of that.

(+1)

I am also a huuuge fan of fun bad endings, haha. I generally go after those first because I tend to enjoy them more than the good endings xD One of my favourite video game endings of all time is the one from Far Cry 5 that most people hated, hehe.

I'm super glad you had fun with it anyhow :3 It was certainly a labour of love, and I'm still recovering even now from the lack of sleep throughout the jam!

Yeah, unfortunately, there's this weird Unity bug that I have no idea how to 100% fix :( I have a semi-fix for it, but using skip text mode at the point in the game where the bug occurs bypasses my fix >.<

I can't remember the error code now, but it was something to do with accessing transition material that's no longer there. I Googled it during the jam, hoping that someone else had encountered the problem and listed a fix, but I had no such luck.

Other users had mentioned it, but like me, they didn't really understand why/how the error was occurring because they had never touched anything called 'transition material'. Some folks said it just shouldn't be happening, but I couldn't find any advice on what would cause it or how to fix it T_T

I could identify where it occurred at least. It happens just after Acheros introduces Nine to Kiol. There is 1 line of text when Acheros says goodbye and his sprite exits the screen, and if skip text mode is active during that line of text, it will cause the bug, and attempts to save will just crash the game >.< 

My fix was to add a forced wait to that line of text so that a player couldn't skip it by clicking through too fast and stuff if they're a fast reader, and it seems to work. The trouble is, I forgot that skip text mode bypasses wait commands T_T

Anyways, sorry for rambling! Thank you so much for taking the time to play through the game and leave such a lovely comment :3 It's much appreciated <3

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What's the music for hell's hotline

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Sorry for my slow reply >.< I'm quite busy irl and haven't been on my PC much recently! 

It doesn't really have a proper name because I just called it Hell's Hotline Hold Music/Crazy Circus x3 It's a track that I made myself like most of the tracks on Limbo Line's soundtrack. It's not a complete track though, so what you hear in the game is all that's there since I didn't need it to be a full track for what I wanted to use it for. The raw version doesn't have the telephone effect on it though cos I put that on just before I added the track to the game. 

I used a mixture of default stuff from my music-making software, some SFX, and a loop from a user on looperman.com, but I can't remember the username >.<

I can upload it somewhere for you to listen to if you want, but like I said, it's not a completed track so it doesn't have an ending >.<

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ok thanks

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This is such a fun concept. I really enjoyed it! I love the character designs and the little interactions.  

Thanks so much for taking the time to give it a try + leaving a comment :3 I'm super glad you enjoyed it! Especially since I enjoyed playing through Hush Little Lily too ^-^

I really need to try and make sure I remember to leave regular comments like this on everyone's game pages when I've tried the games rather than just the jam pages >.< 

Nawwww. I think whether it's regular or jam comments, it's all the same XD. It's the thought that counts <333

I got a few of the bad ends on my first foray into your GORGEOUS game... most purposefully because I knew I was making bad decisions and made ample use of the save feature, heheh!

I just want to say I love the game design. Anytime Nine is at their computer and Nyari is in the background reacting or Kiol is standing at ready?? It all adds so much. Your team made great use of that. And all the little extra things you can do with the computer or phone? *chef's kiss*

I love every character. They're so full of life! The character designs, voice acting, and writing are all so well done. I want to be their friends! Even Niard, haha! Nine is a very relatable protagonist, too, and that's super important.

As soon as I finish checking out the many, many more jam games, I am careening straight back into this world because I love everyone and want to know more, more, more! I hope to collect every end.

Thank you so much for working hard on it!

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Just finished trying this game out. I received the first bad ending lol 

Overall this game is really well made and there's so many things to do. I really like that this was more than just a visual novel, this game is interactive and protagonist has the ability to browse their computer or dial phone numbers during down time. Dialogue and characters were also really good. There was a lot of funny moments. Playing this game was a pleasant experience and I am impressed by how the team was able to put everything together within a month.

Hehe, oops x3 Thought that one would wind up being my favourite bad ending but it wasn't by the time I'd finished putting everything together, haha.

I'm glad the comedy came across because I've never written comedy stuff before and I really wanted to try and do a mixture of dark humour with slightly creepy! Was kinda worried that it wouldn't be funny though >.<

Hope you guys didn't run into any major bugs because one of the Vas on the team tried the Mac build out earlier and said it's super glitchy T_T I have no way whatsoever to test Mac builds, so I had no idea until now and I don't have a clue as to why the Mac one would be so much worse than windows because I tested to the point where I wasn't having any issues on Windows >.< Wish I could afford a macbook or something for testing!

I do still feel bad for the amount of work everyone had to do x3 Especially when they all had other responsibilities and commitments! I have no idea how they managed to get everything done that they did. I was working a lot of 15 hour days myself because I don't have a job at the moment, but they didn't all have that luxury.

Thanks so much for taking the time to try it and leave a comment :3 Really appreciate it!

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REALLY COOL AND GOOD. My only complaint: Not enough goose pics.

Cheeky bugger x3 HOOOOONK!!

Bonus fact: My dad forgot his camera on one of our outings where we saw Canada geese, which he didn't have any pictures of >.< So I took a video of us feeding them seed and was gonna include that in the game, but it did some weird glitch out when I tried to add it where the whole video just looked totally messed up with like blurred colours and distortion o.O I guess it would've made for a random scare, but it also refused to stop playing, so it had to be left out xD

Aaaaand, there were many more goose photos that I left out because it was already getting pretty asset-heavy x3 so I just picked my favourites, haha.

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Wow, this really blew me away! I was invested in every second of it and your writing really is captivating: the plot, the dialogue, it's all very polished! The voice acting really lends a whole lot of charm, and the soundtrack really complements the tone of the game really well! 

Tava was my favourite character by far, but I was also invested in Nine's story and progression at SSL. My friend was also really interested in this project and said that the dialogue really felt true to life like you were actually at a call center. 

I'd like to go through this again to try and get all the chibi art, because it's so cute and a really nice incentive to see more of the game.

Looking at some of the comments, I'm astounded you didn't have a proofreader or tester because everything seemed to play so well! 

A very big and heartfelt congratulations to you and your team!

That makes me super happy to hear ^-^ especially regarding the soundtrack because after I tried making one for the first time for Otome Jam, I had heaps of fun, but I was convinced I wouldn't have the ability to make another. I really wanted to try it for this though. I failed at making a full soundtrack because I just couldn't make anything I was happy with for Niard and Nyari's themes >.< so those 2 tracks are ones from asset packs, along with the theme for Limbo's lobby/reception area because I listened to that track on loop while writing that section of the game, and couldn't not include it after that, haha.

It's interesting that Tava wound up being your favourite because I was worried Tava would be the most likely character to sorta fade into the background with them being os quiet compared to the others! And also even more interesting because Tava was voiced by the same person who voiced Anari in your game! I can't remember if I mentioned it actually when I left a comment, but I really loved your entire voice cast! They did such a brilliant job of bringing all the characters to life :3

It certainly wasn't the plan to be without a proofreader or testers >.< haha. I was hoping that a friend of mine might have had the time to proofread, but with the deadline being so tight and her life being pretty busy, she just didn't get to go through it. I always use Grammarly free though before putting any story text into game script just to help me weed out typos, spelling mistakes, and improve my grammar. It doesn't catch everything, and it makes some pretty daft suggestions sometimes >.< but it's better than no help at all :3 A couple of my friends already found one or two typos that I missed + an instance where grammar could have been better for clarity.

And it was my intention to have a major bug-free build for the rest of the team to test a few days before the deadline, but that just didn't happen >.< Instead, I wound up spending too much time tweaking and fixing little things here and there. It's something I need to try and calm down with really because every jam I try to get a test version out, but never do in time! I just get very paranoid that there are big bugs I've missed somewhere, and I don't wanna send anyone a super bugged version cos I feel like it's my responsibility to make sure it's possible to play through most of the game problem-free before getting help weeding out the little issues. I can't seem to stop though. Even just hours away from the deadline, I was still combing over the darn thing like crazy looking for little bugs, re-exporting build after build just to fix like 1 typo I found and stuff >.<

I'm so sorry for rambling on anyhow! I can't help it when I get onto stuff I'm passionate about, haha. So please don't feel like you have to respond to this wall of text x3 But a gigantic congratulations right back at ya to you and your team! Wolfskin's Curse is incredible!! It all plays so polished and professional that if I had downloaded it without knowing it was made for a jam, I would presume it was a commercial game that was a couple of years in the making :3 Oh, and that new cover with the moving smoke is probably the snazziest, most mesmerising cover art I have ever come across on itch!

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This was really good :) Liked talking to the callers and being able to give them advice. It was a fun and interesting experience. Didn't expect some of the endings and they took me by surprise (In a good way).

Contains spoilers;


The ending where you see Niard was one of my favs xD Since Niard and Tava are my favorites. I imagine it must have been something after the end too haha 
Complimenting them doesn't sound half bad to me :)

AND Kiol- Sorry what xD I knew something was sus about them or Nyari from the start- but still. I can kind of understand them but it doesn't excuse their actions. 

I could keep talking about the characters, story and concept but I'll stop here for now :")
I will still say, however, that the voice acting was on point and very good. 

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I'm so glad you had fun with it :3 Thanks for taking the time to play + comment!

Hehe, yeah, that wound up being one of my favourite ends as well, though I think the other secret ending is probably my most favourite of them all x3 

I just feel kinda bad for Niard, because yes, they can be irritating, but they are just trying to survive, and everybody hates them for that xD But despite all the hatred, Niard just brushes it off and keeps on keeping on, haha. I feel like the shenanigans Nine and Niard could get up to would be endless! With Nine constantly pulling that unimpressed face, hehe.

You're welcome to drop me a message any time if you'd prefer to discuss anything about the game outside of itch :3

Yeah, everyone worked super hard on this and I owe them all a lot! I feel blessed to have had the opportunity to work with a team of such talented and awesome people ^-^

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Same :3 not sure if I got the other secret ending yet since I haven't finished all of them -yet- but I'll be looking after it xD

Also true xd It must be hard for them, if we think about it. Because they can't just go, eat something and feel fulfilled. They are a pretty strong person :)
Niard and Nine would be a pretty funny pair tbh xD

Thank you, might as well do that :3

Your hard work really paid off! and we're blessed to have another great game to play ^_^

Yeah, it's kinda like poor Niard has to basically go around begging for food rather than just being able to access it freely >.< It must be a pretty tough way to live. The idea of living off/draining people's energy as food was actually inspired by the TV version of What We Do In The Shadows! There's an energy vampire called Colin, who everyone hates because he drains people's energy by being incredibly dull and bringing the mood down instead of drinking blood xD So I wanted to make a character that was sort of similar to that :3

Well, I'm blessed to have such awesome people playing the game and taking the time to write lovely comments ^-^

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This was such a great game! I loved the concept, the mystery was really cool and the comedy parts made me laugh like an idiot 😂 I'd love to see more to the epilogues with the main characters in the good ending and 'good endings?' (or even a sequel!) but considering the jam only lasts for a month, it's completely understandable that it ended where it ended. It's already incredible enough that this game was done in a month! The writing is superb, the art styles fit the story very well and the voice acting and music are amazing. I think my only semi-complaint would be that the game is a bit buggy at times because it can sometimes freeze or even crash (I wonder if this has something to do with Unity itself) but, again, considering this was made in a month I think that's okay since it can be solved later. The Maddie puzzle was very cool but I think maybe the game could give a small hint on how to use the hint it gives you (if that makes sense) on the twitter part. Also, I freaking loved the easter egg from Solipsism Reigns 🌸👌. As for the characters, I loved everyone, even the ones that turned out to be bad. I think Nine and Kiol are my favorites but I also have a soft spot for Nyari and Tava 🥰

Honestly, I'm always really excited to play your games cause' your writing is freaking amazing and all the voice actors in them have very charming voices. As a fellow writer and gamedev, you're a great inspiration to me. I can't wait to play your future creations!

❤☺️

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I'm so glad you had fun with it :3 It means a lot! And I'm really happy the comedy was actually funny because I've never written much in the way of comedy before, and didn't have a proofreader or any testers for this because of time constraints with the deadline, which meant I had no idea whatsoever if any of it was actually funny xD

I totally agree that it would be nice to have more detailed epilogues for the main cast! Actually, LPB and I are hoping to work on this project a little more in the future because we both wound up loving the world and characters :3 We're thinking possibly some kind of DLC or the like for Valentine's VN Jam maybe!

I don't suppose you can remember where the game froze or crashed, can you?

I'd love to be able to fix stuff like that if possible :3

I know of a few instances that I'm unsure how to fix. The worst being when Acheros leaves you with Kiol. I managed to fix it for regular play by adding a wait command, but if the player uses skip, skip bypasses wait, and what happens is a weird Unity bug I found info on, but no fixes for :( and it basically continues the game, but breaks the save function >.> So any time the player tries to save, the game will just crash. The only way to avoid it is not using skip on that particular line.

Then there's a very long loading screen when you first enter the office and Nyari has her first line. That was because I put a few loading screens in Apartment No.9, but some players messaged me to say that they think the loading screens were causing problems with their PC's low RAM and making stuff crash. But I didn't wanna eliminate loading entirely because it's a very asset-heavy game and would take so long to load up on launch that some folks might think the game has frozen >.< So I sorta went halfway and split the script into 3 parts. Part 1 is the intro, which is fairly brief for a fast startup time. Then part 2 is where the long load is and it's either loading the entirety of the game with fem Kiol voice or masc Kiol voice.

There's a sound clip somewhere of creepy breathing which is skipped causes a freeze and the only way I could find to fix it is to use the rollback by scrolling backwards on the mouse and allowing the clip to reload and play without skipping.

And then there are 1 or 2 moments in Reiko the werewolf's call that seem like freezes but are actually purposefully places waits for multiple expression changes incoming in the next line. I wasn't sure how to make them flow smoother when there were so many of them >.<

Please let me know if anything else you found if you can :3 I'll do my best to fix stuff!

That easter egg was supposed to go a little further, but there just wasn't time, sadly x3 I always wind up giving myself waaay too much to do with jams, haha.

Oh, which voice option did you go for with Kiol by the way? :o

And man, I honestly don't know how to respond to all your praise cos it's just so lovely of you to say and my crappy no-confidence self is just sat there thinking... I'm not worthy of these kind words >.< haha. But thank you :3 I do really appreciate you taking the time to write all that up!

Someday I will actually get round to playing some of your stuff! I'm especially interested in The Dream Drinker because that's a concept that really fascinates me :3 I just rarely give myself any time to actually play stuff these days and I know I should >.< It's just hard to tear myself away from making things cos I start feeling a bit useless if I slack off :(

But yeah, I'm super proud of everyone on the team :3 Not only did they work their asses off, but they also really helped to cheer me on when things started getting tough! I certainly couldn't have created this without them ^-^

Please don't feel like you have to reply to my giant wall of rambling if you don't want to by the way! I know I asked a few questions, but I wouldn't want ya to feel obligated x3 I'm sorry I ramble so much >.< haha.

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Don't worry about the wall of text, I'm always guilty of writing walls of text myself xD hehe

Your comedy writing was great!! I especially loved the scenes where Niard was present and tried to trick Nine into giving them a compliment xDDD. Nine was hilarious too when they complained about certain phone calls and made fed up faces lol. Still, if you're ever up for a collab (please tell me if I'm being too overfamiliar sgkbdksb, don't want to make you uncomfortable), I'd love to help! Writing dialogue is my favorite thing in the world when it comes to writing and many times it's stupid jokes lmao. I really admire the way you write mystery and horror cause' it's something I'd love to explore more myself (especially mystery, which is my favorite genre ever). 

Oh!!! A Valentine's DLC?? That sounds great, if you ever end up doing it it's gonna be a blast!! I wonder if it's weird that I want to date Kiol because, well... them being the way they are in the story lol. 

As for the freezes, I do remember the screen loading a lot, like you mentioned, when Nine first enters the office and Nyari says her first line. I think the game freezed on me when I kept saving and loading too much and also because I spammed the skip button xD so that probably made my PC tell me to yametekudastop and the game would crash. I also noticed that when you skip, many of the voices keep being listened; I wonder if that has to do with Unity itself? Cause' when I play voiced VNs that are made in Renpy I don't think the voices are heard. So maybe it's a Unity thing? If I can think of anything else I remember, I'll be sure to tell you! :3

The easter egg was great! Maybe, if you end up doing a DLC for this game, you can expand upon the easter egg there! And I feel you, jams are always such a busy time and sadly you never get around to do everything you had in mind, but they're always an amazing journey and great way to earn more experience and learn! 

For Kiol, I chose the male voice option! All the voices were great but gosh I'm such a sucker for male voices in possible romantic options (〃゚д゚〃) uwaaa

Aww, don't sell yourself short, your writing is really good and I'm sure it'll get even better!! I understand about having low confidence, though, I struggle with that myself sometimes and it's not a pleasant feeling but when you ever feel like that, remember trying not to compare yourself with others but with your past self and seeing how much you've improved! We sometimes feel like there's this giant staircase that we've got to climb but forget to look back at the huge number of steps we've already climbed. I don't know if my words are any help but I at least want you to know that I'm a big fan of your writing and that you're not alone in feeling low-confidence *hugs*

As for my games, thank you so much!! I'd love it if you ever get a chance to play one of them and tell me your thoughts but, by all means, don't feel pressured to do so! Hehe, I'm happy to know you're especially interested in The Dream Drinker! That's my latest game and my first time ever writing something "horror-like"; the idea was first born as a short story but then got turned into a game. Panacea does have a bit of a mysterious vibe as well but I want to re-do that game from scratch and turn it into a visual novel cause' I feel I didn't do my story justice in RPG Maker, even if it's a demo >.< (plus that engine is harder than it looks T__T).

It really shows that you and your team gave it your all with this game. It's also really nice to know you had each others' back and that you cheered each other on! <3

Oh boy, I wrote a giant wall of text myself xD I'm sorry for the rambling. Thank you so much for taking your time to reply to my comments (both here and on the walkthrough guide post) and for sharing your games with us players!! :D

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Hehe, ramblers unite :D

I'm glad the stuff actually came off as funny :3 And man, yeah, I really love LPB's unimpressed faces for Nine! They are so expressive, haha. Well, all of the expressions are, but the unimpressed ones are probably my favourite because Nine just looks so fed up x3

I'm always up for different kinds of collabs :D Since working with a team on Otome Jam this year, I've discovered that I much prefer working on teams than solo when it comes to jams! I don't really ever wanna work solo on a jam again now x3

Dialogue is also my favourite thing to write so *high five* hehe. Well, if we do wind up making something for a Valentine's Jam, you could always hop on board and help me out with some of the writing! Especially when this type of game is the sort that could really use additional writers for more variation in the phone calls :3

I don't think it's that weird that you'd want to date Kiol because tbh, I would xD I just kinda feel sorry for Kiol really!

Ahh, fair enough x3 Yeah, I have no idea how lots of save/load and skipping affects different people's PCs because my computer is fairly decent so if I do it a lot, I don't have a problem, BUT, if I were to do the same thing on my old laptop, it would definitely crash >.< My laptop struggles to even run VNs. It takes like 10 mins just to launch SR on there xD It's really tough to know what sort of settings to use when it's impossible to predict what system specs people have. I would have put more loads into Limbo Line so that it didn't take as long to load stuff, but I was worried about the folks who played A9 and said their PCs didn't like lots of loading >.< I just dunno what a good balance is!

As for the voices and skip, it sort of is a Unity/NaniNovel thing but it's also largely down to the way I make stuff with my multiple expression changes in one line of text x3

So, basically, in NaniNovel, there is the option to like drag and drop voice lines into the script using something called the voice map utility. There are a few different ways of doing it, but the main thing is that it saves you from having to write code for every single voice line you want to add like you would do when adding SFX. And it does make things a hell of a lot easier!

And there is an option within the text printers that you use to stop playing voice lines when the next line of text appears. This would presumably be what you would use if you wanted every voice line to stop playing as soon as you move on. However, it conflicts with the way I like to add several expression changes per line of dialogue >.<

Basically, I add the expression changes within the text, so that they happen while the text is scrolling and the player is reading, BUT, when you add them in the middle of the text, even though the text is all on one line, Nani then treats it as though it is separate lines, broken up by the expression changes. So not like 10, 11, 12, but more like 10.1, 10.2, 10.3. And when I tick the option within the text printers to stop playing dialogue on each new line, it messes with my inline expression changes because as soon as it reaches expression change no1, it thinks that the line is over, so it stops playing the voice line mid-sentence >.<”

I've yet to find a way around this! There must be one. And if there's not, I'm sure the software dev would add something to make it possible. But for now, the only way I can have multiple expression changes in 1 sentence is to also have voice lines still playing during skip. Thankfully, each new voice line does immediately stop the previous one from playing so that it's not too much of a cacophony, haha.

I did read somewhere once that the best way to improve your writing is to keep at it, so I guess that's all I can do x3 I do feel like I've improved since SR at least! It sucks you also struggle with low self-confidence too sometimes :( It's a really hard place to climb out of when you're down there. That's a really wonderful way of looking at things though! I never really thought of viewing it like that because I often end up seeing what others have made and think to myself, wow, that's amazing... I can't possibly do anything like that >.< and it sorta makes me feel like crap xD I'll try to compare myself to myself rather than to others from now on :3 Thank you! Have some *hugs back* :D

I can totally believe that RPG Maker is harder than it looks because I have one of the versions on Steam that came in the same bundle as Tyrano, and I loaded it up one day without having looked at any tutorials, and I just thought O.O that looks terrifying xD And I've never gone any further with it, haha.

Yeah, I couldn't have wished for a lovelier, harder working, more supportive team :3 Everyone was incredible!

Don't apologise anyhow x3 It's totally fine with me, haha. I'm happy to hear from you ^-^

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Ramblers unite! *high five*

Hehe, yeah, Nine's expressions were super cool. I think the unimpressed ones were my favorites too because of how funny they were xD

I totally get you on the working on teams for a game jam! The Dream Drinker is a game I also made with a team and it was a great experience plus I didn't go insane by trying to make everything myself in such a short amount of time lol.  And by all means, if you guys end up wanting to make something for the Valentine's Jam, I'd love to help you with the writing! (Maybe even some simple art) <3 Also, yaaay, dialogue-writing lovers unite! *high fives back*

Glad I'm not alone in wanting to date Kiol, hehehe. I feel sorry for them too, they must have gone insane listening to other peoples' problems for such a long time ;__;

Aaah, I see, so the expression changes are what makes it tricky to mute the voice lines when skipping! That makes sense! But I totally understand, I think I'd prioritize the expression changes as well over muting sound when skipping, to make it simpler! 

Definitely, the more you do something consistently, the more you improve! Be it writing, drawing, or other skills! Still, I totally relate to you on the feeling bad when comparing myself to others. Sadly, my inner voice sometimes does it at times (inner voice noooo!) but I try not to let it win! >:3 I think it's always better to compare yourself with your past self since, that way, you see just how much you improve and don't dismiss your improvement! After all, everyone improves at their own pace ^w^/

Yeah, RPG Maker can look really intimidating for beginners :'D I made the mistake of making something that included not so beginner friendly stuff and got frustrated, but I eventually want to try making something again, just much smaller! So that I can get experience and improve slowly but consistently <3

Your team sounds like a blast, it's nice to hear (or read, rather? lol) that you guys had a lovely experience making this game together! \^w^/

Thank you for this nice rambling-chat, I had a lot of fun!!! >w<

I'm always up for chatting on Discord or Twitter if you ever want to :D Hope you have an amazing day!! <3

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Yeah, they just kinda ooze “for fuck's sake” xD

And man, yeah, it does take a hell of a lot of weight off your shoulders if you're not trying to make everything! I'm certainly no artist, so I struggle badly when trying to come up with UI and stuff. And even if I have decent-looking assets from a sprite pack I've bought or something, it's just not the same as having original assets. It's nice to have assets that are actually unique to the game and more versatile in use. There's no way on earth I could have made Limbo Line the way I envisioned it with stock assets. It just wouldn't have been possible.

But yeah, you're welcome to hop on board the crazy train with us if we do end up doing something for a Valentine's Jam x3 The more the merrier!

Yeah, it's a tough one because it is annoying to have the voice lines continuing to play >.< I should really just ask the software devs if there's another way around it where I can keep my mid-sentence expression changes and still stop the voices from playing somehow! Cos you're right, I definitely wanna keep prioritising the expressions because I've come to really love having all those changes going on, even if it does take ages to code them in x3

It's so easy to wind up feeling bad comparing yourself to others >.< I tell myself time and time again to just not look. To concentrate on my own stuff and don't mind what other people are up to. But I like looking because it's also inspiring to see everyone's work + I enjoy playing indie Vns as much as making them! So I guess it's a case of finding that balance where you can admire the work of others without it making you feel crappy in yourself, haha. I think your words are very wise though, and like I said, I'm gonna try and do that from now on :3

That's pretty much what I did with SR, haha. I had all this stuff in mind, with absolutely no idea how to execute it, and everything was learning on the go. At one point I was thinking... why did I start out so big? T_T There's so much I would change about SR now that I have more knowledge, haha.

Just accepted your Discord friend request :3 You can always message me on either, but Discord is probably better because I sometimes end up forgetting about Twitter >.< haha.

Happy Wednesday to you!!

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Playing through this with a couple friends was a blast. the writing slaps. Finding the hidden ARG-esque secret ending was great. overall very fun way to spend a night.

I'm super glad you guys had fun with it ^-^ It was an absolute blast to make! Even if I am now in a state of semi-hibernation and zombification from having waaaay too many late nights during the jam, haha.  

I'd wanted to try an ARG type thing in one of my games for a while but lacked the brain capacity to come up with any sort of satisfying puzzle >.< I'm kinda terrible at puzzles myself, so making one was a big challenge! That's brilliant you figured it out though! I was a little worried people might not even spend enough time playing the game to even find it, let alone solve it x3

Thanks so much for taking the time to play + drop a comment :3 

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awww yisss!!! thanks for the lovely game~ You've worked hard on it!

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Hope you enjoy it ^-^ I'm gonna go hibernate now cos I've had hardly any sleep for quite a while now xD It was super tough to finish on time and I needed every second I could get, but we made it!

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I'm happy for yah! get some rest Me-san! You deserved it, and don't worry, we will be sure to enjoy every second of the game~